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Kangaskhan

Gen 1 #0115
If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon's parent is sure to be in the area, and it will become violently enraged at you.
  • Types normal
  • Height / Weight 2.2 m (7′03″) · 80.0 kg (176.4 lbs)
  • Gender Ratio ♂ 0% / ♀ 100%
  • Catch difficulty Hard (45)
  • Training EV Yield +2 HP Leveling pace Average leveling pace
  • Egg groups Monster · 20 egg cycles

Abilities

Base Stats

HP 105
Attack 95
Defence 80
Sp. Atk 40
Sp. Def 80
Speed 90
Total (BST) 490

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Rare Lv. 24-49 Grounded Natural Wild 100
Savanna
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Chilan BerryChilan Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 6

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Chip Away STAB Normal Physical 70 100% 20 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Start / 1 Comet Punch STAB Normal Physical 18 85% 15 The target is hit with a flurry of punches that strike two to five times in a row.
Start / 1 Dizzy Punch STAB Normal Physical 70 100% 10 The target is hit with rhythmically launched punches. This may also leave the target confused.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Pound STAB Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
Start / 1 Rage STAB Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Start / 1 Tail Whip Normal Status — 100% 30 The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
4 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
8 Fake Out STAB Normal Physical 40 100% 10 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
12 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
16 Stomp STAB Normal Physical 65 100% 20 The user attacks by stomping on the target with a big foot. This may also make the target flinch.
20 Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
24 Headbutt STAB Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
28 Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
32 Double Hit STAB Normal Physical 35 90% 10 The user slams the target with a tail or the like. The target is hit twice in a row.
36 Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
40 Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
44 Reversal Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
48 Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
52 Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
Avalanche Ice Physical 60 100% 10 This move's power is doubled if the target has inflicted damage on the user in the same turn.
Beat Up Dark Physical — 100% 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam STAB Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Covet STAB Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Cut STAB Normal Physical 50 95% 30 The target is cut with a scythe, a claw, or the like to inflict damage.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade STAB Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blast Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Fury Cutter Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Headbutt STAB Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hydro Pump Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Incinerate Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Mega Kick STAB Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch STAB Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate STAB Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Reversal Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Climb STAB Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shadow Claw Ghost Physical 70 100% 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Strength STAB Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Surf Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Tera Blast STAB Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Terrain Pulse STAB Normal Special 50 100% 10 The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Circle Throw Fighting Physical 60 90% 10 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Counter Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
Crush Claw STAB Normal Physical 75 95% 10 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Disable Normal Status — 100% 20 For four turns, the target will be unable to use whichever move it last used.
Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Foresight Normal Status — 100% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Hammer Arm Fighting Physical 100 90% 10 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Stomp STAB Normal Physical 65 100% 20 The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Trump Card STAB Normal Special — 100% 5 The fewer PP this move has, the greater its power.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Aqua Tail Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Covet STAB Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Flamethrower Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Fury Cutter Bug Physical 40 95% 20 The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Last Resort STAB Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shadow Claw Ghost Physical 70 100% 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Terrain Pulse STAB Normal Special 50 100% 10 The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).