|
Aerial Ace
|
Flying |
Physical |
60 |
100% |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
|
Assurance
|
Dark |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has already taken some damage in the same turn. |
|
Avalanche
STAB
|
Ice |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has inflicted damage on the user in the same turn. |
|
Blizzard
STAB
|
Ice |
Special |
110 |
70% |
5 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
|
Body Press
|
Fighting |
Physical |
80 |
100% |
10 |
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Brine
|
Water |
Special |
65 |
100% |
10 |
This move's power is doubled if the target's HP is at half or less. |
|
Bulk Up
|
Fighting |
Status |
— |
100% |
20 |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
|
Bulldoze
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Charm
|
Fairy |
Status |
— |
100% |
20 |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
|
Chilling Water
|
Water |
Special |
50 |
100% |
20 |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
|
Close Combat
|
Fighting |
Physical |
120 |
100% |
5 |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
|
Covet
|
Normal |
Physical |
60 |
100% |
25 |
The user endearingly approaches the target, then steals the target's held item. |
|
Crunch
|
Dark |
Physical |
80 |
100% |
15 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Cut
|
Normal |
Physical |
50 |
95% |
30 |
The target is cut with a scythe, a claw, or the like to inflict damage. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Dive
|
Water |
Physical |
80 |
100% |
10 |
The user dives on the first turn, then floats up and attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Earthquake
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Echoed Voice
|
Normal |
Special |
40 |
100% |
15 |
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
|
Encore
|
Normal |
Status |
— |
100% |
5 |
The user compels the target to keep using the move it encored for three turns. |
|
Endeavor
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Blast
|
Fighting |
Special |
120 |
70% |
5 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
|
Focus Punch
|
Fighting |
Physical |
150 |
100% |
20 |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
|
Frost Breath
STAB
|
Ice |
Special |
60 |
90% |
10 |
The user attacks by blowing its cold breath on the target. This move always lands a critical hit. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Grass Knot
|
Grass |
Special |
— |
100% |
20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
|
Hail
|
Ice |
Status |
— |
100% |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
|
Hard Press
|
Steel |
Physical |
— |
100% |
10 |
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
|
Heavy Slam
|
Steel |
Physical |
— |
100% |
10 |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
|
Hone Claws
|
Dark |
Status |
— |
100% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Ice Beam
STAB
|
Ice |
Special |
90 |
100% |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
|
Ice Fang
STAB
|
Ice |
Physical |
65 |
95% |
15 |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
|
Ice Punch
STAB
|
Ice |
Physical |
75 |
100% |
15 |
The target is attacked with an icy punch. This may also leave the target frozen. |
|
Icicle Spear
STAB
|
Ice |
Physical |
25 |
100% |
30 |
The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
|
Icy Wind
STAB
|
Ice |
Special |
55 |
95% |
15 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
|
Liquidation
|
Water |
Physical |
85 |
100% |
10 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Mega Kick
|
Normal |
Physical |
120 |
75% |
5 |
The target is attacked by a kick launched with muscle- packed power. |
|
Mega Punch
|
Normal |
Physical |
80 |
85% |
20 |
The target is slugged by a punch thrown with muscle- packed power. |
|
Metal Claw
|
Steel |
Physical |
50 |
95% |
35 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
|
Mud Shot
|
Ground |
Special |
55 |
95% |
15 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
|
Mud-Slap
|
Ground |
Special |
20 |
100% |
10 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
|
Play Rough
|
Fairy |
Physical |
90 |
90% |
10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Reversal
|
Fighting |
Physical |
— |
100% |
15 |
An all-out attack that becomes more powerful the less HP the user has. |
|
Roar
|
Normal |
Status |
— |
100% |
20 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Rock Slide
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Scary Face
|
Normal |
Status |
— |
100% |
10 |
The user frightens the target with a scary face to harshly lower its Speed stat. |
|
Shadow Claw
|
Ghost |
Physical |
70 |
100% |
15 |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Snarl
|
Dark |
Special |
55 |
95% |
15 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
|
Snowscape
|
Ice |
Status |
— |
100% |
10 |
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
|
Stone Edge
|
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Superpower
|
Fighting |
Physical |
120 |
100% |
5 |
The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
|
Surf
|
Water |
Special |
90 |
100% |
15 |
The user attacks everything around it by swamping its surroundings with a giant wave. |
|
Swagger
|
Normal |
Status |
— |
85% |
15 |
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
|
Swords Dance
|
Normal |
Status |
— |
100% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Throat Chop
|
Dark |
Physical |
80 |
100% |
15 |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
Water Pulse
|
Water |
Special |
60 |
100% |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
|
X-Scissor
|
Bug |
Physical |
80 |
100% |
15 |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |