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Crocalor

Gen 9 #0910
The combination of Crocalor's fire energy and overflowing vitality has caused an egg-shaped fireball to appear on the Pokémon's head.
  • Types fire
  • Height / Weight 1.0 m (3′03″) · 30.7 kg (67.7 lbs)
  • Gender Ratio ♂ 87.5% / ♀ 12.5%
  • Catch difficulty Hard (45)
  • Training EV Yield +2 Sp. Atk Leveling pace Slower early levels, catches up later
  • Egg groups Field · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 81
Attack 55
Defence 78
Sp. Atk 90
Sp. Def 58
Speed 49
Total (BST) 411

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Ultra Rare Lv. 16-41 Grounded Natural 28.8
Badlands
Sky Light: 8–15
Ultra Rare Lv. 16-41 Grounded Natural 28.8
Nether · Wasteland
Any

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 1)

Item Quantity Drop Chance
Charcoal StickCharcoal Stick 1 10%

Riding & World Behavior

Behavior Traits

  • Immunity Fire / Lava Immune
  • Aquatic Swims in Lava
  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 5

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Ember STAB Fire Special 40 100% 25 The target is attacked with small flames. This may also leave the target with a burn.
Start / 1 Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
7 Lick Ghost Physical 30 100% 30 The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
10 Round Normal Special 60 100% 15 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
12 Bite Dark Physical 60 100% 25 The target is bitten with viciously sharp fangs. This may also make the target flinch.
15 Yawn Normal Status — 100% 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
17 Incinerate STAB Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
24 Snarl Dark Special 55 95% 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
28 Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
32 Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
38 Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
42 Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
47 Fire Blast STAB Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Move Type Category Power Acc. PP Description
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Crunch Dark Physical 80 100% 15 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Disarming Voice Fairy Special 40 100% 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blast STAB Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Fire Fang STAB Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Pledge STAB Fire Special 80 100% 10 A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
Fire Spin STAB Fire Special 35 85% 15 The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
Flame Charge STAB Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz STAB Fire Physical 120 100% 15 The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
Heat Wave STAB Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Incinerate STAB Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Overheat STAB Fire Special 130 90% 5 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Round Normal Special 60 100% 15 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Seed Bomb Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snarl Dark Special 55 95% 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Temper Flare STAB Fire Physical 75 100% 10 Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Move Type Category Power Acc. PP Description
Belch Poison Special 120 90% 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Slack Off Normal Status — 100% 5 The user slacks off, restoring its own HP by up to half its max HP.
Move Type Category Power Acc. PP Description
Fire Fang STAB Fire Physical 65 95% 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Pledge STAB Fire Special 80 100% 10 A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Heat Wave STAB Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Outrage Dragon Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Seed Bomb Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snarl Dark Special 55 95% 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Zen Headbutt Psychic Physical 80 90% 15 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).