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Chingling

Gen 4 Baby Shoulder Mountable #0433
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
  • Types psychic
  • Height / Weight 0.2 m (0′08″) · 0.6 kg (1.3 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (120)
  • Training EV Yield +1 Sp. Atk Leveling pace Levels up quickly
  • Egg groups Undiscovered · 25 egg cycles

Abilities

Evolution Chain

Chingling
Chingling#0433psychic
→
Friendship 160+ · Time: Night

Base Stats

HP 45
Attack 30
Defence 50
Sp. Atk 65
Sp. Def 50
Speed 45
Total (BST) 285

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 4-29 Grounded Natural 2.6
Forest Mountain Spooky Taiga
Time: Night Sky Light: 8–15
Uncommon Lv. 4-29 Grounded Natural 7.8
Magical
Time: Night Sky Light: 8–15
Uncommon Lv. 4-29 Grounded 130
Overworld
Time: Night Nearby: Bell

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
Colbur BerryColbur Berry 1 2.5%
Soothe BellSoothe Bell 1 2.5%
Cleanse TagCleanse Tag 1 2.5%

Riding & World Behavior

Behavior Traits

  • Flight Can Fly
  • Sleep Sleeps (Day · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Wrap Normal Physical 15 90% 20 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
4 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
7 Astonish Ghost Physical 30 100% 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
10 Confusion STAB Psychic Special 50 100% 25 The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
13 Yawn Normal Status — 100% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
16 Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
19 Entrainment Normal Status — 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
32 Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Cosmic Power Psychic Status — 100% 20 The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dream Eater STAB Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Future Sight STAB Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
Grass Knot Grass Special — 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic STAB Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psychic Noise STAB Psychic Special 75 100% 10 The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Psyshock STAB Psychic Special 80 100% 10 The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Stored Power STAB Psychic Special 20 100% 10 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Trick Room Psychic Status — 100% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Zen Headbutt STAB Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Cosmic Power Psychic Status — 100% 20 The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Disable Normal Status — 100% 20 For four turns, the target will be unable to use whichever move it last used.
Hypnosis Psychic Status — 60% 20 The user employs hypnotic suggestion to make the target fall asleep.
Recover Normal Status — 100% 5 The user regenerates its cells, restoring its own HP by up to half its max HP.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Wish Normal Status — 100% 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Bind Normal Physical 15 85% 20 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beam Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat Psychic Status — 100% 15 Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Psychic STAB Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Recycle Normal Status — 100% 10 The user recycles a held item that has been used in battle so it can be used again.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Shadow Ball Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap Psychic Status — 100% 10 The user employs its psychic power to exchange Abilities with the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snatch Dark Status — 100% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Zen Headbutt STAB Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).