|
After You
|
Normal |
Status |
— |
100% |
15 |
The user helps the target and makes it use its move right after the user. |
|
Agility
|
Psychic |
Status |
— |
100% |
30 |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Charge
|
Electric |
Status |
— |
100% |
20 |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
|
Charge Beam
STAB
|
Electric |
Special |
50 |
90% |
10 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
|
Confuse Ray
|
Ghost |
Status |
— |
100% |
10 |
The target is exposed to a sinister ray that causes confusion. |
|
Dazzling Gleam
|
Fairy |
Special |
80 |
100% |
10 |
The user damages opposing Pokémon by emitting a powerful flash. |
|
Dig
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Echoed Voice
|
Normal |
Special |
40 |
100% |
15 |
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
|
Eerie Impulse
|
Electric |
Status |
— |
100% |
15 |
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
|
Electric Terrain
|
Electric |
Status |
— |
100% |
10 |
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
|
Electro Ball
STAB
|
Electric |
Special |
— |
100% |
10 |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
|
Electroweb
STAB
|
Electric |
Special |
55 |
95% |
15 |
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
|
Endeavor
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fire Punch
|
Fire |
Physical |
75 |
100% |
15 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
|
Flash
|
Normal |
Status |
— |
100% |
20 |
The user flashes a bright light that cuts the target's accuracy. |
|
Fling
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Punch
|
Fighting |
Physical |
150 |
100% |
20 |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
|
Headbutt
|
Normal |
Physical |
70 |
100% |
15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
|
Heal Bell
|
Normal |
Status |
— |
100% |
5 |
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
Ice Punch
|
Ice |
Physical |
75 |
100% |
15 |
The target is attacked with an icy punch. This may also leave the target frozen. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Light Screen
|
Psychic |
Status |
— |
100% |
30 |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Magnet Rise
|
Electric |
Status |
— |
100% |
10 |
The user levitates using electrically generated magnetism for five turns. |
|
Mega Kick
|
Normal |
Physical |
120 |
75% |
5 |
The target is attacked by a kick launched with muscle- packed power. |
|
Mega Punch
|
Normal |
Physical |
80 |
85% |
20 |
The target is slugged by a punch thrown with muscle- packed power. |
|
Power Gem
|
Rock |
Special |
80 |
100% |
20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Rain Dance
|
Water |
Status |
— |
100% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
|
Reflect
|
Psychic |
Status |
— |
100% |
20 |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Rising Voltage
STAB
|
Electric |
Special |
70 |
100% |
20 |
The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
|
Roar
|
Normal |
Status |
— |
100% |
20 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Safeguard
|
Normal |
Status |
— |
100% |
25 |
The user creates a protective field that prevents status conditions for five turns. |
|
Screech
|
Normal |
Status |
— |
85% |
40 |
An earsplitting screech harshly lowers the target's Defense stat. |
|
Shock Wave
STAB
|
Electric |
Special |
60 |
100% |
20 |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
|
Signal Beam
|
Bug |
Special |
75 |
100% |
15 |
The user attacks with a sinister beam of light. This may also confuse the target. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Sunny Day
|
Fire |
Status |
— |
100% |
5 |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
|
Swift
|
Normal |
Special |
60 |
100% |
20 |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thunder
STAB
|
Electric |
Special |
110 |
70% |
10 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
|
Thunderbolt
STAB
|
Electric |
Special |
90 |
100% |
15 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
|
Thunder Punch
STAB
|
Electric |
Physical |
75 |
100% |
15 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
|
Thunder Wave
|
Electric |
Status |
— |
90% |
20 |
The user launches a weak jolt of electricity that paralyzes the target. |
|
Trailblaze
|
Grass |
Physical |
50 |
100% |
20 |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
|
Volt Switch
STAB
|
Electric |
Special |
70 |
100% |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
|
Wild Charge
STAB
|
Electric |
Physical |
90 |
100% |
15 |
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |