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Ho-Oh

Gen 2 Legendary Restricted #0250
Ho-Oh's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow.
  • Types fireflying
  • Height / Weight 3.8 m (12′06″) · 199.0 kg (438.7 lbs)
  • Gender Ratio Genderless
  • Catch difficulty Very hard (3)
  • Training EV Yield +3 Sp. Def Leveling pace Needs a lot of XP to level up
  • Egg groups Undiscovered · 120 egg cycles

Abilities

Base Stats

HP 106
Attack 130
Defence 90
Sp. Atk 110
Sp. Def 154
Speed 90
Total (BST) 680

Where to Find (World Spawns)

Does not spawn naturally in the wild (obtain via evolution, breeding, or special event).

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 5)

Item Quantity Drop Chance
FeatherFeather 2-4 Guaranteed / Weighted
Sacred Ash 1 Guaranteed / Weighted

Right-Click Interactions

Action Use Item Result Cooldown
Brush BrushBrush FeatherFeather×2-2 None

Riding & World Behavior

Mount / Riding Capabilities (Seats: 2)

AIR Style: Air · Bird
Speed 75-90
Acceleration 75-95
Skill 65-85
Jump 75-100
Stamina 80-100
LAND Style: Land · Horse
Acceleration 10-40
Jump 10-40
Skill 80-100
Speed 10-40
Stamina 10-40

Behavior Traits

  • Immunity Fire / Lava Immune
  • Flight Can Fly
  • Aquatic Swims in Lava
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Start / 1 Gust STAB Flying Special 40 100% 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Start / 1 Natural Gift Normal Physical — 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Start / 1 Punishment Dark Physical — 100% 5 The more the target has powered up with stat changes, the greater the move's power.
Start / 1 Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Start / 1 Whirlwind Normal Status — 100% 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
9 Life Dew Water Status — 100% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
18 Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
27 Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
36 Extrasensory Psychic Special 80 100% 20 The user attacks with an odd, unseeable power. This may also make the target flinch.
45 Recover Normal Status — 100% 5 The user regenerates its cells, restoring its own HP by up to half its max HP.
54 Sacred Fire STAB Fire Physical 100 95% 5 The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
63 Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
72 Fire Blast STAB Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
81 Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
90 Sky Attack STAB Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
99 Burn Up STAB Fire Special 130 100% 5 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Move Type Category Power Acc. PP Description
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Air Cutter STAB Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Air Slash STAB Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brave Bird STAB Flying Physical 120 100% 15 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Dual Wingbeat STAB Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blast STAB Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Fire Spin STAB Fire Special 35 85% 15 The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
Flame Charge STAB Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz STAB Fire Physical 120 100% 15 The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Fly STAB Flying Physical 90 95% 15 The user flies up into the sky on the first turn, then attacks on the next turn.
Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Heat Wave STAB Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hurricane STAB Flying Special 110 70% 10 The user attacks by wrapping the target in a fierce wind. This may also confuse the target.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Incinerate STAB Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Mystical Fire STAB Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Overheat STAB Fire Special 130 90% 5 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Pluck STAB Flying Physical 60 100% 20 The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sky Attack STAB Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Sky Drop STAB Flying Physical 60 100% 10 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also boost the user's Defense stat.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

No egg moves listed for this species.

Move Type Category Power Acc. PP Description
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Air Cutter STAB Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Dual Wingbeat STAB Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Heat Wave STAB Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Mystical Fire STAB Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Scorching Sands Ground Special 70 100% 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sky Attack STAB Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Twister Dragon Special 40 100% 20 The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).