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Abilities
Hydration
Cures the Pokémon's status conditions in rain.
View all Pokémon with this ability
Sticky Hold
The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
View all Pokémon with this ability
Unburden
Hidden
Boosts the Speed stat if the Pokémon's held item is used or lost.
View all Pokémon with this abilityEvolution Chain
Shelmet#0616bug
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Trade for Karrablast or Use Link Cable · Party: Karrablast
Base Stats
| HP | 80 | |
|---|---|---|
| Attack | 70 | |
| Defence | 40 | |
| Sp. Atk | 100 | |
| Sp. Def | 60 | |
| Speed | 145 | |
| Total (BST) | 495 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 26-50 | Grounded Natural | 1 |
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 1)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Absorb | Grass | Special | 20 | 100% | 25 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Start / 1 | Acid | Poison | Special | 40 | 100% | 30 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Start / 1 | Acid Armor | Poison | Status | — | 100% | 20 | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Start / 1 | Acid Spray | Poison | Special | 40 | 100% | 20 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Start / 1 | Bide | Normal | Physical | — | 100% | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Start / 1 | Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Start / 1 | Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Start / 1 | Double Team | Normal | Status | — | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Start / 1 | Guard Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Start / 1 | Me First | Normal | Status | — | 100% | 20 | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. |
| Start / 1 | Quick Attack | Normal | Physical | 40 | 100% | 30 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Start / 1 | Water Shuriken | Water | Special | 15 | 100% | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
| Start / 1 | Yawn | Normal | Status | — | 100% | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 12 | Mega Drain | Grass | Special | 40 | 100% | 15 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| 16 | Struggle Bug STAB | Bug | Special | 50 | 100% | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
| 20 | Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| 24 | Agility | Psychic | Status | — | 100% | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| 28 | Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| 32 | Power Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| 36 | U-turn STAB | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 40 | Recover | Normal | Status | — | 100% | 5 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| 44 | Bug Buzz STAB | Bug | Special | 90 | 100% | 10 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| 48 | Final Gambit | Fighting | Special | — | 100% | 5 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. |
| 52 | Toxic | Poison | Status | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100% | 20 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Agility | Psychic | Status | — | 100% | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Baton Pass | Normal | Status | — | 100% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bug Bite STAB | Bug | Physical | 60 | 100% | 20 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Bug Buzz STAB | Bug | Special | 90 | 100% | 10 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Double Team | Normal | Status | — | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using the move it encored for three turns. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Guard Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Infestation STAB | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Laser Focus | Normal | Status | — | 100% | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Leech Life STAB | Bug | Physical | 80 | 100% | 10 | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Power Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | Fighting | Physical | — | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Sandstorm | Rock | Status | — | 100% | 10 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Signal Beam STAB | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skitter Smack STAB | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | Poison | Special | 90 | 100% | 10 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Struggle Bug STAB | Bug | Special | 50 | 100% | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Toxic | Poison | Status | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Toxic Spikes | Poison | Status | — | 100% | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| U-turn STAB | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Venom Drench | Poison | Status | — | 100% | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| Venoshock | Poison | Special | 65 | 100% | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Feint | Normal | Physical | 30 | 100% | 10 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Guard Split | Psychic | Status | — | 100% | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| Mind Reader | Normal | Status | — | 100% | 5 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
| Pursuit | Dark | Physical | 40 | 100% | 20 | The power of this attack move is doubled if it's used on a target that's switching out of battle. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bug Bite STAB | Bug | Physical | 60 | 100% | 20 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Laser Focus | Normal | Status | — | 100% | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Leech Life STAB | Bug | Physical | 80 | 100% | 10 | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Signal Beam STAB | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skitter Smack STAB | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | Poison | Special | 90 | 100% | 10 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).