|
Ancient Power
STAB
|
Rock |
Special |
60 |
100% |
5 |
The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
|
Block
|
Normal |
Status |
— |
100% |
5 |
The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
|
Body Press
|
Fighting |
Physical |
80 |
100% |
10 |
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Bulldoze
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Charge Beam
|
Electric |
Special |
50 |
90% |
10 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Drain Punch
|
Fighting |
Physical |
75 |
100% |
10 |
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
|
Earth Power
|
Ground |
Special |
90 |
100% |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
|
Earthquake
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Explosion
|
Normal |
Physical |
250 |
100% |
5 |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fire Punch
|
Fire |
Physical |
75 |
100% |
15 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
|
Flash Cannon
|
Steel |
Special |
80 |
100% |
10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Blast
|
Fighting |
Special |
120 |
70% |
5 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
|
Focus Punch
|
Fighting |
Physical |
150 |
100% |
20 |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Gravity
|
Psychic |
Status |
— |
100% |
5 |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
|
Hard Press
|
Steel |
Physical |
— |
100% |
10 |
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
|
Headbutt
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Heavy Slam
|
Steel |
Physical |
— |
100% |
10 |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Ice Punch
|
Ice |
Physical |
75 |
100% |
15 |
The target is attacked with an icy punch. This may also leave the target frozen. |
|
Iron Defense
|
Steel |
Status |
— |
100% |
15 |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
|
Iron Head
|
Steel |
Physical |
80 |
100% |
15 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
|
Mega Kick
|
Normal |
Physical |
120 |
75% |
5 |
The target is attacked by a kick launched with muscle- packed power. |
|
Mega Punch
|
Normal |
Physical |
80 |
85% |
20 |
The target is slugged by a punch thrown with muscle- packed power. |
|
Meteor Beam
STAB
|
Rock |
Special |
120 |
90% |
10 |
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
|
Power Gem
STAB
|
Rock |
Special |
80 |
100% |
20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Rock Blast
STAB
|
Rock |
Physical |
25 |
90% |
10 |
The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
|
Rock Climb
|
Normal |
Physical |
90 |
85% |
20 |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
|
Rock Polish
|
Rock |
Status |
— |
100% |
20 |
The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
|
Rock Slide
STAB
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
STAB
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Rollout
STAB
|
Rock |
Physical |
30 |
90% |
20 |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
|
Safeguard
|
Normal |
Status |
— |
100% |
25 |
The user creates a protective field that prevents status conditions for five turns. |
|
Sandstorm
|
Rock |
Status |
— |
100% |
10 |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
|
Sand Tomb
|
Ground |
Physical |
35 |
85% |
15 |
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
|
Self-Destruct
|
Normal |
Physical |
200 |
100% |
5 |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
|
Shock Wave
|
Electric |
Special |
60 |
100% |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Smack Down
STAB
|
Rock |
Physical |
50 |
100% |
15 |
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
|
Stealth Rock
|
Rock |
Status |
— |
100% |
20 |
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
|
Stomping Tantrum
|
Ground |
Physical |
75 |
100% |
10 |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Stone Edge
STAB
|
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Superpower
|
Fighting |
Physical |
120 |
100% |
5 |
The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thunder
|
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
|
Thunderbolt
|
Electric |
Special |
90 |
100% |
15 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
|
Thunder Punch
|
Electric |
Physical |
75 |
100% |
15 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
|
Thunder Wave
|
Electric |
Status |
— |
90% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |