|
Aerial Ace
|
Flying |
Physical |
60 |
100% |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
|
Ally Switch
|
Psychic |
Status |
— |
100% |
15 |
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Bulk Up
|
Fighting |
Status |
— |
100% |
20 |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
|
Calm Mind
|
Psychic |
Status |
— |
100% |
20 |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
|
Confuse Ray
|
Ghost |
Status |
— |
100% |
10 |
The target is exposed to a sinister ray that causes confusion. |
|
Cut
|
Normal |
Physical |
50 |
95% |
30 |
The target is cut with a scythe, a claw, or the like to inflict damage. |
|
Dark Pulse
STAB
|
Dark |
Special |
80 |
100% |
15 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
|
Dazzling Gleam
|
Fairy |
Special |
80 |
100% |
10 |
The user damages opposing Pokémon by emitting a powerful flash. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Drain Punch
|
Fighting |
Physical |
75 |
100% |
10 |
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
|
Dream Eater
|
Psychic |
Special |
100 |
100% |
15 |
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
|
Embargo
|
Dark |
Status |
— |
100% |
15 |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
|
Encore
|
Normal |
Status |
— |
100% |
5 |
The user compels the target to keep using the move it encored for three turns. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Energy Ball
|
Grass |
Special |
90 |
100% |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fire Punch
|
Fire |
Physical |
75 |
100% |
15 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
|
Flash
|
Normal |
Status |
— |
100% |
20 |
The user flashes a bright light that cuts the target's accuracy. |
|
Fling
STAB
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Punch
|
Fighting |
Physical |
150 |
100% |
20 |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
|
Foul Play
STAB
|
Dark |
Physical |
95 |
100% |
15 |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
|
Fury Cutter
|
Bug |
Physical |
40 |
95% |
20 |
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
|
Giga Drain
|
Grass |
Special |
75 |
100% |
10 |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Gravity
|
Psychic |
Status |
— |
100% |
5 |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
|
Gyro Ball
|
Steel |
Physical |
— |
100% |
5 |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
|
Headbutt
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
Hex
STAB
|
Ghost |
Special |
65 |
100% |
10 |
This relentless attack does massive damage to a target affected by status conditions. |
|
Hone Claws
|
Dark |
Status |
— |
100% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Ice Punch
|
Ice |
Physical |
75 |
100% |
15 |
The target is attacked with an icy punch. This may also leave the target frozen. |
|
Icy Wind
|
Ice |
Special |
55 |
95% |
15 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
|
Imprison
|
Psychic |
Status |
— |
100% |
10 |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
|
Incinerate
|
Fire |
Special |
60 |
100% |
15 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
|
Knock Off
STAB
|
Dark |
Physical |
65 |
100% |
20 |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
|
Lash Out
STAB
|
Dark |
Physical |
75 |
100% |
5 |
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
|
Light Screen
|
Psychic |
Status |
— |
100% |
30 |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Low Sweep
|
Fighting |
Physical |
65 |
100% |
20 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
|
Magic Coat
|
Psychic |
Status |
— |
100% |
15 |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
|
Mega Kick
|
Normal |
Physical |
120 |
75% |
5 |
The target is attacked by a kick launched with muscle- packed power. |
|
Mega Punch
|
Normal |
Physical |
80 |
85% |
20 |
The target is slugged by a punch thrown with muscle- packed power. |
|
Metal Claw
|
Steel |
Physical |
50 |
95% |
35 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
|
Metronome
|
Normal |
Status |
— |
100% |
10 |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
|
Mud Shot
|
Ground |
Special |
55 |
95% |
15 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
|
Mud-Slap
|
Ground |
Special |
20 |
100% |
10 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
|
Nasty Plot
|
Dark |
Status |
— |
100% |
20 |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
|
Night Shade
STAB
|
Ghost |
Special |
— |
100% |
15 |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
|
Ominous Wind
STAB
|
Ghost |
Special |
60 |
100% |
5 |
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
|
Pain Split
|
Normal |
Status |
— |
100% |
20 |
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
|
Payback
STAB
|
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
|
Phantom Force
STAB
|
Ghost |
Physical |
90 |
100% |
10 |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
|
Poison Jab
|
Poison |
Physical |
80 |
100% |
20 |
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
|
Poltergeist
STAB
|
Ghost |
Physical |
110 |
90% |
5 |
The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
|
Power Gem
|
Rock |
Special |
80 |
100% |
20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Psybeam
|
Psychic |
Special |
65 |
100% |
20 |
The target is attacked with a peculiar ray. This may also confuse the target. |
|
Psychic
|
Psychic |
Special |
90 |
100% |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
|
Psych Up
|
Normal |
Status |
— |
100% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
|
Quash
|
Dark |
Status |
— |
100% |
15 |
The user suppresses the target and makes its move go last. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Reflect
|
Psychic |
Status |
— |
100% |
20 |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Retaliate
|
Normal |
Physical |
70 |
100% |
5 |
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Role Play
|
Psychic |
Status |
— |
100% |
10 |
The user mimics the target completely, copying the target's Ability. |
|
Shadow Ball
STAB
|
Ghost |
Special |
80 |
100% |
15 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
|
Shadow Claw
STAB
|
Ghost |
Physical |
70 |
100% |
15 |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Shock Wave
|
Electric |
Special |
60 |
100% |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
|
Signal Beam
|
Bug |
Special |
75 |
100% |
15 |
The user attacks with a sinister beam of light. This may also confuse the target. |
|
Skill Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to exchange Abilities with the target. |
|
Skitter Smack
|
Bug |
Physical |
70 |
90% |
10 |
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Snarl
STAB
|
Dark |
Special |
55 |
95% |
15 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
|
Snatch
|
Dark |
Status |
— |
100% |
10 |
The user steals the effects of any attempts to use a healing or stat-changing move. |
|
Spite
|
Ghost |
Status |
— |
100% |
10 |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sucker Punch
STAB
|
Dark |
Physical |
70 |
100% |
5 |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Telekinesis
|
Psychic |
Status |
— |
100% |
15 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
STAB
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Throat Chop
STAB
|
Dark |
Physical |
80 |
100% |
15 |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
|
Thunder Punch
|
Electric |
Physical |
75 |
100% |
15 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
|
Thunder Wave
|
Electric |
Status |
— |
90% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
|
Torment
|
Dark |
Status |
— |
100% |
15 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
|
Trick
|
Psychic |
Status |
— |
100% |
10 |
The user catches the target off guard and swaps the target's held item with its own. |
|
Will-O-Wisp
|
Fire |
Status |
— |
85% |
15 |
The user shoots a sinister flame at the target to inflict a burn. |
|
Wonder Room
|
Psychic |
Status |
— |
100% |
10 |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
|
X-Scissor
|
Bug |
Physical |
80 |
100% |
15 |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
|
Zen Headbutt
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |