|
Aerial Ace
STAB
|
Flying |
Physical |
60 |
100% |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
|
Air Slash
STAB
|
Flying |
Special |
75 |
95% |
15 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
|
Ancient Power
|
Rock |
Special |
60 |
100% |
5 |
The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
|
Aqua Tail
|
Water |
Physical |
90 |
90% |
10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
|
Avalanche
|
Ice |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has inflicted damage on the user in the same turn. |
|
Bind
|
Normal |
Physical |
15 |
85% |
20 |
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
|
Blizzard
|
Ice |
Special |
110 |
70% |
5 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Breaking Swipe
STAB
|
Dragon |
Physical |
60 |
100% |
15 |
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Brutal Swing
|
Dark |
Physical |
60 |
100% |
20 |
The user swings its body around violently to inflict damage on everything in its vicinity. |
|
Bulk Up
|
Fighting |
Status |
— |
100% |
20 |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
|
Bulldoze
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Cosmic Power
|
Psychic |
Status |
— |
100% |
20 |
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
|
Crunch
|
Dark |
Physical |
80 |
100% |
15 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
|
Dive
|
Water |
Physical |
80 |
100% |
10 |
The user dives on the first turn, then floats up and attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Draco Meteor
STAB
|
Dragon |
Special |
130 |
90% |
5 |
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
|
Dragon Cheer
|
Dragon |
Status |
— |
100% |
15 |
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
|
Dragon Claw
STAB
|
Dragon |
Physical |
80 |
100% |
15 |
The user slashes the target with huge, sharp claws to inflict damage. |
|
Dragon Dance
|
Dragon |
Status |
— |
100% |
20 |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
|
Dragon Pulse
STAB
|
Dragon |
Special |
85 |
100% |
10 |
The target is attacked with a shock wave generated by the user's gaping mouth. |
|
Dragon Tail
STAB
|
Dragon |
Physical |
60 |
90% |
10 |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Earth Power
|
Ground |
Special |
90 |
100% |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
|
Earthquake
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Echoed Voice
|
Normal |
Special |
40 |
100% |
15 |
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Energy Ball
|
Grass |
Special |
90 |
100% |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fire Blast
|
Fire |
Special |
110 |
85% |
5 |
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
|
Flamethrower
|
Fire |
Special |
90 |
100% |
15 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Fly
STAB
|
Flying |
Physical |
90 |
95% |
15 |
The user flies up into the sky on the first turn, then attacks on the next turn. |
|
Focus Blast
|
Fighting |
Special |
120 |
70% |
5 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
|
Fury Cutter
|
Bug |
Physical |
40 |
95% |
20 |
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Gyro Ball
|
Steel |
Physical |
— |
100% |
5 |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
|
Headbutt
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
Hone Claws
|
Dark |
Status |
— |
100% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
|
Hurricane
STAB
|
Flying |
Special |
110 |
70% |
10 |
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
|
Hydro Pump
|
Water |
Special |
110 |
80% |
5 |
The target is blasted by a huge volume of water launched under great pressure. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Hyper Voice
|
Normal |
Special |
90 |
100% |
10 |
The user attacks by letting loose a horribly loud, resounding cry. |
|
Ice Beam
|
Ice |
Special |
90 |
100% |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
|
Icy Wind
|
Ice |
Special |
55 |
95% |
15 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
|
Incinerate
|
Fire |
Special |
60 |
100% |
15 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
|
Iron Head
|
Steel |
Physical |
80 |
100% |
15 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Meteor Beam
|
Rock |
Special |
120 |
90% |
10 |
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
|
Outrage
STAB
|
Dragon |
Physical |
120 |
100% |
10 |
The user rampages and attacks for two to three turns. The user then becomes confused. |
|
Overheat
|
Fire |
Special |
130 |
90% |
5 |
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Roar
|
Normal |
Status |
— |
100% |
20 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Rock Slide
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Sandstorm
|
Rock |
Status |
— |
100% |
10 |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
|
Scale Shot
STAB
|
Dragon |
Physical |
25 |
90% |
20 |
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
|
Scary Face
|
Normal |
Status |
— |
100% |
10 |
The user frightens the target with a scary face to harshly lower its Speed stat. |
|
Shadow Claw
|
Ghost |
Physical |
70 |
100% |
15 |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Shock Wave
|
Electric |
Special |
60 |
100% |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
|
Sky Drop
STAB
|
Flying |
Physical |
60 |
100% |
10 |
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Solar Beam
|
Grass |
Special |
120 |
100% |
10 |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
|
Stealth Rock
|
Rock |
Status |
— |
100% |
20 |
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
|
Stone Edge
|
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Surf
|
Water |
Special |
90 |
100% |
15 |
The user attacks everything around it by swamping its surroundings with a giant wave. |
|
Swift
|
Normal |
Special |
60 |
100% |
20 |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
|
Swords Dance
|
Normal |
Status |
— |
100% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
|
Tailwind
|
Flying |
Status |
— |
100% |
15 |
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thunder
|
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
|
Thunderbolt
|
Electric |
Special |
90 |
100% |
15 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
|
Thunder Wave
|
Electric |
Status |
— |
90% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
|
Twister
STAB
|
Dragon |
Special |
40 |
100% |
20 |
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
|
U-turn
|
Bug |
Physical |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
|
Waterfall
|
Water |
Physical |
80 |
100% |
15 |
The user charges at the target and may make it flinch. |
|
Whirlpool
|
Water |
Special |
35 |
85% |
15 |
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
|
Wild Charge
|
Electric |
Physical |
90 |
100% |
15 |
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |