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Furfrou

Gen 6 #0676
Left alone, its fur will grow longer and longer, but it will only allow someone it trusts to cut it.
  • Types normal
  • Height / Weight 1.2 m (3′11″) · 28.0 kg (61.7 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Easy (160)
  • Training EV Yield +1 Speed Leveling pace Average leveling pace
  • Egg groups Field · 20 egg cycles

Abilities

Base Stats

HP 75
Attack 80
Defence 60
Sp. Atk 65
Sp. Def 90
Speed 102
Total (BST) 472

Alternate Forms

Furfrou (Heart) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Star) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Diamond) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Debutante) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Matron) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Dandy) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (La-Reine) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Kabuki) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Pharaoh) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Matcha) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Lavender) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Cinnamon) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Crusader) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Rocker) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472
Furfrou (Mourner) normal

There was an era when aristocrats would compete to see who could trim their Furfrou's fur into the most exquisite style.

Abilities: Fur Coat

HP: 75 Attack: 80 Defence: 60 Sp. Atk: 65 Sp. Def: 90 Speed: 102 BST: 472

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 22-47 Grounded Natural Urban 20
Overworld
Sky Light: 8–15 Nearby: Concrete Blocks
Common Lv. 22-47 Grounded Natural 20
Overworld
Sky Light: 8–15 Structure: Village
Common Lv. 22-47 Grounded Natural Mansion 200
Overworld
Sky Light: 8–15 Y-Level: ≥ 62 Structure: Mansion, Woodland Mansion Nearby: Mansion Blocks

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 5)

Item Quantity Drop Chance
BoneBone 0-2 Guaranteed / Weighted
White WoolWhite Wool 1-2 Guaranteed / Weighted
Silk ScarfSilk Scarf 1 5%

Right-Click Interactions

Action Use Item Result Cooldown
Shears ShearsShears Special Effect None

Riding & World Behavior

Behavior Traits

  • Combat Defends Owner
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Tackle STAB Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
5 Sand Attack Ground Status — 100% 15 Sand is hurled in the target's face, lowering the target's accuracy.
9 Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
12 Headbutt STAB Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
15 Tail Whip Normal Status — 100% 30 The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
22 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
27 Odor Sleuth Normal Status — 100% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
33 Retaliate STAB Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
35 Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
38 Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
42 Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
48 Cotton Guard Grass Status — 100% 10 The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
Move Type Category Power Acc. PP Description
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Echoed Voice STAB Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade STAB Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knot Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Headbutt STAB Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate STAB Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snarl Dark Special 55 95% 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast STAB Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Captivate Normal Status — 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Mimic Normal Status — 100% 10 The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
Refresh Normal Status — 100% 20 The user rests to cure itself of poisoning, a burn, or paralysis.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snarl Dark Special 55 95% 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).