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Azumarill

Gen 2 #0184
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
  • Types waterfairy
  • Height / Weight 0.8 m (2′07″) · 28.5 kg (62.8 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (75)
  • Training EV Yield +3 HP Leveling pace Levels up quickly
  • Egg groups Water 1, Fairy · 10 egg cycles

Abilities

Evolution Chain

Base Stats

HP 100
Attack 50
Defence 80
Sp. Atk 60
Sp. Def 80
Speed 50
Total (BST) 420

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 18-42 Grounded Natural 1
River
Except: Freezing
Sky Light: 8–15
Uncommon Lv. 18-42 Surface Water 0.78
River
Sky Light: 8–15
Common Lv. 18-42 Fishing 1
Floral Hills Magical River Snowy Forest Taiga Temperate
Sky: Outdoors (Can see sky)
Common Lv. 18-42 Fishing 1
Floral Hills Magical River Snowy Forest Taiga Temperate
Sky: Underground / Indoors Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Kebia BerryKebia Berry 1 10%

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 6

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Bubble STAB Water Special 40 100% 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Start / 1 Defense Curl Normal Status — 100% 40 The user curls up and boosts its Defense stat.
Start / 1 Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Start / 1 Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Start / 1 Splash Normal Status — 100% 40 The user just flops and splashes around to no effect at all...
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
Start / 1 Tail Whip Normal Status — 100% 30 The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Start / 1 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
Start / 1 Water Sport Water Status — 100% 15 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
6 Bubble Beam STAB Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
9 Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
12 Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
15 Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
21 Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
25 Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
30 Aqua Ring Water Status — 100% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
35 Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
40 Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
45 Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
50 Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Move Type Category Power Acc. PP Description
Alluring Voice STAB Fairy Special 80 100% 10 The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Amnesia Psychic Status — 100% 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Chilling Water STAB Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Disarming Voice STAB Fairy Special 40 100% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draining Kiss STAB Fairy Special 50 100% 10 The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tears Dark Status — 100% 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knot Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Ice Spinner Ice Physical 80 100% 15 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Mega Kick Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Misty Explosion STAB Fairy Special 100 100% 5 The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Misty Terrain Fairy Status — 100% 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Muddy Water STAB Water Special 90 85% 10 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snowscape Ice Status — 100% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Steel Roller Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Aqua Jet STAB Water Physical 40 100% 20 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Belly Drum Normal Status — 100% 10 The user maximizes its Attack stat but loses HP equal to half its max HP.
Camouflage Normal Status — 100% 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Copycat Normal Status — 100% 20 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Perish Song Normal Status — 100% 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Present Normal Physical — 90% 15 The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
Refresh Normal Status — 100% 20 The user rests to cure itself of poisoning, a burn, or paralysis.
Sing Normal Status — 55% 15 A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Soak Water Status — 100% 20 The user shoots a torrent of water that changes the target's type to Water.
Supersonic Normal Status — 55% 20 The user generates odd sound waves from its body that confuse the target.
Tickle Normal Status — 100% 20 The user tickles the target into laughing, lowering its Attack and Defense stats.
Water Sport Water Status — 100% 15 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Move Type Category Power Acc. PP Description
Aqua Tail STAB Water Physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce Flying Physical 85 85% 5 The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Misty Explosion STAB Fairy Special 100 100% 5 The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Play Rough STAB Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Steel Roller Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).