Instanced Dungeons

Roguelike runs with rooms, shops, puzzles, and boss fights.

What it is

Dungeons are instanced adventures. Enter through world portals, fight trainers, visit rest shops, solve puzzles, and pick paths between rooms. Runs use a separate dimension with special rules.

Starting a run

  1. Find a dungeon portal in the world (labeled in-game).
  2. /dungeon start or /dungeon start <reward_table> if multiple loot tables exist.
  3. Follow prompts to /dungeon choose <slot> between rooms.
  4. After battles, /dungeon continue or use post-battle options like heal, multipliers, or GUI picks.

In-run shop

Earn dungeon points from rooms and battles.

Command What it does
/dungeon shop list See offerings
/dungeon shop buy <id> Buy an item

Default shop entries include bread, iron, and golden apples priced in points.

Restrictions

While a run is active, only /dungeon commands work for normal players. Item drops and pickups may be blocked in the dungeon dimension.

Leave anytime with /dungeon leave.

Tips

  • Post-battle heal options may restore part of your party. Read the HUD before clicking through.
  • Boss rooms appear on schedules defined in config (every 5 rooms on default main difficulty).