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Cloyster

Gen 1 #0091
Cloyster is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This Pokémon shoots spikes from its shell using the same system.
  • Types waterice
  • Height / Weight 1.5 m (4′11″) · 132.5 kg (292.1 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (60)
  • Training EV Yield +2 Defence Leveling pace Needs a lot of XP to level up
  • Egg groups Water 3 · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 50
Attack 95
Defence 180
Sp. Atk 85
Sp. Def 45
Speed 70
Total (BST) 525

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 26-53 Seafloor Water 1.5
Cold Ocean Frozen Ocean
Sky: Outdoors (Can see sky)
Common Lv. 26-53 Seafloor Water 0.5
Ocean
Except: Cold Ocean, Frozen Ocean
Sky: Outdoors (Can see sky)
Common Lv. 26-53 Fishing 5
Cold Ocean Frozen Ocean
Sky: Outdoors (Can see sky)
Common Lv. 26-53 Fishing 1
Coast Ocean
Except: Cold Ocean, Frozen Ocean
Sky: Outdoors (Can see sky)
Common Lv. 26-53 Fishing 5
Cold Ocean Frozen Ocean
Sky: Underground / Indoors Sky Light: 8–15
Common Lv. 26-53 Fishing 1
Coast Ocean
Except: Cold Ocean, Frozen Ocean
Sky: Underground / Indoors Sky Light: 8–15
Common Lv. 26-53 Seafloor Water 0.5
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Structure: Shipwreck Coves · Submerged Shipwreck Cove
Common Lv. 26-53 Fishing 5
Overworld
Sky: Underground / Indoors Y-Level: -60 to 13 Structure: Shipwreck Coves · Submerged Shipwreck Cove

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Aspear BerryAspear Berry 1 5%
Shell BellShell Bell 1 5%

Riding & World Behavior

Behavior Traits

  • Aquatic Breathes Underwater
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Aurora Beam STAB Ice Special 65 100% 20 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Start / 1 Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Start / 1 Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Start / 1 Ice Shard STAB Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Start / 1 Icicle Crash STAB Ice Physical 85 90% 10 The user attacks by crashing large icicles onto the target. This may also make the target flinch.
Start / 1 Icicle Spear STAB Ice Physical 25 100% 30 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
Start / 1 Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Start / 1 Shell Smash Normal Status — 100% 15 The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
Start / 1 Spike Cannon Normal Physical 20 100% 15 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Start / 1 Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Start / 1 Supersonic Normal Status — 55% 20 The user generates odd sound waves from its body that confuse the target.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
Start / 1 Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Start / 1 Water Gun STAB Water Special 40 100% 25 The target is blasted with a forceful shot of water.
Start / 1 Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Start / 1 Withdraw Water Status — 100% 40 The user withdraws its body into its hard shell, boosting its Defense stat.
5 Razor Shell STAB Water Physical 75 95% 10 The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
Move Type Category Power Acc. PP Description
Avalanche STAB Ice Physical 60 100% 10 This move's power is doubled if the target has inflicted damage on the user in the same turn.
Blizzard STAB Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brine STAB Water Special 65 100% 10 This move's power is doubled if the target's HP is at half or less.
Chilling Water STAB Water Special 50 100% 20 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Drill Run Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Frost Breath STAB Ice Special 60 90% 10 The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Hail Ice Status — 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hydro Pump STAB Water Special 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Spinner STAB Ice Physical 80 100% 15 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icicle Spear STAB Ice Physical 25 100% 30 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Mud Shot Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Pin Missile Bug Physical 25 95% 20 The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Razor Shell STAB Water Physical 75 95% 10 The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Blast Rock Physical 25 90% 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Self-Destruct Normal Physical 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smart Strike Steel Physical 70 100% 10 The user stabs the target with a sharp horn. This attack never misses.
Snowscape Ice Status — 100% 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Steel Roller Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surf STAB Water Special 90 100% 15 The user attacks everything around it by swamping its surroundings with a giant wave.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Tri Attack Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Waterfall STAB Water Physical 80 100% 15 The user charges at the target and may make it flinch.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Weather Ball Normal Special 50 100% 10 This move's type and power change depending on the weather at the time the move is used.
Whirlpool STAB Water Special 35 85% 15 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Move Type Category Power Acc. PP Description
Aqua Ring Water Status — 100% 20 The user envelops itself in a veil made of water. It regains some HP every turn.
Barrier Psychic Status — 100% 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Bubble Beam STAB Water Special 65 100% 20 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Clamp STAB Water Physical 35 85% 15 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Life Dew Water Status — 100% 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Rapid Spin Normal Physical 50 100% 40 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Twineedle Bug Physical 25 100% 20 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Move Type Category Power Acc. PP Description
Dive STAB Water Physical 80 100% 10 The user dives on the first turn, then floats up and attacks on the next turn.
Drill Run Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beam STAB Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind STAB Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Liquidation STAB Water Physical 85 100% 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Steel Roller Steel Physical 130 100% 5 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Water Pulse STAB Water Special 60 100% 20 The user attacks the target with a pulsing blast of water. This may also confuse the target.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).