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Abilities
Evolution Chain
Cleffa#0173fairy
→
Friendship 160+
Clefairy#0035fairy
→
Use Moon Stone
Base Stats
| HP | 70 | |
|---|---|---|
| Attack | 45 | |
| Defence | 48 | |
| Sp. Atk | 60 | |
| Sp. Def | 65 | |
| Speed | 35 | |
| Total (BST) | 323 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Uncommon | Lv. 17-32 | Grounded Natural | 58.16 |
Except: Spooky
|
Time: Night
Sky Light: 8–15
|
| Uncommon | Lv. 17-32 | Grounded Natural | 58.16 |
Sky Light: 0–7
|
|
| Uncommon | Lv. 17-32 | Grounded Natural | 72.7 |
Time: Night
Sky Light: 8–15
Moon Phase: 0
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 3)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 5% | |
| 1 | 5% | |
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Bestow | Normal | Status | — | 100% | 15 | The user passes its held item to the target when the target isn't holding an item. |
| Start / 1 | Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Start / 1 | Copycat | Normal | Status | — | 100% | 20 | The user mimics the move used immediately before it. This move fails if no other move has been used yet. |
| Start / 1 | Defense Curl | Normal | Status | — | 100% | 40 | The user curls up and boosts its Defense stat. |
| Start / 1 | Disarming Voice STAB | Fairy | Special | 40 | 100% | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Start / 1 | Double Slap | Normal | Physical | 15 | 85% | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Start / 1 | Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Start / 1 | Lucky Chant | Normal | Status | — | 100% | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
| Start / 1 | Minimize | Normal | Status | — | 100% | 10 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Start / 1 | Pound | Normal | Physical | 40 | 100% | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Start / 1 | Sing | Normal | Status | — | 55% | 15 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Start / 1 | Splash | Normal | Status | — | 100% | 40 | The user just flops and splashes around to no effect at all... |
| Start / 1 | Spotlight | Normal | Status | — | 100% | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. |
| Start / 1 | Sweet Kiss | Fairy | Status | — | 75% | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Start / 1 | Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| 4 | Stored Power | Psychic | Special | 20 | 100% | 10 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| 8 | Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using the move it encored for three turns. |
| 12 | After You | Normal | Status | — | 100% | 15 | The user helps the target and makes it use its move right after the user. |
| 16 | Life Dew | Water | Status | — | 100% | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| 20 | Metronome | Normal | Status | — | 100% | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| 24 | Moonlight | Fairy | Status | — | 100% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 28 | Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| 32 | Meteor Mash | Steel | Physical | 90 | 90% | 10 | The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat. |
| 36 | Follow Me | Normal | Status | — | 100% | 20 | The user draws attention to itself, making all opposing Pokémon take aim only at the user. |
| 40 | Cosmic Power | Psychic | Status | — | 100% | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| 44 | Moonblast STAB | Fairy | Special | 95 | 100% | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 48 | Healing Wish | Psychic | Status | — | 100% | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| After You | Normal | Status | — | 100% | 15 | The user helps the target and makes it use its move right after the user. |
| Alluring Voice STAB | Fairy | Special | 80 | 100% | 10 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Ally Switch | Psychic | Status | — | 100% | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Amnesia | Psychic | Status | — | 100% | 20 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Baton Pass | Normal | Status | — | 100% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Brick Break | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Chilling Water | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Cosmic Power | Psychic | Status | — | 100% | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target's held item. |
| Dazzling Gleam STAB | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Dig | Ground | Physical | 80 | 100% | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Disarming Voice STAB | Fairy | Special | 40 | 100% | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draining Kiss STAB | Fairy | Special | 50 | 100% | 10 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Dual Wingbeat | Physical | 40 | 90% | 10 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. | |
| Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | Dark | Status | — | 100% | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fire Blast | Fire | Special | 110 | 85% | 5 | The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
| Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Fling | Dark | Physical | — | 100% | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Punch | Fighting | Physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Grass Knot | Grass | Special | — | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Heal Bell | Normal | Status | — | 100% | 5 | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | Psychic | Status | — | 100% | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Incinerate | Fire | Special | 60 | 100% | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Last Resort | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | Grass | Special | 60 | 100% | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Mega Kick | Normal | Physical | 120 | 75% | 5 | The target is attacked by a kick launched with muscle- packed power. |
| Mega Punch | Normal | Physical | 80 | 85% | 20 | The target is slugged by a punch thrown with muscle- packed power. |
| Meteor Beam | Rock | Special | 120 | 90% | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Metronome | Normal | Status | — | 100% | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Misty Explosion STAB | Fairy | Special | 100 | 100% | 5 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Misty Terrain | Fairy | Status | — | 100% | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Mystical Fire | Fire | Special | 75 | 100% | 10 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| Night Shade | Ghost | Special | — | 100% | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Play Rough STAB | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | Psychic | Special | 65 | 100% | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psych Up | Normal | Status | — | 100% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| Psyshock | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Recycle | Normal | Status | — | 100% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Reflect | Psychic | Status | — | 100% | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Role Play | Psychic | Status | — | 100% | 10 | The user mimics the target completely, copying the target's Ability. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Safeguard | Normal | Status | — | 100% | 25 | The user creates a protective field that prevents status conditions for five turns. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shock Wave | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snatch | Dark | Status | — | 100% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Solar Beam | Grass | Special | 120 | 100% | 10 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stored Power | Psychic | Special | 20 | 100% | 10 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fire | Status | — | 100% | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | Electric | Special | 110 | 70% | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Punch | Electric | Physical | 75 | 100% | 15 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Tri Attack | Normal | Special | 80 | 100% | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Wonder Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Work Up | Normal | Status | — | 100% | 30 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aromatherapy | Grass | Status | — | 100% | 5 | The user releases a soothing scent that heals all status conditions affecting the user's party. |
| Belly Drum | Normal | Status | — | 100% | 10 | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Heal Pulse | Psychic | Status | — | 100% | 10 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Mimic | Normal | Status | — | 100% | 10 | The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. |
| Present | Normal | Physical | — | 90% | 15 | The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. |
| Tickle | Normal | Status | — | 100% | 20 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Wish | Normal | Status | — | 100% | 10 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| After You | Normal | Status | — | 100% | 15 | The user helps the target and makes it use its move right after the user. |
| Ally Switch | Psychic | Status | — | 100% | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target's held item. |
| Dazzling Gleam STAB | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Dual Wingbeat | Physical | 40 | 90% | 10 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. | |
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Fire Punch | Fire | Physical | 75 | 100% | 15 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | Fire | Special | 90 | 100% | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Focus Punch | Fighting | Physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Heal Bell | Normal | Status | — | 100% | 5 | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Last Resort | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Magical Leaf | Grass | Special | 60 | 100% | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Meteor Beam | Rock | Special | 120 | 90% | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Misty Explosion STAB | Fairy | Special | 100 | 100% | 5 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Mystical Fire | Fire | Special | 75 | 100% | 10 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| Play Rough STAB | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Recycle | Normal | Status | — | 100% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Role Play | Psychic | Status | — | 100% | 10 | The user mimics the target completely, copying the target's Ability. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shock Wave | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snatch | Dark | Status | — | 100% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Punch | Electric | Physical | 75 | 100% | 15 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Wonder Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).