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Regieleki

Gen 8 Legendary #0894
This Pokémon is a cluster of electrical energy. It's said that removing the rings on Regieleki's body will unleash the Pokémon's latent power.
  • Types electric
  • Height / Weight 1.2 m (3′11″) · 145.0 kg (319.7 lbs)
  • Gender Ratio Genderless
  • Catch difficulty Very hard (3)
  • Training EV Yield +3 Speed Leveling pace Needs a lot of XP to level up
  • Egg groups Undiscovered · 120 egg cycles

Abilities

Base Stats

HP 80
Attack 100
Defence 50
Sp. Atk 100
Sp. Def 50
Speed 200
Total (BST) 580

Where to Find (World Spawns)

Does not spawn naturally in the wild (obtain via evolution, breeding, or special event).

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Rapid Spin Normal Physical 50 100% 40 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Start / 1 Thunder Shock STAB Electric Special 40 100% 30 The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
6 Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
12 Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
18 Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
24 Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
30 Extreme Speed Normal Physical 80 100% 5 The user charges the target at blinding speed. This move always goes first.
36 Thunder Cage STAB Electric Special 80 90% 15 The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.
42 Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
48 Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
54 Thrash Normal Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
60 Lock-On Normal Status — 100% 5 The user takes sure aim at the target. This ensures the user's next move does not miss that target.
66 Zap Cannon STAB Electric Special 120 50% 5 The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
72 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
78 Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Move Type Category Power Acc. PP Description
Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Charge Electric Status — 100% 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Eerie Impulse Electric Status — 100% 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric Status — 100% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball STAB Electric Special — 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rising Voltage STAB Electric Special 70 100% 20 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Self-Destruct Normal Physical 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Supercell Slam STAB Electric Physical 100 95% 15 The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder STAB Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Volt Switch STAB Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge STAB Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.

No egg moves listed for this species.

Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rising Voltage STAB Electric Special 70 100% 20 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Wild Charge STAB Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).