|
After You
|
Normal |
Status |
— |
100% |
15 |
The user helps the target and makes it use its move right after the user. |
|
Baby-Doll Eyes
|
Fairy |
Status |
— |
100% |
30 |
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
|
Beat Up
|
Dark |
Physical |
— |
100% |
10 |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
|
Bulk Up
|
Fighting |
Status |
— |
100% |
20 |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
|
Burning Jealousy
|
Fire |
Special |
70 |
100% |
5 |
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
|
Charm
|
Fairy |
Status |
— |
100% |
20 |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
|
Confuse Ray
|
Ghost |
Status |
— |
100% |
10 |
The target is exposed to a sinister ray that causes confusion. |
|
Covet
|
Normal |
Physical |
60 |
100% |
25 |
The user endearingly approaches the target, then steals the target's held item. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Dark Pulse
|
Dark |
Special |
80 |
100% |
15 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
|
Dazzling Gleam
STAB
|
Fairy |
Special |
80 |
100% |
10 |
The user damages opposing Pokémon by emitting a powerful flash. |
|
Double Team
|
Normal |
Status |
— |
100% |
15 |
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
|
Draining Kiss
STAB
|
Fairy |
Special |
50 |
100% |
10 |
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
|
Drain Punch
|
Fighting |
Physical |
75 |
100% |
10 |
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
|
Dream Eater
|
Psychic |
Special |
100 |
100% |
15 |
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
|
Embargo
|
Dark |
Status |
— |
100% |
15 |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Giga Drain
|
Grass |
Special |
75 |
100% |
10 |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Hex
STAB
|
Ghost |
Special |
65 |
100% |
10 |
This relentless attack does massive damage to a target affected by status conditions. |
|
Hone Claws
|
Dark |
Status |
— |
100% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Infestation
|
Bug |
Special |
20 |
100% |
20 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
|
Last Resort
|
Normal |
Physical |
140 |
100% |
5 |
This move can be used only after the user has used all the other moves it knows in the battle. |
|
Leech Life
|
Bug |
Physical |
80 |
100% |
10 |
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
|
Light Screen
|
Psychic |
Status |
— |
100% |
30 |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
|
Magic Room
|
Psychic |
Status |
— |
100% |
10 |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
|
Misty Terrain
|
Fairy |
Status |
— |
100% |
10 |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
|
Night Shade
STAB
|
Ghost |
Special |
— |
100% |
15 |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
|
Pain Split
|
Normal |
Status |
— |
100% |
20 |
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
|
Payback
|
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
|
Phantom Force
STAB
|
Ghost |
Physical |
90 |
100% |
10 |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
|
Play Rough
STAB
|
Fairy |
Physical |
90 |
90% |
10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
|
Pounce
|
Bug |
Physical |
50 |
100% |
20 |
The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Psychic
|
Psychic |
Special |
90 |
100% |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
|
Psych Up
|
Normal |
Status |
— |
100% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Safeguard
|
Normal |
Status |
— |
100% |
25 |
The user creates a protective field that prevents status conditions for five turns. |
|
Screech
|
Normal |
Status |
— |
85% |
40 |
An earsplitting screech harshly lowers the target's Defense stat. |
|
Shadow Ball
STAB
|
Ghost |
Special |
80 |
100% |
15 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
|
Shadow Claw
STAB
|
Ghost |
Physical |
70 |
100% |
15 |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Snatch
|
Dark |
Status |
— |
100% |
10 |
The user steals the effects of any attempts to use a healing or stat-changing move. |
|
Spite
|
Ghost |
Status |
— |
100% |
10 |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Swords Dance
|
Normal |
Status |
— |
100% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Telekinesis
|
Psychic |
Status |
— |
100% |
15 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Thunder
|
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
|
Thunderbolt
|
Electric |
Special |
90 |
100% |
15 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
|
Thunder Wave
|
Electric |
Status |
— |
90% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
Trick
|
Psychic |
Status |
— |
100% |
10 |
The user catches the target off guard and swaps the target's held item with its own. |
|
Trick Room
|
Psychic |
Status |
— |
100% |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
|
Will-O-Wisp
|
Fire |
Status |
— |
85% |
15 |
The user shoots a sinister flame at the target to inflict a burn. |
|
Work Up
|
Normal |
Status |
— |
100% |
30 |
The user is roused, and its Attack and Sp. Atk stats are boosted. |
|
X-Scissor
|
Bug |
Physical |
80 |
100% |
15 |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |