|
Acrobatics
|
Flying |
Physical |
55 |
100% |
15 |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
|
Agility
|
Psychic |
Status |
— |
100% |
30 |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
|
Blaze Kick
STAB
|
Fire |
Physical |
85 |
90% |
10 |
The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Bulk Up
|
Fighting |
Status |
— |
100% |
20 |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
|
Burning Jealousy
STAB
|
Fire |
Special |
70 |
100% |
5 |
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
|
Covet
|
Normal |
Physical |
60 |
100% |
25 |
The user endearingly approaches the target, then steals the target's held item. |
|
Cut
|
Normal |
Physical |
50 |
95% |
30 |
The target is cut with a scythe, a claw, or the like to inflict damage. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Encore
|
Normal |
Status |
— |
100% |
5 |
The user compels the target to keep using the move it encored for three turns. |
|
Endeavor
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fake Tears
|
Dark |
Status |
— |
100% |
20 |
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
|
Fire Blast
STAB
|
Fire |
Special |
110 |
85% |
5 |
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
|
Fire Pledge
STAB
|
Fire |
Special |
80 |
100% |
10 |
A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
|
Fire Punch
STAB
|
Fire |
Physical |
75 |
100% |
15 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
|
Fire Spin
STAB
|
Fire |
Special |
35 |
85% |
15 |
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
|
Flame Charge
STAB
|
Fire |
Physical |
50 |
100% |
20 |
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
|
Flamethrower
STAB
|
Fire |
Special |
90 |
100% |
15 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
|
Flare Blitz
STAB
|
Fire |
Physical |
120 |
100% |
15 |
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Energy
|
Normal |
Status |
— |
100% |
30 |
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
|
Focus Punch
|
Fighting |
Physical |
150 |
100% |
20 |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
|
Grass Knot
|
Grass |
Special |
— |
100% |
20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
|
Gunk Shot
|
Poison |
Physical |
120 |
80% |
5 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
|
Headbutt
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Heat Wave
STAB
|
Fire |
Special |
95 |
90% |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
Hone Claws
|
Dark |
Status |
— |
100% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
|
Incinerate
STAB
|
Fire |
Special |
60 |
100% |
15 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Knock Off
|
Dark |
Physical |
65 |
100% |
20 |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Low Sweep
|
Fighting |
Physical |
65 |
100% |
20 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
|
Metronome
|
Normal |
Status |
— |
100% |
10 |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
|
Mud-Slap
|
Ground |
Special |
20 |
100% |
10 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
|
Nasty Plot
|
Dark |
Status |
— |
100% |
20 |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
|
Overheat
STAB
|
Fire |
Special |
130 |
90% |
5 |
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
|
Poison Jab
|
Poison |
Physical |
80 |
100% |
20 |
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Psych Up
|
Normal |
Status |
— |
100% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Rock Climb
|
Normal |
Physical |
90 |
85% |
20 |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
|
Rock Slide
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Role Play
|
Psychic |
Status |
— |
100% |
10 |
The user mimics the target completely, copying the target's Ability. |
|
Rollout
|
Rock |
Physical |
30 |
90% |
20 |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
|
Shadow Claw
|
Ghost |
Physical |
70 |
100% |
15 |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Stealth Rock
|
Rock |
Status |
— |
100% |
20 |
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Swift
|
Normal |
Special |
60 |
100% |
20 |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
|
Swords Dance
|
Normal |
Status |
— |
100% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Temper Flare
STAB
|
Fire |
Physical |
75 |
100% |
10 |
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Thunder Punch
|
Electric |
Physical |
75 |
100% |
15 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
|
Torment
|
Dark |
Status |
— |
100% |
15 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
|
Uproar
|
Normal |
Special |
90 |
100% |
10 |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
|
U-turn
|
Bug |
Physical |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
|
Vacuum Wave
|
Fighting |
Special |
40 |
100% |
30 |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
|
Will-O-Wisp
|
Fire |
Status |
— |
85% |
15 |
The user shoots a sinister flame at the target to inflict a burn. |
|
Work Up
|
Normal |
Status |
— |
100% |
30 |
The user is roused, and its Attack and Sp. Atk stats are boosted. |
|
Zen Headbutt
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |