Cobblemon Wiki

Abilities

Search and filter abilities, then open one to see every species that has it.

Ability Species Hidden Effect
Adaptability 11 Hidden Powers up moves of the same type as the Pokémon.
Aftermath 8 Hidden Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Air Lock 2 Hidden Eliminates the effects of weather.
Analytic 12 Hidden Boosts the power of the Pokémon's move if it is the last to act that turn.
Anger Point 9 Hidden The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anger Shell 1 - When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
Anticipation 11 Hidden The Pokémon can sense an opposing Pokémon's dangerous moves.
Arena Trap 3 - Prevents opposing Pokémon from fleeing from battle.
Armor Tail 1 - The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
Aroma Veil 6 Hidden Protects the Pokémon and its allies from effects that prevent the use of moves.
Ball Fetch 1 - If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Battle Armor 10 Hidden Hard armor protects the Pokémon from critical hits.
Beast Boost 4 Hidden Boosts the Pokémon's most proficient stat every time it knocks out a target.
Berserk 1 - Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.
Big Pecks 12 Hidden Prevents the Pokémon from having its Defense stat lowered.
Blaze 29 Hidden Powers up Fire-type moves when the Pokémon's HP is low.
Bulletproof 10 Hidden Protects the Pokémon from ball and bomb moves.
Cheek Pouch 6 - The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.
Chlorophyll 38 Hidden Boosts the Pokémon's Speed stat in harsh sunlight.
Clear Body 18 Hidden Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine 7 Hidden Eliminates the effects of weather.
Color Change 1 - The Pokémon's type becomes the type of the move used on it.
Comatose 2 Hidden The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.
Commander 1 - When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Competitive 13 Hidden Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
Compound Eyes 10 Hidden The Pokémon's compound eyes boost its accuracy.
Contrary 9 Hidden Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them— and attempts to lower its stats will boost them.
Corrosion 4 Hidden The Pokémon can poison the target even if it's a Steel or Poison type.
Costar 1 Hidden When the Pokémon enters a battle, it copies an ally's stat changes.
Cotton Down 2 - When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.
Cud Chew 1 - When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Cursed Body 12 Hidden May disable a move that has dealt damage to the Pokémon.
Cute Charm 14 Hidden The Pokémon may infatuate attackers that make direct contact with it.
Damp 20 Hidden The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Dazzling 1 - The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.
Defeatist 4 Hidden Halves the Pokémon's Attack and Sp. Atk stats when its HP drops to half or less.
Defiant 11 Hidden If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Disguise 2 Hidden Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Download 3 - The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Dragon's Maw 2 Hidden Powers up Dragon-type moves.
Drizzle 2 Hidden The Pokémon makes it rain when it enters a battle.
Drought 3 Hidden Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin 7 Hidden Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Early Bird 16 Hidden The Pokémon awakens from sleep twice as fast as other Pokémon.
Earth Eater 1 - If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Effect Spore 11 Hidden Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
Electric Surge 1 Hidden Turns the ground into Electric Terrain when the Pokémon enters a battle.
Electromorphosis 1 - The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Emergency Exit 2 Hidden The Pokémon, sensing danger, switches out when its HP drops to half or less.
Fairy Aura 2 Hidden Powers up the Fairy-type moves of all Pokémon on the field.
Filter 3 Hidden Reduces the power of supereffective attacks that hit the Pokémon.
Flame Body 20 Hidden Contact with the Pokémon may burn the attacker.
Flare Boost 2 Hidden Powers up special moves when the Pokémon is burned.
Flash Fire 24 Hidden If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Flower Gift 2 Hidden Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.
Flower Veil 4 - Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Fluffy 4 - Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Forewarn 6 - When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 9 Hidden Reduces damage dealt to allies.
Frisk 26 Hidden When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Fur Coat 2 Hidden Halves the damage from physical moves.
