|
Agility
|
Psychic |
Status |
— |
100% |
30 |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
|
Ally Switch
|
Psychic |
Status |
— |
100% |
15 |
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
|
Amnesia
|
Psychic |
Status |
— |
100% |
20 |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
|
Assurance
|
Dark |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has already taken some damage in the same turn. |
|
Baton Pass
|
Normal |
Status |
— |
100% |
40 |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
|
Beat Up
|
Dark |
Physical |
— |
100% |
10 |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
|
Body Slam
STAB
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Bulldoze
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Calm Mind
|
Psychic |
Status |
— |
100% |
20 |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
|
Charge Beam
|
Electric |
Special |
50 |
90% |
10 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
|
Confuse Ray
|
Ghost |
Status |
— |
100% |
10 |
The target is exposed to a sinister ray that causes confusion. |
|
Crunch
|
Dark |
Physical |
80 |
100% |
15 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Dazzling Gleam
|
Fairy |
Special |
80 |
100% |
10 |
The user damages opposing Pokémon by emitting a powerful flash. |
|
Double-Edge
STAB
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Dream Eater
STAB
|
Psychic |
Special |
100 |
100% |
15 |
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
|
Earthquake
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Echoed Voice
STAB
|
Normal |
Special |
40 |
100% |
15 |
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
|
Endeavor
STAB
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Energy Ball
|
Grass |
Special |
90 |
100% |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
|
Expanding Force
STAB
|
Psychic |
Special |
80 |
100% |
10 |
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
|
Facade
STAB
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Flash
|
Normal |
Status |
— |
100% |
20 |
The user flashes a bright light that cuts the target's accuracy. |
|
Foul Play
|
Dark |
Physical |
95 |
100% |
15 |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
|
Future Sight
STAB
|
Psychic |
Special |
120 |
100% |
10 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
|
Giga Impact
STAB
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Grass Knot
|
Grass |
Special |
— |
100% |
20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
|
Gravity
|
Psychic |
Status |
— |
100% |
5 |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
|
Guard Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
|
Headbutt
STAB
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
High Horsepower
|
Ground |
Physical |
95 |
95% |
10 |
The user fiercely attacks the target using its entire body. |
|
Hyper Beam
STAB
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Hyper Voice
STAB
|
Normal |
Special |
90 |
100% |
10 |
The user attacks by letting loose a horribly loud, resounding cry. |
|
Imprison
|
Psychic |
Status |
— |
100% |
10 |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
|
Iron Head
|
Steel |
Physical |
80 |
100% |
15 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Light Screen
|
Psychic |
Status |
— |
100% |
30 |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Magic Coat
|
Psychic |
Status |
— |
100% |
15 |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
|
Nasty Plot
|
Dark |
Status |
— |
100% |
20 |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
|
Night Shade
|
Ghost |
Special |
— |
100% |
15 |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
|
Power Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Psybeam
STAB
|
Psychic |
Special |
65 |
100% |
20 |
The target is attacked with a peculiar ray. This may also confuse the target. |
|
Psychic
STAB
|
Psychic |
Special |
90 |
100% |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
|
Psychic Fangs
STAB
|
Psychic |
Physical |
85 |
100% |
10 |
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
|
Psychic Noise
STAB
|
Psychic |
Special |
75 |
100% |
10 |
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
|
Psychic Terrain
|
Psychic |
Status |
— |
100% |
10 |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
|
Psych Up
|
Normal |
Status |
— |
100% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
|
Psyshock
STAB
|
Psychic |
Special |
80 |
100% |
10 |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Recycle
|
Normal |
Status |
— |
100% |
10 |
The user recycles a held item that has been used in battle so it can be used again. |
|
Reflect
|
Psychic |
Status |
— |
100% |
20 |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Retaliate
STAB
|
Normal |
Physical |
70 |
100% |
5 |
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
|
Roar
|
Normal |
Status |
— |
100% |
20 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Secret Power
STAB
|
Normal |
Physical |
70 |
100% |
20 |
The additional effects of this attack depend upon where it was used. |
|
Shadow Ball
|
Ghost |
Special |
80 |
100% |
15 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
|
Shock Wave
|
Electric |
Special |
60 |
100% |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
|
Signal Beam
|
Bug |
Special |
75 |
100% |
15 |
The user attacks with a sinister beam of light. This may also confuse the target. |
|
Skill Swap
|
Psychic |
Status |
— |
100% |
10 |
The user employs its psychic power to exchange Abilities with the target. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Stomping Tantrum
|
Ground |
Physical |
75 |
100% |
10 |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Stored Power
STAB
|
Psychic |
Special |
20 |
100% |
10 |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
|
Strength
STAB
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sucker Punch
|
Dark |
Physical |
70 |
100% |
5 |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Swift
STAB
|
Normal |
Special |
60 |
100% |
20 |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
|
Take Down
STAB
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Telekinesis
|
Psychic |
Status |
— |
100% |
15 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
|
Tera Blast
STAB
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Thunder
|
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
|
Thunderbolt
|
Electric |
Special |
90 |
100% |
15 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
|
Thunder Wave
|
Electric |
Status |
— |
90% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
Trick
|
Psychic |
Status |
— |
100% |
10 |
The user catches the target off guard and swaps the target's held item with its own. |
|
Trick Room
|
Psychic |
Status |
— |
100% |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
|
Uproar
STAB
|
Normal |
Special |
90 |
100% |
10 |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
|
Work Up
|
Normal |
Status |
— |
100% |
30 |
The user is roused, and its Attack and Sp. Atk stats are boosted. |
|
Zen Headbutt
STAB
|
Psychic |
Physical |
80 |
90% |
15 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |