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Corsola

Gen 2 Johtonian Form #0222
Clusters of Corsola congregate in warm seas where they serve as ideal hiding places for smaller Pokémon. When the water temperature falls, this Pokémon migrates to the southern seas.
  • Types waterrock
  • Height / Weight 0.6 m (2′00″) · 5.0 kg (11.0 lbs)
  • Gender Ratio ♂ 25% / ♀ 75%
  • Catch difficulty Medium (60)
  • Training EV Yield +1 Defence, +1 Sp. Def Leveling pace Levels up quickly
  • Egg groups Water 1, Water 3 · 20 egg cycles

Abilities

Base Stats

HP 65
Attack 55
Defence 95
Sp. Atk 65
Sp. Def 95
Speed 35
Total (BST) 410

Alternate Forms

Corsola (Galar) ghost

Watch your step when wandering areas oceans once covered. What looks like a stone could be this Pokémon, and it will curse you if you kick it.

Abilities: Weak Armor, Cursed Body (H)

HP: 60 Attack: 55 Defence: 100 Sp. Atk: 65 Sp. Def: 100 Speed: 30 BST: 410

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 16-41 Seafloor Water 60
Warm Ocean
Sky: Outdoors (Can see sky)
Uncommon Lv. 16-41 Seafloor Water 1000
Overworld
Except: Warm Ocean
Sky: Outdoors (Can see sky) Nearby: Corals, Coral Blocks
Common Lv. 16-41 Fishing 100
Warm Ocean
Sky: Outdoors (Can see sky)
Common Lv. 16-41 Fishing 100
Warm Ocean
Sky: Underground / Indoors Sky Light: 8–15
Uncommon
Galarian form
Lv. 16-41 Grounded Natural 13.44
Beach
Any
Common
Galarian form
Lv. 16-41 Grounded Natural 72
Overworld
Nearby: Dead Coral
Common
Galarian form
Lv. 16-41 Seafloor Water 72
Overworld
Nearby: Dead Coral
Uncommon
Galarian form
Lv. 16-41 Grounded Natural 40.32
Nether · Quartz
Any
Uncommon
Galarian form
Lv. 16-41 Grounded Natural 67.2
Nether · Desert
Any
Uncommon
Galarian form
Lv. 16-41 Fishing 16.8
Beach Warm Ocean
Sky: Outdoors (Can see sky)
Common
Galarian form
Lv. 16-41 Fishing 18
Beach Warm Ocean
Sky: Outdoors (Can see sky) Fishing Lure: Lv. 1+
Uncommon
Galarian form
Lv. 16-41 Fishing 16.8
Beach Warm Ocean
Sky: Underground / Indoors Sky Light: 8–15
Common
Galarian form
Lv. 16-41 Fishing 18
Beach Warm Ocean
Sky: Underground / Indoors Sky Light: 8–15 Fishing Lure: Lv. 1+

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Luminous MossLuminous Moss 1 5%
Rindo BerryRindo Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Bubble STAB Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Start / 1 Harden Normal Status — 100% 30 The user stiffens all the muscles in its body to boost its Defense stat.
Start / 1 Lucky Chant Normal Status — 100% 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Start / 1 Refresh Normal Status — 100% 20 The user rests to cure itself of poisoning, a burn, or paralysis.
Start / 1 Spike Cannon Normal Physical 20 100% 15 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
5 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
10 Aqua Ring Water Status — 100% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
15 Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
20 Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
25 Bubble Beam STAB Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
30 Flail Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
35 Life Dew Water Status — 100% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
40 Power Gem STAB Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
45 Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
50 Recover Normal Status — 100% 5 The user regenerates its cells, restoring its own HP by up to half its max HP.
55 Mirror Coat Psychic Special — 100% 20 A retaliatory attack that counters any special move, inflicting double the damage taken.
Move Type Category Power Acc. PP Description
Amnesia Psychic Status — 100% 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icicle Spear Ice Physical 25 100% 30 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Meteor Beam STAB Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Nature Power Normal Status — 100% 20 This attack makes use of nature's power. Its effects vary depending on the user's environment.
Power Gem STAB Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Blast STAB Rock Physical 25 90% 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock Polish Rock Status — 100% 20 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb STAB Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Rollout STAB Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Scald STAB Water Special 80 100% 15 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Self-Destruct Normal Physical 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge STAB Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Move Type Category Power Acc. PP Description
Aqua Ring Water Status — 100% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Barrier Psychic Status — 100% 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Bide Normal Physical — 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Camouflage Normal Status — 100% 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Head Smash STAB Rock Physical 150 80% 5 The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Ingrain Grass Status — 100% 20 The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Mist Ice Status — 100% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Nature Power Normal Status — 100% 20 This attack makes use of nature's power. Its effects vary depending on the user's environment.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Move Type Category Power Acc. PP Description
Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Meteor Beam STAB Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout STAB Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge STAB Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).