Gale Wings 3 Hidden Gives priority to the Pokémon's Flying-type moves while its HP is full.
Gluttony 25 Hidden If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Good as Gold 2 Hidden A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
Gooey 5 Hidden Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt 2 Hidden Boosts the Pokémon's Defense stat on Grassy Terrain.
Grassy Surge 3 Hidden Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Guard Dog 1 - Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
Gulp Missile 2 Hidden When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Guts 24 Hidden It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Harvest 8 Hidden May create another Berry after one is used.
Healer 10 Hidden Sometimes cures the status conditions of the Pokémon's allies.
Heatproof 5 Hidden The Pokémon's heatproof body halves the damage taken from Fire-type moves.
Heavy Metal 8 Hidden Doubles the Pokémon's weight.
Honey Gather 4 Hidden The Pokémon may gather Honey after a battle.
Hospitality 2 - When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.
Huge Power 5 Hidden Doubles the Pokémon's Attack stat.
Hunger Switch 2 Hidden The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
Hustle 23 Hidden Boosts the Pokémon's Attack stat but lowers its accuracy.
Hydration 20 Hidden Cures the Pokémon's status conditions in rain.
Hyper Cutter 11 - The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
Ice Body 16 Hidden The Pokémon gradually regains HP in snow.
Ice Face 2 Hidden The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.
Ice Scales 2 Hidden The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Illuminate 8 - By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
Illusion 4 Hidden The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
Immunity 3 Hidden The Pokémon's immune system prevents it from being poisoned.
Imposter 1 Hidden The Pokémon transforms itself into the Pokémon it's facing.
Infiltrator 25 Hidden The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Innards Out 1 - When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit.
Inner Focus 30 Hidden The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Insomnia 17 Hidden The Pokémon's insomnia prevents it from falling asleep.
Intimidate 35 Hidden When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Iron Barbs 4 Hidden The Pokémon's iron barbs damage the attacker if it makes direct contact.
Iron Fist 14 Hidden Powers up punching moves.
Justified 5 Hidden When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
Keen Eye 38 Hidden The Pokémon's keen eyes prevent its accuracy from being lowered.
Klutz 12 Hidden The Pokémon can't use any held items.
Leaf Guard 21 Hidden Prevents status conditions in harsh sunlight.
Levitate 49 Hidden By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Libero 3 Hidden Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
Light Metal 6 Hidden Halves the Pokémon's weight.
Lightning Rod 17 Hidden The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Limber 14 Hidden The Pokémon's limber body prevents it from being paralyzed.
Lingering Aroma 1 - Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.
Liquid Ooze 2 - The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.
Liquid Voice 3 Hidden Sound-based moves become Water-type moves.
Long Reach 3 Hidden The Pokémon uses its moves without making contact with the target.
Magic Bounce 6 Hidden The Pokémon reflects status moves instead of getting hit by them.
Magic Guard 10 Hidden The Pokémon only takes damage from attacks.
Magician 4 Hidden The Pokémon steals the held item from any target it hits with a move.
Magma Armor 3 - The Pokémon's hot magma coating prevents it from being frozen.
Magnet Pull 5 - Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Marvel Scale 3 Hidden The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
Mega Launcher 4 Hidden Powers up pulse moves.
Merciless 2 - The Pokémon's attacks become critical hits if the target is poisoned.
Minus 6 Hidden Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Mirror Armor 1 Hidden Bounces back only the stat-lowering effects that the Pokémon receives.
Mold Breaker 20 Hidden The Pokémon's moves are unimpeded by the Ability of the target.
Moody 8 Hidden Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.
Motor Drive 4 Hidden The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
Moxie 16 Hidden When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
Multiscale 2 Hidden Reduces the amount of damage the Pokémon takes while its HP is full.
Mummy 4 Hidden Contact with the Pokémon changes the attacker's Ability to Mummy.
Mycelium Might 4 Hidden The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
Natural Cure 14 Hidden The Pokémon's status conditions are cured when it switches out.
