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Flaaffy

Gen 2 #0180
Flaaffy's wool quality changes so that it can generate a high amount of static electricity with a small amount of wool. The bare and slick parts of its hide are shielded against electricity.
  • Types electric
  • Height / Weight 0.8 m (2′07″) · 13.3 kg (29.3 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (120)
  • Training EV Yield +2 Sp. Atk Leveling pace Slower early levels, catches up later
  • Egg groups Monster, Field · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 70
Attack 55
Defence 55
Sp. Atk 80
Sp. Def 60
Speed 45
Total (BST) 365

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 15-37 Grounded Natural 5.4
Highlands Plains
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 5)

Item Quantity Drop Chance
Raw MuttonRaw Mutton 1-3 Guaranteed / Weighted
White WoolWhite Wool 1 Guaranteed / Weighted
Cheri BerryCheri Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
6 Thunder Shock STAB Electric Special 40 100% 30 The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
9 Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
11 Cotton Spore Grass Status — 100% 40 The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
16 Charge Electric Status — 100% 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
20 Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
25 Electro Ball STAB Electric Special — 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
29 Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
34 Power Gem Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
38 Discharge STAB Electric Special 80 100% 15 The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
43 Cotton Guard Grass Status — 100% 10 The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
47 Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
52 Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
56 Thunder STAB Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Charge Electric Status — 100% 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Eerie Impulse Electric Status — 100% 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric Status — 100% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball STAB Electric Special — 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Mega Kick Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Power Gem Rock Special 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rising Voltage STAB Electric Special 70 100% 20 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Screech Normal Status — 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunder STAB Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Punch STAB Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Wave Electric Status — 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Volt Switch STAB Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge STAB Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Eerie Impulse Electric Status — 100% 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric Status — 100% 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Flatter Dark Status — 100% 15 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Odor Sleuth Normal Status — 100% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Sand Attack Ground Status — 100% 15 Sand is hurled in the target's face, lowering the target's accuracy.
Move Type Category Power Acc. PP Description
After You Normal Status — 100% 15 The user helps the target and makes it use its move right after the user.
Charge Beam STAB Electric Special 50 90% 10 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dazzling Gleam Fairy Special 80 100% 10 The user damages opposing Pokémon by emitting a powerful flash.
Electroweb STAB Electric Special 55 95% 15 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Heal Bell Normal Status — 100% 5 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Magnet Rise Electric Status — 100% 10 The user levitates using electrically generated magnetism for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rising Voltage STAB Electric Special 70 100% 20 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Shock Wave STAB Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Thunderbolt STAB Electric Special 90 100% 15 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunder Punch STAB Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Wild Charge STAB Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).