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Abilities
Shell Armor
A hard shell protects the Pokémon from critical hits.
View all Pokémon with this ability
Skill Link
Maximizes the number of times multistrike moves hit.
View all Pokémon with this ability
Overcoat
Hidden
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
View all Pokémon with this abilityEvolution Chain
Shellder#0090water
→
Use Water Stone
Base Stats
| HP | 50 | |
|---|---|---|
| Attack | 95 | |
| Defence | 180 | |
| Sp. Atk | 85 | |
| Sp. Def | 45 | |
| Speed | 70 | |
| Total (BST) | 525 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 26-53 | Seafloor Water | 1.5 |
Sky: Outdoors (Can see sky)
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| Common | Lv. 26-53 | Seafloor Water | 0.5 |
Except: Cold Ocean, Frozen Ocean
|
Sky: Outdoors (Can see sky)
|
| Common | Lv. 26-53 | Fishing | 5 |
Sky: Outdoors (Can see sky)
|
|
| Common | Lv. 26-53 | Fishing | 1 |
Except: Cold Ocean, Frozen Ocean
|
Sky: Outdoors (Can see sky)
|
| Common | Lv. 26-53 | Fishing | 5 |
Sky: Underground / Indoors
Sky Light: 8–15
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|
| Common | Lv. 26-53 | Fishing | 1 |
Except: Cold Ocean, Frozen Ocean
|
Sky: Underground / Indoors
Sky Light: 8–15
|
| Common | Lv. 26-53 | Seafloor Water | 0.5 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Structure: Shipwreck Coves · Submerged Shipwreck Cove
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| Common | Lv. 26-53 | Fishing | 5 |
Sky: Underground / Indoors
Y-Level: -60 to 13
Structure: Shipwreck Coves · Submerged Shipwreck Cove
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 2)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 5% | |
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Aurora Beam STAB | Ice | Special | 65 | 100% | 20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| Start / 1 | Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Start / 1 | Ice Beam STAB | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Start / 1 | Ice Shard STAB | Ice | Physical | 40 | 100% | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Start / 1 | Icicle Crash STAB | Ice | Physical | 85 | 90% | 10 | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Start / 1 | Icicle Spear STAB | Ice | Physical | 25 | 100% | 30 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Start / 1 | Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Start / 1 | Leer | Normal | Status | — | 100% | 30 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Start / 1 | Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Start / 1 | Shell Smash | Normal | Status | — | 100% | 15 | The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. |
| Start / 1 | Spike Cannon | Normal | Physical | 20 | 100% | 15 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| Start / 1 | Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Start / 1 | Supersonic | Normal | Status | — | 55% | 20 | The user generates odd sound waves from its body that confuse the target. |
| Start / 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start / 1 | Toxic Spikes | Poison | Status | — | 100% | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Start / 1 | Water Gun STAB | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
| Start / 1 | Whirlpool STAB | Water | Special | 35 | 85% | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Start / 1 | Withdraw | Water | Status | — | 100% | 40 | The user withdraws its body into its hard shell, boosting its Defense stat. |
| 5 | Razor Shell STAB | Water | Physical | 75 | 95% | 10 | The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Avalanche STAB | Ice | Physical | 60 | 100% | 10 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard STAB | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brine STAB | Water | Special | 65 | 100% | 10 | This move's power is doubled if the target's HP is at half or less. |
| Chilling Water STAB | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Drill Run | Ground | Physical | 80 | 95% | 10 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Frost Breath STAB | Ice | Special | 60 | 90% | 10 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hail | Ice | Status | — | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam STAB | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Spinner STAB | Ice | Physical | 80 | 100% | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Icicle Spear STAB | Ice | Physical | 25 | 100% | 30 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Icy Wind STAB | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Pin Missile | Bug | Physical | 25 | 95% | 20 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Razor Shell STAB | Water | Physical | 75 | 95% | 10 | The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | Rock | Physical | 25 | 90% | 10 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Scary Face | Normal | Status | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Screech | Normal | Status | — | 85% | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| Self-Destruct | Normal | Physical | 200 | 100% | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smart Strike | Steel | Physical | 70 | 100% | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| Snowscape | Ice | Status | — | 100% | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Steel Roller | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf STAB | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Torment | Dark | Status | — | 100% | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Toxic Spikes | Poison | Status | — | 100% | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Tri Attack | Normal | Special | 80 | 100% | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Waterfall STAB | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Weather Ball | Normal | Special | 50 | 100% | 10 | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool STAB | Water | Special | 35 | 85% | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aqua Ring | Water | Status | — | 100% | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Barrier | Psychic | Status | — | 100% | 20 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Bubble Beam STAB | Water | Special | 65 | 100% | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Clamp STAB | Water | Physical | 35 | 85% | 15 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
| Life Dew | Water | Status | — | 100% | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Rapid Spin | Normal | Physical | 50 | 100% | 40 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Twineedle | Bug | Physical | 25 | 100% | 20 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Drill Run | Ground | Physical | 80 | 95% | 10 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam STAB | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind STAB | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Steel Roller | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).