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Bewear

Gen 7 #0760
It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn't run away as fast as possible.
  • Types normalfighting
  • Height / Weight 2.1 m (6′11″) · 135.0 kg (297.6 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (70)
  • Training EV Yield +2 Attack Leveling pace Average leveling pace
  • Egg groups Field · 15 egg cycles

Abilities

Evolution Chain

Base Stats

HP 120
Attack 125
Defence 80
Sp. Atk 55
Sp. Def 60
Speed 60
Total (BST) 500

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 27-50 Grounded Natural 10
Bamboo
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Chople BerryChople Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Start / 1 Bide STAB Normal Physical — 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Start / 1 Bind STAB Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Start / 1 Tackle STAB Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
12 Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
16 Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
20 Strength STAB Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
24 Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
30 Flail STAB Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
36 Hammer Arm STAB Fighting Physical 100 90% 10 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
42 Thrash STAB Normal Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
48 Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
54 Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
60 Superpower STAB Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Bind STAB Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Body Press STAB Fighting Physical 80 100% 10 The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slam STAB Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break STAB Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Brutal Swing Dark Physical 60 100% 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Bulk Up Fighting Status — 100% 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Close Combat STAB Fighting Physical 120 100% 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Darkest Lariat Dark Physical 85 100% 10 The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dragon Claw Dragon Physical 80 100% 15 The user slashes the target with huge, sharp claws to inflict damage.
Drain Punch STAB Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dual Chop Dragon Physical 40 90% 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade STAB Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast STAB Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punch STAB Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
High Horsepower Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Low Kick STAB Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep STAB Fighting Physical 65 100% 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mega Kick STAB Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch STAB Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Revenge STAB Fighting Physical 60 100% 10 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal STAB Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Shadow Claw Ghost Physical 70 100% 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Strength STAB Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Superpower STAB Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast STAB Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Defense Curl Normal Status — 100% 40 The user curls up and boosts its Defense stat.
Force Palm STAB Fighting Physical 60 100% 10 The target is attacked with a shock wave. This may also leave the target with paralysis.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Stomp STAB Normal Physical 65 100% 20 The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Wide Guard Rock Status — 100% 10 The user and its allies are protected from wide-ranging attacks for one turn.
Move Type Category Power Acc. PP Description
Aerial Ace Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Baby-Doll Eyes Fairy Status — 100% 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Bind STAB Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Bulk Up Fighting Status — 100% 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Drain Punch STAB Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dual Chop Dragon Physical 40 90% 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Focus Punch STAB Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
High Horsepower Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Low Kick STAB Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Shadow Claw Ghost Physical 70 100% 15 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Superpower STAB Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).