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Alomomola

Gen 5 #0594
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
  • Types water
  • Height / Weight 1.2 m (3′11″) · 31.6 kg (69.7 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (75)
  • Training EV Yield +2 HP Leveling pace Levels up quickly
  • Egg groups Water 1, Water 2 · 40 egg cycles

Abilities

Base Stats

HP 165
Attack 75
Defence 80
Sp. Atk 40
Sp. Def 45
Speed 65
Total (BST) 470

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 22-47 Submerged Water 48
Deep Ocean
Except: Frozen Ocean
Sky: Outdoors (Can see sky)
Uncommon Lv. 22-47 Fishing 60
Ocean
Sky: Outdoors (Can see sky)
Common Lv. 22-47 Fishing 20
Ocean
Sky: Outdoors (Can see sky) Fishing Lure: Lv. 1+
Uncommon Lv. 22-47 Submerged Water 48
Deep Ocean
Except: Frozen Ocean
Sky: Underground / Indoors Sky Light: 8–15
Uncommon Lv. 22-47 Fishing 60
Ocean
Sky: Underground / Indoors Sky Light: 8–15
Common Lv. 22-47 Fishing 20
Ocean
Sky: Underground / Indoors Sky Light: 8–15 Fishing Lure: Lv. 1+

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
Raw CodRaw Cod 1 Guaranteed / Weighted
Bone MealBone Meal 1 5%
Deep Sea ScaleDeep Sea Scale 1 5%

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Double Slap Normal Physical 15 85% 10 The target is slapped repeatedly, back and forth, two to five times in a row.
Start / 1 Heal Pulse Psychic Status — 100% 10 The user emits a healing pulse that restores the target's HP by up to half its max HP.
Start / 1 Play Nice Normal Status — 100% 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Start / 1 Pound Normal Physical 40 100% 35 The target is physically pounded with a long tail, a foreleg, or the like.
Start / 1 Water Sport Water Status — 100% 15 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
5 Aqua Ring Water Status — 100% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
9 Aqua Jet STAB Water Physical 40 100% 20 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
13 Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
13 Wide Guard Rock Status — 100% 10 The user and its allies are protected from wide-ranging attacks for one turn.
21 Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
25 Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
29 Healing Wish Psychic Status — 100% 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
33 Soak Water Status — 100% 20 The user shoots a torrent of water that changes the target's type to Water.
37 Wish Normal Status — 100% 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
41 Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
45 Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
49 Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
55 Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Move Type Category Power Acc. PP Description
Acrobatics Flying Physical 55 100% 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Alluring Voice Fairy Special 80 100% 10 The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Chilling Water STAB Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flip Turn STAB Water Physical 60 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Misty Terrain Fairy Status — 100% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Play Rough Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Scald STAB Water Special 80 100% 15 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Scale Shot Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snowscape Ice Status — 100% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Mirror Coat Psychic Special — 100% 20 A retaliatory attack that counters any special move, inflicting double the damage taken.
Mist Ice Status — 100% 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Refresh Normal Status — 100% 20 The user rests to cure itself of poisoning, a burn, or paralysis.
Tickle Normal Status — 100% 20 The user tickles the target into laughing, lowering its Attack and Defense stats.
Wake-Up Slap Fighting Physical 70 100% 10 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Move Type Category Power Acc. PP Description
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Flip Turn STAB Water Physical 60 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Play Rough Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Scale Shot Dragon Physical 25 90% 20 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).