|
Body Press
|
Fighting |
Physical |
80 |
100% |
10 |
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Brutal Swing
|
Dark |
Physical |
60 |
100% |
20 |
The user swings its body around violently to inflict damage on everything in its vicinity. |
|
Bulldoze
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Earth Power
|
Ground |
Special |
90 |
100% |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
|
Earthquake
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Endeavor
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Flash Cannon
STAB
|
Steel |
Special |
80 |
100% |
10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Hard Press
STAB
|
Steel |
Physical |
— |
100% |
10 |
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
|
Heat Crash
|
Fire |
Physical |
— |
100% |
10 |
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
|
Heavy Slam
STAB
|
Steel |
Physical |
— |
100% |
10 |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
|
High Horsepower
|
Ground |
Physical |
95 |
95% |
10 |
The user fiercely attacks the target using its entire body. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Iron Defense
|
Steel |
Status |
— |
100% |
15 |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
|
Iron Head
STAB
|
Steel |
Physical |
80 |
100% |
15 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
|
Knock Off
|
Dark |
Physical |
65 |
100% |
20 |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
|
Mega Kick
|
Normal |
Physical |
120 |
75% |
5 |
The target is attacked by a kick launched with muscle- packed power. |
|
Mud Shot
|
Ground |
Special |
55 |
95% |
15 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
|
Outrage
|
Dragon |
Physical |
120 |
100% |
10 |
The user rampages and attacks for two to three turns. The user then becomes confused. |
|
Payback
|
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
|
Play Rough
|
Fairy |
Physical |
90 |
90% |
10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
|
Power Whip
|
Grass |
Physical |
120 |
85% |
10 |
The user violently whirls its vines, tentacles, or the like to lash the target. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Revenge
|
Fighting |
Physical |
60 |
100% |
10 |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
|
Rock Blast
|
Rock |
Physical |
25 |
90% |
10 |
The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
|
Rock Slide
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Rollout
|
Rock |
Physical |
30 |
90% |
20 |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
|
Sandstorm
|
Rock |
Status |
— |
100% |
10 |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
|
Screech
|
Normal |
Status |
— |
85% |
40 |
An earsplitting screech harshly lowers the target's Defense stat. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Smack Down
|
Rock |
Physical |
50 |
100% |
15 |
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
|
Snarl
|
Dark |
Special |
55 |
95% |
15 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
|
Stealth Rock
|
Rock |
Status |
— |
100% |
20 |
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
|
Steel Beam
STAB
|
Steel |
Special |
140 |
95% |
5 |
The user fires a beam of steel that it collected from its entire body. This also damages the user. |
|
Steel Roller
STAB
|
Steel |
Physical |
130 |
100% |
5 |
The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
|
Stomping Tantrum
|
Ground |
Physical |
75 |
100% |
10 |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Stone Edge
|
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Supercell Slam
|
Electric |
Physical |
100 |
95% |
15 |
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
|
Superpower
|
Fighting |
Physical |
120 |
100% |
5 |
The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
|
Swagger
|
Normal |
Status |
— |
85% |
15 |
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Work Up
|
Normal |
Status |
— |
100% |
30 |
The user is roused, and its Attack and Sp. Atk stats are boosted. |
|
Zen Headbutt
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |