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Abilities
Strong Jaw
The Pokémon's strong jaw boosts the power of its biting moves.
View all Pokémon with this ability
Shell Armor
A hard shell protects the Pokémon from critical hits.
View all Pokémon with this ability
Swift Swim
Hidden
Boosts the Pokémon's Speed stat in rain.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 50 | |
|---|---|---|
| Attack | 64 | |
| Defence | 50 | |
| Sp. Atk | 38 | |
| Sp. Def | 38 | |
| Speed | 44 | |
| Total (BST) | 284 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 3-28 | Grounded Natural | 54 |
Except: Freezing
|
Sky Light: 8–15
|
| Common | Lv. 3-28 | Seafloor Water | 54 |
Except: Freezing
|
Sky: Outdoors (Can see sky)
|
| Common | Lv. 3-28 | Fishing | 90 |
Except: Freezing
|
Sky: Outdoors (Can see sky)
|
| Common | Lv. 3-28 | Fishing | 90 |
Except: Freezing
|
Sky: Underground / Indoors
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 2)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-1 | Guaranteed / Weighted | |
| 1 | 2.5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start / 1 | Water Gun STAB | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
| 7 | Bite | Dark | Physical | 60 | 100% | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 14 | Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 21 | Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 28 | Counter | Fighting | Physical | — | 100% | 20 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 35 | Jaw Lock | Dark | Physical | 80 | 100% | 10 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| 42 | Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 49 | Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Assurance | Dark | Physical | 60 | 100% | 10 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Chilling Water STAB | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Crunch | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Dragon Tail | Dragon | Physical | 60 | 90% | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Ice Fang | Ice | Physical | 65 | 95% | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Revenge | Fighting | Physical | 60 | 100% | 10 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| Scary Face | Normal | Status | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Skitter Smack | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf STAB | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Waterfall STAB | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Whirlpool STAB | Water | Special | 35 | 85% | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Dragon Tail | Dragon | Physical | 60 | 90% | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Shell Smash | Normal | Status | — | 100% | 15 | The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. |
| Skull Bash | Normal | Physical | 130 | 100% | 10 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Gastro Acid | Poison | Status | — | 100% | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Ice Fang | Ice | Physical | 65 | 95% | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Skitter Smack | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).