|
Agility
|
Psychic |
Status |
— |
100% |
30 |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
|
Ally Switch
|
Psychic |
Status |
— |
100% |
15 |
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
|
Amnesia
|
Psychic |
Status |
— |
100% |
20 |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
|
Ancient Power
|
Rock |
Special |
60 |
100% |
5 |
The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
|
Aqua Tail
|
Water |
Physical |
90 |
90% |
10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
|
Aura Sphere
|
Fighting |
Special |
80 |
100% |
20 |
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
|
Avalanche
|
Ice |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has inflicted damage on the user in the same turn. |
|
Blizzard
|
Ice |
Special |
110 |
70% |
5 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Brutal Swing
|
Dark |
Physical |
60 |
100% |
20 |
The user swings its body around violently to inflict damage on everything in its vicinity. |
|
Bulk Up
|
Fighting |
Status |
— |
100% |
20 |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
|
Bulldoze
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Calm Mind
|
Psychic |
Status |
— |
100% |
20 |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
|
Chilling Water
|
Water |
Special |
50 |
100% |
20 |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
|
Confuse Ray
|
Ghost |
Status |
— |
100% |
10 |
The target is exposed to a sinister ray that causes confusion. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Dark Pulse
|
Dark |
Special |
80 |
100% |
15 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
|
Dive
|
Water |
Physical |
80 |
100% |
10 |
The user dives on the first turn, then floats up and attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Drain Punch
|
Fighting |
Physical |
75 |
100% |
10 |
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
|
Dream Eater
STAB
|
Psychic |
Special |
100 |
100% |
15 |
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
|
Earth Power
|
Ground |
Special |
90 |
100% |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
|
Earthquake
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Electro Ball
|
Electric |
Special |
— |
100% |
10 |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
|
Embargo
|
Dark |
Status |
— |
100% |
15 |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Energy Ball
|
Grass |
Special |
90 |
100% |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
|
Expanding Force
STAB
|
Psychic |
Special |
80 |
100% |
10 |
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fire Blast
|
Fire |
Special |
110 |
85% |
5 |
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
|
Fire Punch
|
Fire |
Physical |
75 |
100% |
15 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
|
Flamethrower
|
Fire |
Special |
90 |
100% |
15 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
|
Flash
|
Normal |
Status |
— |
100% |
20 |
The user flashes a bright light that cuts the target's accuracy. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Blast
|
Fighting |
Special |
120 |
70% |
5 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
|
Focus Punch
|
Fighting |
Physical |
150 |
100% |
20 |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
|
Foul Play
|
Dark |
Physical |
95 |
100% |
15 |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
|
Future Sight
STAB
|
Psychic |
Special |
120 |
100% |
10 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Grass Knot
|
Grass |
Special |
— |
100% |
20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
|
Gravity
|
Psychic |
Status |
— |
100% |
5 |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
|
Guard Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
|
Hail
|
Ice |
Status |
— |
100% |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
|
Headbutt
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
Hex
|
Ghost |
Special |
65 |
100% |
10 |
This relentless attack does massive damage to a target affected by status conditions. |
|
Hurricane
|
Flying |
Special |
110 |
70% |
10 |
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Ice Beam
|
Ice |
Special |
90 |
100% |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
|
Ice Punch
|
Ice |
Physical |
75 |
100% |
15 |
The target is attacked with an icy punch. This may also leave the target frozen. |
|
Icy Wind
|
Ice |
Special |
55 |
95% |
15 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
|
Imprison
|
Psychic |
Status |
— |
100% |
10 |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
|
Incinerate
|
Fire |
Special |
60 |
100% |
15 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Knock Off
|
Dark |
Physical |
65 |
100% |
20 |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
|
Laser Focus
|
Normal |
Status |
— |
100% |
30 |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
|
Lash Out
|
Dark |
Physical |
75 |
100% |
5 |
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
|
Light Screen
|
Psychic |
Status |
— |
100% |
30 |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Low Sweep
|
Fighting |
Physical |
65 |
100% |
20 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
|
Magic Coat
|
Psychic |
Status |
— |
100% |
15 |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
|
Magic Room
|
Psychic |
Status |
— |
100% |
10 |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
|
Mega Kick
|
Normal |
Physical |
120 |
75% |
5 |
