Loading 3D model…
Idle anim · drag to rotate · scroll to zoom
Abilities
Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
View all Pokémon with this ability
Infiltrator
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
View all Pokémon with this ability
Cursed Body
Hidden
May disable a move that has dealt damage to the Pokémon.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 28 | |
|---|---|---|
| Attack | 60 | |
| Defence | 30 | |
| Sp. Atk | 40 | |
| Sp. Def | 30 | |
| Speed | 82 | |
| Total (BST) | 270 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Ultra Rare | Lv. 2-27 | Grounded Natural | 18 |
Except: Freezing
|
Sky: Underground / Indoors
Sky Light: 8–15
|
| Ultra Rare | Lv. 2-27 | Grounded | 18 |
Except: Freezing
|
Sky: Outdoors (Can see sky)
|
| Ultra Rare | Lv. 2-27 | Surface Water | 18 |
Except: Freezing
|
Time: Dusk
Sky Light: 8–15
|
| Ultra Rare | Lv. 2-27 | Fishing | 36 |
Except: Freezing
|
Sky: Outdoors (Can see sky)
|
| Ultra Rare | Lv. 2-27 | Fishing | 36 |
Except: Freezing
|
Sky: Underground / Indoors
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 2)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 2.5% | |
| 1 | 2.5% |
Right-Click Interactions
| Action | Use Item | Result | Cooldown |
|---|---|---|---|
| Brush |
|
|
None |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Astonish STAB | Ghost | Physical | 30 | 100% | 15 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Start / 1 | Bite | Dark | Physical | 60 | 100% | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Start / 1 | Infestation | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Start / 1 | Quick Attack | Normal | Physical | 40 | 100% | 30 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Baton Pass | Normal | Status | — | 100% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Confuse Ray | Ghost | Status | — | 100% | 10 | The target is exposed to a sinister ray that causes confusion. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Team | Normal | Status | — | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Draco Meteor STAB | Dragon | Special | 130 | 90% | 5 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Dragon Tail STAB | Dragon | Physical | 60 | 90% | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Infestation | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Confuse Ray | Ghost | Status | — | 100% | 10 | The target is exposed to a sinister ray that causes confusion. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Disable | Normal | Status | — | 100% | 20 | For four turns, the target will be unable to use whichever move it last used. |
| Double Team | Normal | Status | — | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Dragon Tail STAB | Dragon | Physical | 60 | 90% | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Grudge | Ghost | Status | — | 100% | 5 | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Draco Meteor STAB | Dragon | Special | 130 | 90% | 5 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).