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Klefki

Gen 6 Shoulder Mountable #0707
It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.
  • Types steelfairy
  • Height / Weight 0.2 m (0′08″) · 3.0 kg (6.6 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (75)
  • Training EV Yield +1 Defence Leveling pace Levels up quickly
  • Egg groups Mineral · 20 egg cycles

Abilities

Base Stats

HP 57
Attack 80
Defence 91
Sp. Atk 80
Sp. Def 87
Speed 75
Total (BST) 470

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 22-47 Grounded Natural Urban 60
Overworld
Nearby: Concrete Blocks
Uncommon Lv. 22-47 Grounded Natural 60
Overworld
Structure: Village
Common Lv. 22-47 Grounded Mansion 20
Overworld
Sky: Underground / Indoors Y-Level: ≥ 62 Structure: Mansion, Woodland Mansion Nearby: Mansion Blocks

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Name TagName Tag 1 5%

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Sleep Sleeps (Any · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Astonish Ghost Physical 30 100% 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Start / 1 Crafty Shield Fairy Status — 100% 10 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Start / 1 Heal Block Psychic Status — 100% 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Start / 1 Mirror Shot STAB Steel Special 65 85% 10 The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
4 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
8 Fairy Wind STAB Fairy Special 40 100% 30 The user attacks by stirring up a fairy wind to strike the target.
12 Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
16 Fairy Lock Fairy Status — 100% 10 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
20 Metal Sound Steel Status — 85% 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
24 Draining Kiss STAB Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
28 Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
32 Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
36 Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
40 Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
44 Magic Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
48 Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
52 Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Move Type Category Power Acc. PP Description
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Cut Normal Physical 50 95% 30 The target is cut with a scythe, a claw, or the like to inflict damage.
Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Draining Kiss STAB Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Metal Sound Steel Status — 85% 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Misty Terrain Fairy Status — 100% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Steel Beam STAB Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Stored Power Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trick Room Psychic Status — 100% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Move Type Category Power Acc. PP Description
Lock-On Normal Status — 100% 5 The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Switcheroo Dark Status — 100% 10 The user trades held items with the target faster than the eye can follow.
Move Type Category Power Acc. PP Description
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Defog Flying Status — 100% 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Flash Cannon STAB Steel Special 80 100% 10 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Steel Beam STAB Steel Special 140 95% 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).