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Abilities
Evolution Chain
Base Stats
| HP | 44 | |
|---|---|---|
| Attack | 50 | |
| Defence | 91 | |
| Sp. Atk | 24 | |
| Sp. Def | 86 | |
| Speed | 10 | |
| Total (BST) | 305 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 6-31 | Grounded Natural | 27 |
Sky Light: 0–7
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| Common | Lv. 6-31 | Grounded Natural | 27 |
Except: Lush
|
Sky Light: 0–7
Y-Level: -41 to 9
Structure: Shipwreck Coves · Lush Shipwreck Cove
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 3)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-1 | Guaranteed / Weighted | |
| 1 | 2.5% | |
| 1 | 2.5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Harden | Normal | Status | — | 100% | 30 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Start / 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 5 | Metal Claw STAB | Steel | Physical | 50 | 95% | 35 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| 10 | Pin Missile | Bug | Physical | 25 | 95% | 20 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| 15 | Ingrain | Grass | Status | — | 100% | 20 | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. |
| 20 | Flash Cannon STAB | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| 25 | Iron Head STAB | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 30 | Mirror Shot STAB | Steel | Special | 65 | 85% | 10 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. |
| 35 | Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| 41 | Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| 45 | Gyro Ball STAB | Steel | Physical | — | 100% | 5 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| 50 | Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100% | 20 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Assurance | Dark | Physical | 60 | 100% | 10 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Bullet Seed STAB | Grass | Physical | 25 | 100% | 30 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball STAB | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Flash Cannon STAB | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Drain STAB | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Gyro Ball STAB | Steel | Physical | — | 100% | 5 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hone Claws | Dark | Status | — | 100% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head STAB | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Magnet Rise | Electric | Status | — | 100% | 10 | The user levitates using electrically generated magnetism for five turns. |
| Metal Claw STAB | Steel | Physical | 50 | 95% | 35 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Nature Power | Normal | Status | — | 100% | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Pin Missile | Bug | Physical | 25 | 95% | 20 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Revenge | Fighting | Physical | 60 | 100% | 10 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| Rock Climb | Normal | Physical | 90 | 85% | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
| Rock Polish | Rock | Status | — | 100% | 20 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Seed Bomb STAB | Grass | Physical | 80 | 100% | 15 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Self-Destruct | Normal | Physical | 200 | 100% | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam STAB | Grass | Special | 120 | 100% | 10 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam STAB | Steel | Special | 140 | 95% | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Steel Roller STAB | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fire | Status | — | 100% | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Toxic | Poison | Status | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Worry Seed | Grass | Status | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100% | 20 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Leech Seed | Grass | Status | — | 90% | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Toxic | Poison | Status | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Energy Ball STAB | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Flash Cannon STAB | Steel | Special | 80 | 100% | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Drain STAB | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Gravity | Psychic | Status | — | 100% | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Iron Defense | Steel | Status | — | 100% | 15 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head STAB | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Magnet Rise | Electric | Status | — | 100% | 10 | The user levitates using electrically generated magnetism for five turns. |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Seed Bomb STAB | Grass | Physical | 80 | 100% | 15 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam STAB | Steel | Special | 140 | 95% | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Steel Roller STAB | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Worry Seed | Grass | Status | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).