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Relicanth

Gen 3 #0369
Relicanth is a rare species that was discovered in deep-sea explorations. This Pokémon's body withstands the enormous water pressure of the ocean depths. Its body is covered in tough scales that are like craggy rocks.
  • Types waterrock
  • Height / Weight 1.0 m (3′03″) · 23.4 kg (51.6 lbs)
  • Gender Ratio ♂ 87.5% / ♀ 12.5%
  • Catch difficulty Hard (25)
  • Training EV Yield +1 HP, +1 Defence Leveling pace Needs a lot of XP to level up
  • Egg groups Water 1, Water 2 · 40 egg cycles

Abilities

Base Stats

HP 100
Attack 90
Defence 130
Sp. Atk 45
Sp. Def 65
Speed 55
Total (BST) 485

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 24-49 Submerged Water 10
Deep Ocean
Y-Level: ≤ 48
Common Lv. 24-49 Submerged Water Ocean Ruins 100
Ocean
Sky: Outdoors (Can see sky) Y-Level: ≤ 62 Structure: Ocean Ruin Nearby: Ocean Ruin Blocks
Rare Lv. 24-49 Submerged Water 50
Overworld
Except: Deep Ocean, Lush, Sulfur Caves
Sky Light: 0–7 Y-Level: ≤ 48
Uncommon Lv. 24-49 Fishing 20
Deep Ocean
Any
Common Lv. 24-49 Fishing 20
Deep Ocean
Fishing Lure: Lv. 1+
Rare Lv. 24-49 Fishing 60
Ocean
Except: Deep Ocean
Sky: Outdoors (Can see sky)
Rare Lv. 24-49 Fishing 100
Overworld
Except: Deep Ocean, Lush, Sulfur Caves
Sky Light: 0–7 Y-Level: ≤ 48
Uncommon Lv. 24-49 Fishing 20
Overworld
Except: Deep Ocean, Lush, Sulfur Caves
Sky Light: 0–7 Y-Level: ≤ 48 Fishing Lure: Lv. 1+
Common Lv. 24-49 Submerged Water Ocean Ruins 100
Ocean
Sky: Underground / Indoors Sky Light: 8–15 Y-Level: ≤ 62 Structure: Ocean Ruin Nearby: Ocean Ruin Blocks
Rare Lv. 24-49 Fishing 60
Ocean
Except: Deep Ocean
Sky: Underground / Indoors Sky Light: 8–15
Uncommon Lv. 24-49 Submerged Water 10
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Structure: Shipwreck Coves · Submerged Shipwreck Cove
Uncommon Lv. 24-49 Fishing 20
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Structure: Shipwreck Coves · Submerged Shipwreck Cove
Common Lv. 24-49 Fishing 20
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Fishing Lure: Lv. 1+ Structure: Shipwreck Coves · Submerged Shipwreck Cove

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Deep Sea ScaleDeep Sea Scale 1 5%
Rindo BerryRindo Berry 1 5%

Riding & World Behavior

Mount / Riding Capabilities (Seats: 1)

LIQUID Style: Liquid · Submarine
Acceleration 25-40
Jump 50-75
Skill 40-80
Speed 15-35
Stamina 50-90

Behavior Traits

  • Aquatic Breathes Underwater
  • Combat Defends Owner
  • Herd Size Up to 7

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Harden Normal Status — 100% 30 The user stiffens all the muscles in its body to boost its Defense stat.
Start / 1 Mud Sport Ground Status — 100% 15 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
5 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
10 Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
15 Yawn Normal Status — 100% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
20 Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
25 Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
30 Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
35 Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
40 Flail Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
45 Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
50 Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
55 Head Smash STAB Rock Physical 150 80% 5 The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Move Type Category Power Acc. PP Description
Amnesia Psychic Status — 100% 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Press Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Meteor Beam STAB Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Muddy Water STAB Water Special 90 85% 10 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Blast STAB Rock Physical 25 90% 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock Polish Rock Status — 100% 20 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb STAB Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Scald STAB Water Special 80 100% 15 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Scale Shot Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Down STAB Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Snore Normal Special 50 100% 15 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge STAB Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Magnitude Ground Physical — 100% 30 The user attacks everything around it with a ground-shaking quake. Its power varies.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Skull Bash Normal Physical 130 100% 10 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Snore Normal Special 50 100% 15 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Sport Water Status — 100% 15 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Move Type Category Power Acc. PP Description
Ancient Power STAB Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Earth Power Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Meteor Beam STAB Rock Special 120 90% 10 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide STAB Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Scale Shot Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snore Normal Special 50 100% 15 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge STAB Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).