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Alcremie

Gen 8 Shoulder Mountable #0869
When it trusts a Trainer, it will treat them to berries it's decorated with cream.
  • Types fairy
  • Height / Weight 0.3 m (1′00″) · 0.5 kg (1.1 lbs)
  • Gender Ratio ♂ 0% / ♀ 100%
  • Catch difficulty Medium (100)
  • Training EV Yield +2 Sp. Def Leveling pace Average leveling pace
  • Egg groups Fairy, Amorphous · 20 egg cycles

Abilities

Evolution Chain

Milcery
Milcery#0868fairy
→
Strawberry SweetHold Strawberry Sweet · Time: Day

Base Stats

HP 65
Attack 60
Defence 75
Sp. Atk 110
Sp. Def 121
Speed 64
Total (BST) 495

Alternate Forms

Alcremie (Ruby-Cream) fairy

The moment it evolved, it took on a sweet and tart flavor. This is because of the way its cells spontaneously shifted during evolution.

Abilities: Sweet Veil, Aroma Veil (H)

HP: 65 Attack: 60 Defence: 75 Sp. Atk: 110 Sp. Def: 121 Speed: 64 BST: 495
Alcremie (Matcha-Cream) fairy

The moment it evolved, it took on an aromatic flavor. This is because of the way its cells spontaneously shifted during evolution.

Abilities: Sweet Veil, Aroma Veil (H)

HP: 65 Attack: 60 Defence: 75 Sp. Atk: 110 Sp. Def: 121 Speed: 64 BST: 495
Alcremie (Mint-Cream) fairy

The moment it evolved, it took on a refreshing flavor. This is because of the way its cells spontaneously shifted during evolution.

Abilities: Sweet Veil, Aroma Veil (H)

HP: 65 Attack: 60 Defence: 75 Sp. Atk: 110 Sp. Def: 121 Speed: 64 BST: 495
Alcremie (Lemon-Cream) fairy

The moment it evolved, it took on a sour flavor. This is because of the way its cells spontaneously shifted during evolution.

Abilities: Sweet Veil, Aroma Veil (H)

HP: 65 Attack: 60 Defence: 75 Sp. Atk: 110 Sp. Def: 121 Speed: 64 BST: 495
Alcremie (Salted-Cream) fairy

The moment it evolved, it took on a salty flavor. This is because of the way its cells spontaneously shifted during evolution.

Abilities: Sweet Veil, Aroma Veil (H)

HP: 65 Attack: 60 Defence: 75 Sp. Atk: 110 Sp. Def: 121 Speed: 64 BST: 495
Alcremie (Ruby-Swirl) fairy

The moment it evolved, it took on a mixed flavor. This is because of the way its cells spontaneously shifted during evolution.

Abilities: Sweet Veil, Aroma Veil (H)

HP: 65 Attack: 60 Defence: 75 Sp. Atk: 110 Sp. Def: 121 Speed: 64 BST: 495
Alcremie (Caramel-Swirl) fairy

The moment it evolved, it took on a bitter flavor. This is because of the way its cells spontaneously shifted during evolution.

Abilities: Sweet Veil, Aroma Veil (H)

HP: 65 Attack: 60 Defence: 75 Sp. Atk: 110 Sp. Def: 121 Speed: 64 BST: 495
Alcremie (Rainbow-Swirl) fairy

The moment it evolved, it took on a complex flavor. This is because of the way its cells spontaneously shifted during evolution.

Abilities: Sweet Veil, Aroma Veil (H)

HP: 65 Attack: 60 Defence: 75 Sp. Atk: 110 Sp. Def: 121 Speed: 64 BST: 495

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 22-50 Grounded 4
Aether Overworld
Nearby: Cake
Common Lv. 22-50 Grounded Natural 0.8
Aether Overworld
Sky Light: 8–15 Nearby: Saccharine Trees
Uncommon Lv. 22-50 Grounded Natural 1.28
Aether Overworld
Sky Light: 8–15 Nearby: Sugar Cane
Common Lv. 22-50 Grounded Mansion Dining 0.8
Overworld
Sky: Underground / Indoors Y-Level: ≥ 62 Structure: Mansion, Woodland Mansion Nearby: Mansion Dining Blocks

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
SugarSugar 0-2 Guaranteed / Weighted
CakeCake 1 5%

Right-Click Interactions

Action Use Item Result Cooldown
Brush BrushBrush SugarSugar×1-2 None

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 5

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Aromatherapy Grass Status — 100% 5 The user releases a soothing scent that heals all status conditions affecting the user's party.
Start / 1 Aromatic Mist Fairy Status — 100% 20 The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Start / 1 Decorate Fairy Status — 100% 15 The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.
Start / 1 Sweet Kiss Fairy Status — 75% 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Start / 1 Sweet Scent Normal Status — 100% 20 The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
15 Draining Kiss STAB Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
20 Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
25 Attract Normal Status — 100% 15 If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
30 Acid Armor Poison Status — 100% 20 The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
35 Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
40 Recover Normal Status — 100% 5 The user regenerates its cells, restoring its own HP by up to half its max HP.
45 Misty Terrain Fairy Status — 100% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
50 Entrainment Normal Status — 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Move Type Category Power Acc. PP Description
Alluring Voice STAB Fairy Special 80 100% 10 The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Attract Normal Status — 100% 15 If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Disarming Voice STAB Fairy Special 40 100% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Draining Kiss STAB Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tears Dark Status — 100% 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magical Leaf Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
Magic Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Misty Explosion STAB Fairy Special 100 100% 5 The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty Terrain Fairy Status — 100% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Mystical Fire Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Psyshock Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Stored Power Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Wonder Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Move Type Category Power Acc. PP Description
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Move Type Category Power Acc. PP Description
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Dazzling Gleam STAB Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Drain Punch Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Magical Leaf Grass Special 60 100% 20 The user scatters curious leaves that chase the target. This attack never misses.
Magic Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Misty Explosion STAB Fairy Special 100 100% 5 The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Mystical Fire Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Wonder Room Psychic Status — 100% 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).