Loading 3D model…
Idle anim · drag to rotate · scroll to zoom

Druddigon

Gen 5 #0621
It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.
  • Types dragon
  • Height / Weight 1.6 m (5′03″) · 139.0 kg (306.4 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Hard (45)
  • Training EV Yield +2 Attack Leveling pace Average leveling pace
  • Egg groups Dragon, Monster · 30 egg cycles

Abilities

Base Stats

HP 77
Attack 120
Defence 90
Sp. Atk 60
Sp. Def 90
Speed 48
Total (BST) 485

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Rare Lv. 24-49 Grounded Natural 100
Overworld
Except: Deep Dark, Mountain
Sky Light: 0–7
Uncommon Lv. 24-49 Grounded Natural 100
Mountain
Except: Deep Dark
Sky Light: 0–7
Rare Lv. 24-49 Grounded Natural Wild 100
Mountain
Time: Day Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Dragon FangDragon Fang 1 5%
Haban BerryHaban Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Combat Defends Owner · Defends Self
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Chip Away Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Start / 1 Dragon Rage STAB Dragon Special — 100% 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Scratch Normal Physical 40 100% 35 Hard, pointed, sharp claws rake the target to inflict damage.
5 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
10 Dragon Tail STAB Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
15 Metal Claw Steel Physical 50 95% 35 The target is raked with steel claws. This may also boost the user's Attack stat.
20 Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
25 Slash Normal Physical 70 100% 20 The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
30 Dragon Claw STAB Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws to inflict damage.
35 Hone Claws Dark Status — 100% 15 The user sharpens its claws to boost its Attack stat and accuracy.
40 Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
45 Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
50 Outrage STAB Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
55 Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Cut Normal Physical 50 95% 30 The target is cut with a scythe, a claw, or the like to inflict damage.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Draco Meteor STAB Dragon Special 130 90% 5 Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Dragon Claw STAB Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws to inflict damage.
Dragon Pulse STAB Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Tail STAB Dragon Physical 60 90% 10 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Hone Claws Dark Status — 100% 15 The user sharpens its claws to boost its Attack stat and accuracy.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Lash Out Dark Physical 75 100% 5 The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Metal Claw Steel Physical 50 95% 35 The target is raked with steel claws. This may also boost the user's Attack stat.
Outrage STAB Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Revenge Fighting Physical 60 100% 10 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Scale Shot STAB Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Shadow Claw Ghost Physical 70 100% 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Snarl Dark Special 55 95% 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Move Type Category Power Acc. PP Description
Crush Claw Normal Physical 75 95% 10 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Feint Attack Dark Physical 60 100% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Glare Normal Status — 100% 30 The user intimidates the target with the pattern on its belly to cause paralysis.
Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Poison Tail Poison Physical 50 100% 25 The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
Pursuit Dark Physical 40 100% 20 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Draco Meteor STAB Dragon Special 130 90% 5 Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Dragon Pulse STAB Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user's gaping mouth.
Dual Wingbeat Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Fire Fang Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flash Cannon Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Lash Out Dark Physical 75 100% 5 The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Outrage STAB Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Scale Shot STAB Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Shadow Claw Ghost Physical 70 100% 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bomb Poison Special 90 100% 10 The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
Snarl Dark Special 55 95% 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).