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Dodrio

Gen 1 #0085
Apparently, the heads aren't the only parts of the body that Dodrio has three of. It has three sets of hearts and lungs as well, so it is capable of running long distances without rest.
  • Types normalflying
  • Height / Weight 1.8 m (5′11″) · 85.2 kg (187.8 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Hard (45)
  • Training EV Yield +2 Attack Leveling pace Average leveling pace
  • Egg groups Flying · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 60
Attack 110
Defence 70
Sp. Atk 60
Sp. Def 60
Speed 110
Total (BST) 470

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 31-47 Grounded Natural 6
Savanna
Sky Light: 8–15
Common Lv. 31-47 Grounded Natural 6
Skyroot Grove Skyroot Meadow
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 5)

Item Quantity Drop Chance
FeatherFeather 0-2 Guaranteed / Weighted
Raw ChickenRaw Chicken 1 Guaranteed / Weighted
Sharp BeakSharp Beak 1 5%
Wacan BerryWacan Berry 1 5%

Right-Click Interactions

Action Use Item Result Cooldown
Brush BrushBrush FeatherFeather×1-2 None

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Jump Kick Fighting Physical 100 95% 10 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Start / 1 Peck STAB Flying Physical 35 100% 35 The target is jabbed with a sharply pointed beak or horn to inflict damage.
Start / 1 Pursuit Dark Physical 40 100% 20 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Start / 1 Quick Attack STAB Normal Physical 40 100% 30 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Start / 1 Rage STAB Normal Physical 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Start / 1 Tri Attack STAB Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
12 Fury Attack STAB Normal Physical 15 85% 20 The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
15 Pluck STAB Flying Physical 60 100% 20 The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
19 Double Hit STAB Normal Physical 35 90% 10 The user slams the target with a tail or the like. The target is hit twice in a row.
23 Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
26 Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
30 Acupressure Normal Status — 100% 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
34 Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
38 Drill Peck STAB Flying Physical 80 100% 20 A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
43 Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
50 Thrash STAB Normal Physical 120 100% 10 The user rampages and attacks for two to three turns. The user then becomes confused.
Move Type Category Power Acc. PP Description
Acrobatics STAB Flying Physical 55 100% 15 The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beat Up Dark Physical — 100% 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Body Slam STAB Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brave Bird STAB Flying Physical 120 100% 15 The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
Double-Edge STAB Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drill Run Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Echoed Voice STAB Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade STAB Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Feather Dance Flying Status — 100% 15 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Fly STAB Flying Physical 90 95% 15 The user flies up into the sky on the first turn, then attacks on the next turn.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Leer Normal Status — 100% 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Lunge Bug Physical 80 100% 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Pluck STAB Flying Physical 60 100% 20 The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
Pounce Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Sky Attack STAB Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Steel Wing Steel Physical 70 90% 25 The target is hit with wings of steel. This may also boost the user's Defense stat.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift STAB Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Take Down STAB Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast STAB Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Torment Dark Status — 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Tri Attack STAB Normal Special 80 100% 10 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wing Attack STAB Flying Physical 60 100% 35 The target is struck with large, imposing wings spread wide to inflict damage.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Assurance Dark Physical 60 100% 10 This move's power is doubled if the target has already taken some damage in the same turn.
Feint Attack Dark Physical 60 100% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Flail STAB Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Jump Kick Fighting Physical 100 95% 10 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Mirror Move Flying Status — 100% 20 The user counters the target by mimicking the target's last move.
Natural Gift STAB Normal Physical — 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Pursuit Dark Physical 40 100% 20 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Sky Attack STAB Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Supersonic Normal Status — 55% 20 The user generates odd sound waves from its body that confuse the target.
Whirlwind Normal Status — 100% 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Move Type Category Power Acc. PP Description
Aerial Ace STAB Flying Physical 60 100% 20 The user confounds the target with speed, then slashes. This attack never misses.
Drill Run Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Endeavor STAB Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Giga Impact STAB Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Hyper Beam STAB Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can't move on the next turn.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roost Flying Status — 100% 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Sky Attack STAB Flying Physical 140 90% 5 The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stomping Tantrum Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Swift STAB Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Tailwind Flying Status — 100% 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Uproar STAB Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).