Neutralizing Gas 2 - While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.
No Guard 10 Hidden The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Normalize 2 - All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
Oblivious 25 Hidden The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Opportunist 1 - If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Overcoat 20 Hidden The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Overgrow 29 Hidden Powers up Grass-type moves when the Pokémon's HP is low.
Own Tempo 28 Hidden The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Perish Body 1 Hidden When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Pickpocket 14 Hidden The Pokémon steals the held item from attackers that make direct contact with it.
Pickup 18 Hidden The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Pixilate 1 Hidden Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Plus 9 Hidden Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Poison Heal 3 Hidden If poisoned, the Pokémon has its HP restored instead of taking damage.
Poison Point 18 - Contact with the Pokémon may poison the attacker.
Poison Touch 9 Hidden May poison a target when the Pokémon makes contact.
Power Spot 2 Hidden Just being next to the Pokémon powers up moves.
Prankster 16 Hidden Gives priority to the Pokémon's status moves.
Pressure 22 Hidden Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Propeller Tail 2 Hidden Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Protean 7 Hidden Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
Protosynthesis 2 Hidden Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Psychic Surge 1 Hidden Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Punk Rock 1 - Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Pure Power 2 - Using its pure power, the Pokémon doubles its Attack stat.
Purifying Salt 3 - The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Quark Drive 2 Hidden Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Queenly Majesty 1 - The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies.
Quick Feet 9 Hidden Boosts the Speed stat if the Pokémon has a status condition.
Rain Dish 13 Hidden The Pokémon gradually regains HP in rain.
Rattled 18 Hidden The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Reckless 13 Hidden Powers up moves that have recoil damage.
Refrigerate 2 - Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Regenerator 23 Hidden The Pokémon has a little of its HP restored when withdrawn from battle.
Ripen 3 - Ripens Berries and doubles their effect.
Rivalry 18 Hidden The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
Rock Head 19 Hidden Protects the Pokémon from recoil damage.
Rough Skin 6 Hidden The Pokémon's rough skin damages attackers that make direct contact with it.
Run Away 30 Hidden Enables a sure getaway from wild Pokémon.
Sand Force 13 Hidden Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Sand Rush 9 Hidden Boosts the Pokémon's Speed stat in a sandstorm.
Sand Spit 2 - The Pokémon creates a sandstorm when it's hit by an attack.
Sand Stream 4 - The Pokémon summons a sandstorm when it enters a battle.
Sand Veil 27 Hidden Boosts the Pokémon's evasiveness in a sandstorm.
Sap Sipper 19 Hidden The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Schooling 2 Hidden When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Scrappy 12 Hidden The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Screen Cleaner 1 - When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Seed Sower 1 - Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Serene Grace 10 Hidden Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Shadow Tag 5 Hidden The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.
Sharpness 3 Hidden Powers up slicing moves.
Shed Skin 25 Hidden The Pokémon may cure its own status conditions by shedding its skin.
Sheer Force 29 Hidden Removes any additional effects from the Pokémon's moves, but increases the moves' power.
Shell Armor 26 Hidden A hard shell protects the Pokémon from critical hits.
Shield Dust 11 - Protective dust shields the Pokémon from the additional effects of moves.
Shields Down 2 Hidden When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive.
Simple 5 Hidden Doubles the effects of the Pokémon's stat changes.
Skill Link 9 Hidden Maximizes the number of times multistrike moves hit.
Slow Start 3 Hidden For five turns, the Pokémon's Attack and Speed stats are halved.
Slush Rush 5 Hidden Boosts the Pokémon's Speed stat in snow.
Sniper 17 Hidden If the Pokémon's attack lands a critical hit, the attack is powered up even further.
Snow Cloak 11 Hidden Boosts the Pokémon's evasiveness in snow.
Snow Warning 5 Hidden The Pokémon makes it snow when it enters a battle.
Solar Power 8 Hidden In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.
Solid Rock 4 - Reduces the power of supereffective attacks that hit the Pokémon.
Soundproof 15 Hidden Soundproofing gives the Pokémon full immunity to all sound-based moves.
Speed Boost 13 Hidden The Pokémon's Speed stat is boosted every turn.
Stakeout 8 Hidden Doubles the damage dealt to a target that has just switched into battle.
Stall 1 - The Pokémon is always the last to use its moves.
Stalwart 2 Hidden Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Stamina 3 - Boosts the Defense stat when the Pokémon is hit by an attack.
Stance Change 2 Hidden The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
Static 19 Hidden The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Steadfast 13 Hidden The Pokémon's determination boosts its Speed stat every time it flinches.
Steam Engine 3 - Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Steelworker 2 Hidden Powers up Steel-type moves.
Steely Spirit 1 Hidden Powers up the Steel-type moves of the Pokémon and its allies.
Stench 9 Hidden By releasing a stench when attacking, the Pokémon may cause the target to flinch.
Sticky Hold 8 Hidden The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
Storm Drain 8 Hidden The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Strong Jaw 9 - The Pokémon's strong jaw boosts the power of its biting moves.
Sturdy 41 Hidden The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Suction Cups 5 - The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.
Super Luck 9 Hidden The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Supersweet Syrup 2 - A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.
Supreme Overlord 1 - When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
Swarm 27 Hidden Powers up Bug-type moves when the Pokémon's HP is low.
Sweet Veil 9 Hidden Prevents the Pokémon and its allies from falling asleep.
Swift Swim 44 Hidden Boosts the Pokémon's Speed stat in rain.
Symbiosis 3 Hidden The Pokémon passes its held item to an ally that has used up an item.
Synchronize 18 Hidden If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Tangled Feet 9 Hidden Boosts the Pokémon's evasiveness if it is confused.
Technician 18 Hidden Powers up weak moves so the Pokémon can deal more damage with them.
Telepathy 14 Hidden The Pokémon anticipates and dodges the attacks of its allies.
Thick Fat 26 Hidden The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Tinted Lens 11 Hidden The Pokémon can use "not very effective" moves to deal regular damage.
Torrent 29 Hidden Powers up Water-type moves when the Pokémon's HP is low.
Tough Claws 3 - Powers up moves that make direct contact.
Toxic Boost 1 Hidden Powers up physical moves when the Pokémon is poisoned.
Toxic Debris 2 - Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Trace 5 - When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Transistor 2 Hidden Powers up Electric-type moves.
Triage 1 - Gives priority to the Pokémon's healing moves.
Truant 5 Hidden Each time the Pokémon uses a move, it spends the next turn loafing around.
Unaware 13 Hidden When attacking, the Pokémon ignores the target's stat changes.
Unburden 17 Hidden Boosts the Speed stat if the Pokémon's held item is used or lost.
Unnerve 24 Hidden Unnerves opposing Pokémon and makes them unable to eat Berries.
Vital Spirit 15 Hidden The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb 9 Hidden If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
Wandering Spirit 2 Hidden The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Water Absorb 25 Hidden If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Water Bubble 2 - Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.
Water Compaction 2 - Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.
Water Veil 14 Hidden The Pokémon's water veil prevents it from being burned.
Weak Armor 21 Hidden The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Well-Baked Body 1 - The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
White Smoke 4 Hidden The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Wimp Out 2 Hidden The Pokémon cowardly switches out when its HP drops to half or less.
Wind Power 2 - The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
Wind Rider 3 - Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
Wonder Guard 2 Hidden Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin 5 Hidden Makes status moves more likely to miss the Pokémon.
Zen Mode 1 Hidden Changes the Pokémon's shape when its HP drops to half or less.
Zero to Hero 2 Hidden The Pokémon transforms into its Hero Form when it switches out.