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Iron Leaves

Gen 9 Paradox #1010
Many of its physical characteristics match those of a Virizion from the future that was covered in a paranormal magazine.
  • Types grasspsychic
  • Height / Weight 1.5 m (4′11″) · 125.0 kg (275.6 lbs)
  • Gender Ratio Genderless
  • Catch difficulty Very hard (5)
  • Training EV Yield +3 Attack Leveling pace Needs a lot of XP to level up
  • Egg groups Undiscovered · 50 egg cycles

Abilities

Base Stats

HP 90
Attack 130
Defence 88
Sp. Atk 70
Sp. Def 108
Speed 104
Total (BST) 590

Where to Find (World Spawns)

Does not spawn naturally in the wild (obtain via evolution, breeding, or special event).

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Sleep Sleeps (Any · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 4

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Electric Terrain Electric Status — 100% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Start / 1 Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Quash Dark Status — 100% 15 The user suppresses the target and makes its move go last.
Start / 1 Quick Attack Normal Physical 40 100% 30 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Start / 1 Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
7 Magical Leaf STAB Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
14 Retaliate Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
21 Quick Guard Fighting Status — 100% 15 The user protects itself and its allies from priority moves.
28 Night Slash Dark Physical 70 100% 15 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
35 Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
42 Sacred Sword Fighting Physical 90 100% 15 The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
49 Leaf Blade STAB Grass Physical 90 100% 15 The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
56 Psyblade STAB Psychic Physical 80 100% 15 The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
63 Close Combat Fighting Physical 120 100% 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
70 Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
77 Megahorn Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
84 Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
91 Solar Blade STAB Grass Physical 125 100% 10 The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Air Slash Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Close Combat Fighting Physical 120 100% 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Electric Terrain Electric Status — 100% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball STAB Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Drain STAB Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knot STAB Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grassy Terrain Grass Status — 100% 10 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Leaf Blade STAB Grass Physical 90 100% 15 The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
Leaf Storm STAB Grass Special 130 90% 5 The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Magical Leaf STAB Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
Megahorn Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Metal Sound Steel Status — 85% 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Terrain Psychic Status — 100% 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Quash Dark Status — 100% 15 The user suppresses the target and makes its move go last.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Reversal Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smart Strike Steel Physical 70 100% 10 The user stabs the target with a sharp horn. This attack never misses.
Solar Beam STAB Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Solar Blade STAB Grass Physical 125 100% 10 The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Trailblaze STAB Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

No egg moves listed for this species.

Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Energy Ball STAB Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Giga Drain STAB Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Magical Leaf STAB Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
Megahorn Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
X-Scissor Bug Physical 80 100% 15 The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).