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Abilities
Aftermath
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
View all Pokémon with this ability
Unburden
Boosts the Speed stat if the Pokémon's held item is used or lost.
View all Pokémon with this ability
Flare Boost
Hidden
Powers up special moves when the Pokémon is burned.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 150 | |
|---|---|---|
| Attack | 80 | |
| Defence | 44 | |
| Sp. Atk | 90 | |
| Sp. Def | 54 | |
| Speed | 80 | |
| Total (BST) | 498 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Uncommon | Lv. 28-50 | Grounded Natural | 9.6 |
Except: Arid, Freezing
|
Time: Night
Weather: Clear
Sky Light: 8–15
|
| Common | Lv. 28-50 | Grounded Natural | 6 |
Time: Night
Weather: Clear
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 3)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 5% | |
| 1 | 5% | |
| 1 | 5% |
Riding & World Behavior
Mount / Riding Capabilities (Seats: 1)
AIR
Style: Air · Hover
Acceleration
10-20
Jump
60-100
Skill
15-25
Speed
5-15
Stamina
40-80
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Astonish STAB | Ghost | Physical | 30 | 100% | 15 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Start / 1 | Constrict | Normal | Physical | 10 | 100% | 35 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. |
| Start / 1 | Focus Energy | Normal | Status | — | 100% | 30 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Start / 1 | Gust STAB | Special | 40 | 100% | 35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | |
| Start / 1 | Minimize | Normal | Status | — | 100% | 10 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Start / 1 | Phantom Force STAB | Ghost | Physical | 90 | 100% | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Start / 1 | Strength Sap | Grass | Status | — | 100% | 10 | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. |
| 12 | Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| 16 | Hex STAB | Ghost | Special | 65 | 100% | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| 20 | Shadow Ball STAB | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| 24 | Spit Up | Normal | Special | — | 100% | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| 24 | Stockpile | Normal | Status | — | 100% | 20 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| 24 | Swallow | Normal | Status | — | 100% | 10 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| 31 | Self-Destruct | Normal | Physical | 200 | 100% | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 36 | Destiny Bond | Ghost | Status | — | 100% | 5 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| 42 | Baton Pass | Normal | Status | — | 100% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| 48 | Tailwind | Status | — | 100% | 15 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
| 54 | Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics STAB | Physical | 55 | 100% | 15 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |
| Aerial Ace STAB | Physical | 60 | 100% | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
| Air Cutter STAB | Special | 60 | 95% | 25 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | |
| Air Slash STAB | Special | 75 | 95% | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |
| Ally Switch | Psychic | Status | — | 100% | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Amnesia | Psychic | Status | — | 100% | 20 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Baton Pass | Normal | Status | — | 100% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brutal Swing | Dark | Physical | 60 | 100% | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Cut | Normal | Physical | 50 | 95% | 30 | The target is cut with a scythe, a claw, or the like to inflict damage. |
| Defog | Status | — | 100% | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Embargo | Dark | Status | — | 100% | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Fling | Dark | Physical | — | 100% | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fly STAB | Physical | 90 | 95% | 15 | The user flies up into the sky on the first turn, then attacks on the next turn. | |
| Focus Energy | Normal | Status | — | 100% | 30 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyro Ball | Steel | Physical | — | 100% | 5 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Haze | Ice | Status | — | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hex STAB | Ghost | Special | 65 | 100% | 10 | This relentless attack does massive damage to a target affected by status conditions. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | Psychic | Status | — | 100% | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Night Shade STAB | Ghost | Special | — | 100% | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Ominous Wind STAB | Ghost | Special | 60 | 100% | 5 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Phantom Force STAB | Ghost | Physical | 90 | 100% | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | Psychic | Special | 65 | 100% | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Recycle | Normal | Status | — | 100% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Self-Destruct | Normal | Physical | 200 | 100% | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Shadow Ball STAB | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shock Wave | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Silver Wind | Bug | Special | 60 | 100% | 5 | The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | Ghost | Status | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stored Power | Psychic | Special | 20 | 100% | 10 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Sunny Day | Fire | Status | — | 100% | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | Status | — | 100% | 15 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Temper Flare | Fire | Physical | 75 | 100% | 10 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | Electric | Special | 110 | 70% | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | Psychic | Status | — | 100% | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Weather Ball | Normal | Special | 50 | 100% | 10 | This move's type and power change depending on the weather at the time the move is used. |
| Will-O-Wisp | Fire | Status | — | 85% | 15 | The user shoots a sinister flame at the target to inflict a burn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Clear Smog | Poison | Special | 50 | 100% | 15 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Defog | Status | — | 100% | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Disable | Normal | Status | — | 100% | 20 | For four turns, the target will be unable to use whichever move it last used. |
| Haze | Ice | Status | — | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hypnosis | Psychic | Status | — | 60% | 20 | The user employs hypnotic suggestion to make the target fall asleep. |
| Memento | Dark | Status | — | 100% | 10 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aerial Ace STAB | Physical | 60 | 100% | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
| Air Cutter STAB | Special | 60 | 95% | 25 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | |
| Ally Switch | Psychic | Status | — | 100% | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Bind | Normal | Physical | 15 | 85% | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Defog | Status | — | 100% | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Focus Energy | Normal | Status | — | 100% | 30 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Ominous Wind STAB | Ghost | Special | 60 | 100% | 5 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Recycle | Normal | Status | — | 100% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Shadow Ball STAB | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shock Wave | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | Ghost | Status | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | Status | — | 100% | 15 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).