The target is attacked by a kick launched with muscle- packed power. |
|
Mega Punch
|
Normal |
Physical |
80 |
85% |
20 |
The target is slugged by a punch thrown with muscle- packed power. |
|
Metronome
|
Normal |
Status |
— |
100% |
10 |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
|
Nasty Plot
|
Dark |
Status |
— |
100% |
20 |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
|
Night Shade
|
Ghost |
Special |
— |
100% |
15 |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
|
Pay Day
|
Normal |
Physical |
40 |
100% |
20 |
Coins are hurled at the target to inflict damage. Money is earned after the battle. |
|
Poison Jab
|
Poison |
Physical |
80 |
100% |
20 |
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
|
Power Gem
|
Rock |
Special |
80 |
100% |
20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
|
Power Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Psybeam
STAB
|
Psychic |
Special |
65 |
100% |
20 |
The target is attacked with a peculiar ray. This may also confuse the target. |
|
Psychic
STAB
|
Psychic |
Special |
90 |
100% |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
|
Psychic Noise
STAB
|
Psychic |
Special |
75 |
100% |
10 |
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
|
Psychic Terrain
|
Psychic |
Status |
— |
100% |
10 |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
|
Psycho Cut
STAB
|
Psychic |
Physical |
70 |
100% |
20 |
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
|
Psych Up
|
Normal |
Status |
— |
100% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
|
Psyshock
STAB
|
Psychic |
Special |
80 |
100% |
10 |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Recycle
|
Normal |
Status |
— |
100% |
10 |
The user recycles a held item that has been used in battle so it can be used again. |
|
Reflect
|
Psychic |
Status |
— |
100% |
20 |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Reversal
|
Fighting |
Physical |
— |
100% |
15 |
An all-out attack that becomes more powerful the less HP the user has. |
|
Rock Climb
|
Normal |
Physical |
90 |
85% |
20 |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
|
Rock Slide
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Role Play
|
Psychic |
Status |
— |
100% |
10 |
The user mimics the target completely, copying the target's Ability. |
|
Safeguard
|
Normal |
Status |
— |
100% |
25 |
The user creates a protective field that prevents status conditions for five turns. |
|
Sandstorm
|
Rock |
Status |
— |
100% |
10 |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
|
Scary Face
|
Normal |
Status |
— |
100% |
10 |
The user frightens the target with a scary face to harshly lower its Speed stat. |
|
Self-Destruct
|
Normal |
Physical |
200 |
100% |
5 |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
|
Shadow Ball
|
Ghost |
Special |
80 |
100% |
15 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
|
Shock Wave
|
Electric |
Special |
60 |
100% |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
|
Signal Beam
|
Bug |
Special |
75 |
100% |
15 |
The user attacks with a sinister beam of light. This may also confuse the target. |
|
Skill Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to exchange Abilities with the target. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Snatch
|
Dark |
Status |
— |
100% |
10 |
The user steals the effects of any attempts to use a healing or stat-changing move. |
|
Solar Beam
|
Grass |
Special |
120 |
100% |
10 |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
|
Speed Swap
|
Psychic |
Status |
— |
100% |
10 |
The user exchanges Speed stats with the target. |
|
Spite
|
Ghost |
Status |
— |
100% |
10 |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
|
Stomping Tantrum
|
Ground |
Physical |
75 |
100% |
10 |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Stone Edge
|
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
|
Stored Power
STAB
|
Psychic |
Special |
20 |
100% |
10 |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Swift
|
Normal |
Special |
60 |
100% |
20 |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Telekinesis
|
Psychic |
Status |
— |
100% |
15 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thunder
|
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
|
Thunderbolt
|
Electric |
Special |
90 |
100% |
15 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
|
Thunder Punch
|
Electric |
Physical |
75 |
100% |
15 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
|
Thunder Wave
|
Electric |
Status |
— |
90% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
|
Torment
|
Dark |
Status |
— |
100% |
15 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
Tri Attack
|
Normal |
Special |
80 |
100% |
10 |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
|
Trick
|
Psychic |
Status |
— |
100% |
10 |
The user catches the target off guard and swaps the target's held item with its own. |
|
Trick Room
|
Psychic |
Status |
— |
100% |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
|
Weather Ball
|
Normal |
Special |
50 |
100% |
10 |
This move's type and power change depending on the weather at the time the move is used. |
|
Will-O-Wisp
|
Fire |
Status |
— |
85% |
15 |
The user shoots a sinister flame at the target to inflict a burn. |
|
Wonder Room
|
Psychic |
Status |
— |
100% |
10 |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
|
Zen Headbutt
STAB
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |