|
Acrobatics
|
Flying |
Physical |
55 |
100% |
15 |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
|
Body Slam
STAB
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Bulk Up
|
Fighting |
Status |
— |
100% |
20 |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
|
Bulldoze
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Calm Mind
|
Psychic |
Status |
— |
100% |
20 |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
|
Charm
|
Fairy |
Status |
— |
100% |
20 |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Double-Edge
STAB
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Earthquake
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Endeavor
STAB
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
STAB
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Giga Impact
STAB
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Gunk Shot
|
Poison |
Physical |
120 |
80% |
5 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
|
Hyper Beam
STAB
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Ice Spinner
|
Ice |
Physical |
80 |
100% |
15 |
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
|
Iron Head
|
Steel |
Physical |
80 |
100% |
15 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
|
Knock Off
|
Dark |
Physical |
65 |
100% |
20 |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
|
Last Resort
STAB
|
Normal |
Physical |
140 |
100% |
5 |
This move can be used only after the user has used all the other moves it knows in the battle. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Low Sweep
|
Fighting |
Physical |
65 |
100% |
20 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
|
Metal Claw
|
Steel |
Physical |
50 |
95% |
35 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
|
Payback
|
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
|
Play Rough
|
Fairy |
Physical |
90 |
90% |
10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Psych Up
|
Normal |
Status |
— |
100% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
|
Quash
|
Dark |
Status |
— |
100% |
15 |
The user suppresses the target and makes its move go last. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Reversal
|
Fighting |
Physical |
— |
100% |
15 |
An all-out attack that becomes more powerful the less HP the user has. |
|
Rock Slide
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Rollout
|
Rock |
Physical |
30 |
90% |
20 |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
|
Seed Bomb
|
Grass |
Physical |
80 |
100% |
15 |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
|
Shadow Claw
|
Ghost |
Physical |
70 |
100% |
15 |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Stomping Tantrum
|
Ground |
Physical |
75 |
100% |
10 |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sucker Punch
|
Dark |
Physical |
70 |
100% |
5 |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Super Fang
STAB
|
Normal |
Physical |
— |
90% |
10 |
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
|
Superpower
|
Fighting |
Physical |
120 |
100% |
5 |
The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
|
Swords Dance
|
Normal |
Status |
— |
100% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
|
Take Down
STAB
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Tera Blast
STAB
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
U-turn
|
Bug |
Physical |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
|
Work Up
|
Normal |
Status |
— |
100% |
30 |
The user is roused, and its Attack and Sp. Atk stats are boosted. |
|
Zen Headbutt
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |