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Squawkabilly

Gen 9 Shoulder Mountable #0931
These Pokémon prefer to live in cities. They form flocks based on the color of their feathers, and they fight over territory.
  • Types normalflying
  • Height / Weight 0.6 m (2′00″) · 2.4 kg (5.3 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Easy (190)
  • Training EV Yield +1 Attack Leveling pace Fast early, slower near max level
  • Egg groups Flying · 15 egg cycles

Abilities

Base Stats

HP 82
Attack 96
Defence 51
Sp. Atk 45
Sp. Def 51
Speed 92
Total (BST) 417

Alternate Forms

Squawkabilly (Blue) normalflying

The largest of their flocks can contain more than 50 individuals. They fly around towns and forests, searching for food and making a racket.

Abilities: Intimidate, Hustle, Guts (H)

HP: 82 Attack: 96 Defence: 51 Sp. Atk: 45 Sp. Def: 51 Speed: 92 BST: 417
Squawkabilly (Yellow) normalflying

These Squawkabilly are hotheaded, and their fighting style is vicious. They'll leap within reach of their foes to engage in close combat.

Abilities: Intimidate, Hustle, Sheer Force (H)

HP: 82 Attack: 96 Defence: 51 Sp. Atk: 45 Sp. Def: 51 Speed: 92 BST: 417
Squawkabilly (White) normalflying

This Pokémon dislikes being alone. It has a strong sense of community and survives by cooperating with allies.

Abilities: Intimidate, Hustle, Sheer Force (H)

HP: 82 Attack: 96 Defence: 51 Sp. Atk: 45 Sp. Def: 51 Speed: 92 BST: 417

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 17-42 Grounded Natural Treetop 7.5
Jungle Savanna Tropical Island
Time: Day Sky Light: 8–15
Common
Squawkabilly form
Lv. 17-42 Grounded Natural Treetop 5
Jungle Savanna Tropical Island
Time: Day Sky Light: 8–15
Common
Squawkabilly form
Lv. 17-42 Grounded Natural Treetop 5
Jungle Savanna Tropical Island
Time: Day Sky Light: 8–15
Common Lv. 17-42 Grounded Natural Treetop 2.5
Jungle Savanna Tropical Island
Time: Day Sky Light: 8–15
Common Lv. 17-42 Grounded Urban Natural Treetop 22.5
Overworld
Except: Freezing, Sandy
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Concrete Blocks
Common
Squawkabilly form
Lv. 17-42 Grounded Urban Natural Treetop 15
Overworld
Except: Freezing, Sandy
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Concrete Blocks
Common
Squawkabilly form
Lv. 17-42 Grounded Urban Natural Treetop 15
Overworld
Except: Freezing, Sandy
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Concrete Blocks
Common Lv. 17-42 Grounded Urban Natural Treetop 7.5
Overworld
Except: Freezing, Sandy
Time: Day Weather: Clear Sky Light: 8–15 Nearby: Concrete Blocks
Common Lv. 17-42 Grounded Natural Treetop 22.5
Overworld
Except: Freezing, Sandy
Time: Day Weather: Clear Sky Light: 8–15 Structure: Village
Common
Squawkabilly form
Lv. 17-42 Grounded Natural Treetop 15
Overworld
Except: Freezing, Sandy
Time: Day Weather: Clear Sky Light: 8–15 Structure: Village
Common
Squawkabilly form
Lv. 17-42 Grounded Natural Treetop 15
Overworld
Except: Freezing, Sandy
Time: Day Weather: Clear Sky Light: 8–15 Structure: Village
Common Lv. 17-42 Grounded Natural Treetop 7.5
Overworld
Except: Freezing, Sandy
Time: Day Weather: Clear Sky Light: 8–15 Structure: Village
Common Lv. 17-42 Grounded Natural Treetop 22.5
Sky
Time: Day Sky Light: 8–15
Common
Squawkabilly form
Lv. 17-42 Grounded Natural Treetop 15
Sky
Time: Day Sky Light: 8–15
Common
Squawkabilly form
Lv. 17-42 Grounded Natural Treetop 15
Sky
Time: Day Sky Light: 8–15
Common Lv. 17-42 Grounded Natural Treetop 7.5
Sky
Time: Day Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 4)

Item Quantity Drop Chance
FeatherFeather 0-2 Guaranteed / Weighted
Raw ChickenRaw Chicken 1 Guaranteed / Weighted
Chilan BerryChilan Berry 1 5%

Right-Click Interactions

Action Use Item Result Cooldown
Brush BrushBrush FeatherFeather None

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Mimic Normal Status — 100% 10 The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
Start / 1 Peck STAB Flying Physical 35 100% 35 The target is jabbed with a sharply pointed beak or horn to inflict damage.
6 Quick Attack STAB Normal Physical 40 100% 30 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
10 Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
13 Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
17 Fury Attack STAB Normal Physical 15 85% 20 The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
20 Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
24 Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
27 Copycat Normal Status — 100% 20 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
30 Fly STAB Flying Physical 90 95% 15 The user flies up into the sky on the first turn, then attacks on the next turn.
34 Facade STAB Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
38 Swagger Normal Status — 85% 15 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
42 Brave Bird STAB Flying Physical 120 100% 15 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
47 Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
52 Reversal Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Move Type Category Power Acc. PP Description
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Air Cutter STAB Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Air Slash STAB Flying Special 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Brave Bird STAB Flying Physical 120 100% 15 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dual Wingbeat STAB Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade STAB Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tears Dark Status — 100% 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Feather Dance Flying Status — 100% 15 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Fly STAB Flying Physical 90 95% 15 The user flies up into the sky on the first turn, then attacks on the next turn.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hurricane STAB Flying Special 110 70% 10 The user attacks by wrapping the target in a fierce wind. This may also confuse the target.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Lash Out Dark Physical 75 100% 5 The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Pounce Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Reversal Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swagger Normal Status — 85% 15 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast STAB Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Move Type Category Power Acc. PP Description
Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Final Gambit Fighting Special — 100% 5 The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
Flatter Dark Status — 100% 15 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Parting Shot Dark Status — 100% 20 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
Move Type Category Power Acc. PP Description
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Air Cutter STAB Flying Special 60 95% 25 The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Dual Wingbeat STAB Flying Physical 40 90% 10 The user slams the target with its wings to inflict damage. The target is hit twice in a row.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Foul Play Dark Physical 95 100% 15 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Heat Wave Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice STAB Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Lash Out Dark Physical 75 100% 5 The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).