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Audino

Gen 5 #0531
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
  • Types normal
  • Height / Weight 1.1 m (3′07″) · 31.0 kg (68.3 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Very easy (255)
  • Training EV Yield +2 HP Leveling pace Levels up quickly
  • Egg groups Fairy · 20 egg cycles

Abilities

Base Stats

HP 103
Attack 60
Defence 86
Sp. Atk 60
Sp. Def 86
Speed 50
Total (BST) 445

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 10-45 Grounded Natural 20
Floral
Sky Light: 8–15
Rare Lv. 10-45 Grounded Natural 100
Overworld
Sky Light: 8–15 Structure: Village
Rare Lv. 10-45 Grounded Natural Urban 100
Overworld
Sky Light: 8–15 Nearby: Concrete Blocks
Common Lv. 10-45 Grounded Mansion 20
Overworld
Sky: Underground / Indoors Y-Level: ≥ 62 Structure: Mansion, Woodland Mansion Nearby: Mansion Blocks
Rare Lv. 10-45 Grounded Natural 100
Aether
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Oran BerryOran Berry 1 5%
Fairy FeatherFairy Feather 1 5%

Riding & World Behavior

Behavior Traits

  • Combat Defends Owner
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Attract Normal Status — 100% 15 If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Start / 1 Double Slap STAB Normal Physical 15 85% 10 The target is slapped repeatedly, back and forth, two to five times in a row.
Start / 1 Play Nice Normal Status — 100% 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Start / 1 Pound STAB Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
Start / 1 Refresh Normal Status — 100% 20 The user rests to cure itself of poisoning, a burn, or paralysis.
Start / 1 Secret Power STAB Normal Physical 70 100% 20 The additional effects of this attack depend upon where it was used.
4 Disarming Voice Fairy Special 40 100% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
9 Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
12 Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
16 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
20 Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
24 Life Dew Water Status — 100% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
28 After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
32 Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
36 Simple Beam Normal Status — 100% 15 The user emits a mysterious psychic wave that changes the target's Ability to Simple.
40 Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
44 Heal Pulse Psychic Status — 100% 10 The user emits a healing pulse that restores the target's HP by up to half its max HP.
48 Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
52 Entrainment Normal Status — 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
56 Misty Terrain Fairy Status — 100% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
60 Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Amnesia Psychic Status — 100% 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Attract Normal Status — 100% 15 If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam STAB Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Covet STAB Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Disarming Voice Fairy Special 40 100% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draining Kiss Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Echoed Voice STAB Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade STAB Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knot Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Mega Kick STAB Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch STAB Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Misty Terrain Fairy Status — 100% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate STAB Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Secret Power STAB Normal Physical 70 100% 20 The additional effects of this attack depend upon where it was used.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Tera Blast STAB Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Trick Room Psychic Status — 100% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Bestow Normal Status — 100% 15 The user passes its held item to the target when the target isn't holding an item.
Healing Wish Psychic Status — 100% 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Lucky Chant Normal Status — 100% 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Sweet Kiss Fairy Status — 75% 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Wish Normal Status — 100% 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Yawn Normal Status — 100% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Covet STAB Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).