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Lapras

Gen 1 #0131
People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain.
  • Types waterice
  • Height / Weight 2.5 m (8′02″) · 220.0 kg (485.0 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Hard (45)
  • Training EV Yield +2 HP Leveling pace Needs a lot of XP to level up
  • Egg groups Monster, Water 1 · 40 egg cycles

Abilities

Base Stats

HP 130
Attack 85
Defence 80
Sp. Atk 85
Sp. Def 95
Speed 60
Total (BST) 535

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 29-54 Surface Water 20
Frozen Ocean
Sky Light: 8–15
Ultra Rare Lv. 29-54 Surface Water 100
Ocean
Except: Frozen Ocean
Sky Light: 8–15
Uncommon Lv. 29-54 Fishing 20
Frozen Ocean
Sky: Outdoors (Can see sky)
Common Lv. 29-54 Fishing 20
Frozen Ocean
Sky: Outdoors (Can see sky) Fishing Lure: Lv. 1+
Ultra Rare Lv. 29-54 Fishing 100
Ocean
Except: Frozen Ocean
Sky: Outdoors (Can see sky)
Uncommon Lv. 29-54 Fishing 20
Frozen Ocean
Sky: Underground / Indoors Sky Light: 8–15
Common Lv. 29-54 Fishing 20
Frozen Ocean
Sky: Underground / Indoors Sky Light: 8–15 Fishing Lure: Lv. 1+
Ultra Rare Lv. 29-54 Fishing 100
Ocean
Except: Frozen Ocean
Sky: Underground / Indoors Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 4)

Item Quantity Drop Chance
Mystic WaterMystic Water 1 5%
Never-Melt IceNever-Melt Ice 1 5%
Heart of the SeaHeart of the Sea 1 5%
Aspear BerryAspear Berry 1 5%

Riding & World Behavior

Mount / Riding Capabilities (Seats: 1)

LAND Style: Land · Horse
Acceleration 10-40
Jump 10-40
Skill 80-100
Speed 10-40
Stamina 10-40
LIQUID Style: Liquid · Boat
Acceleration 30-55
Jump 20-30
Skill 50-75
Speed 25-40
Stamina 45-75

Behavior Traits

  • Aquatic Breathes Underwater · Walks on Water
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 6

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
5 Sing Normal Status — 55% 15 A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
10 Mist Ice Status — 100% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
15 Life Dew Water Status — 100% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
20 Ice Shard STAB Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
25 Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
30 Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
35 Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
40 Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
45 Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
50 Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
55 Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
60 Perish Song Normal Status — 100% 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
65 Sheer Cold STAB Ice Special — 30% 5 The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
Move Type Category Power Acc. PP Description
Alluring Voice Fairy Special 80 100% 10 The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Avalanche STAB Ice Physical 60 100% 10 This move's power is doubled if the target has inflicted damage on the user in the same turn.
Blizzard STAB Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Chilling Water STAB Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Disarming Voice Fairy Special 40 100% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dragon Cheer Dragon Status — 100% 15 The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon Dance Dragon Status — 100% 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user's gaping mouth.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Drill Run Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Frost Breath STAB Ice Special 60 90% 10 The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icicle Spear STAB Ice Physical 25 100% 30 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Megahorn Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Muddy Water STAB Water Special 90 85% 10 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psychic Noise Psychic Special 75 100% 10 The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smart Strike Steel Physical 70 100% 10 The user stabs the target with a sharp horn. This attack never misses.
Snowscape Ice Status — 100% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Fissure Ground Physical — 30% 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Foresight Normal Status — 100% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Freeze-Dry STAB Ice Special 70 100% 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Horn Drill Normal Physical — 30% 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Refresh Normal Status — 100% 20 The user rests to cure itself of poisoning, a burn, or paralysis.
Sparkling Aria STAB Water Special 90 100% 10 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
Tickle Normal Status — 100% 20 The user tickles the target into laughing, lowering its Attack and Defense stats.
Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block Normal Status — 100% 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Dragon Pulse Dragon Special 85 100% 10 The target is attacked with a shock wave generated by the user's gaping mouth.
Drill Run Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Megahorn Bug Physical 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Thunderbolt Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).