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Abilities
Evolution Chain
Base Stats
| HP | 54 | |
|---|---|---|
| Attack | 63 | |
| Defence | 52 | |
| Sp. Atk | 83 | |
| Sp. Def | 56 | |
| Speed | 97 | |
| Total (BST) | 405 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Ultra Rare | Lv. 16-41 | Grounded Natural | 10.8 |
Except: Freezing
|
Sky Light: 8–15
|
| Ultra Rare | Lv. 16-41 | Submerged Water | 10.8 |
Except: Freezing
|
Sky Light: 8–15
|
| Ultra Rare | Lv. 16-41 | Grounded Natural | 10.8 |
Sky Light: 8–15
Nearby: Water
|
|
| Ultra Rare | Lv. 16-41 | Submerged Water | 10.8 |
Sky Light: 8–15
|
|
| Ultra Rare | Lv. 16-41 | Fishing | 36 |
Except: Freezing
|
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 3)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-2 | Guaranteed / Weighted | |
| 1 | 10% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Bubble STAB | Water | Special | 40 | 100% | 30 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
| Start / 1 | Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Start / 1 | Pound | Normal | Physical | 40 | 100% | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Start / 1 | Water Gun STAB | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
| 8 | Quick Attack | Normal | Physical | 40 | 100% | 30 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 10 | Lick | Ghost | Physical | 30 | 100% | 30 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| 14 | Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 19 | Smokescreen | Normal | Status | — | 100% | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
| 23 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 28 | Fling | Dark | Physical | — | 100% | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| 33 | Smack Down | Rock | Physical | 50 | 100% | 15 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| 40 | Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| 45 | Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| 50 | Double Team | Normal | Status | — | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| 56 | Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics | Physical | 55 | 100% | 15 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |
| Aerial Ace | Physical | 60 | 100% | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
| Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Chilling Water STAB | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Cut | Normal | Physical | 50 | 95% | 30 | The target is cut with a scythe, a claw, or the like to inflict damage. |
| Dig | Ground | Physical | 80 | 100% | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Double Team | Normal | Status | — | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fling | Dark | Physical | — | 100% | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Grass Knot | Grass | Special | — | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | Poison | Physical | 120 | 80% | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Low Kick | Fighting | Physical | — | 100% | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rock Tomb | Rock | Physical | 60 | 95% | 15 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Role Play | Psychic | Status | — | 100% | 10 | The user mimics the target completely, copying the target's Ability. |
| Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | Rock | Physical | 50 | 100% | 15 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snatch | Dark | Status | — | 100% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Snowscape | Ice | Status | — | 100% | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf STAB | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | Normal | Status | — | 100% | 20 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Toxic Spikes | Poison | Status | — | 100% | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Trailblaze | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Waterfall STAB | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. |
| Water Pledge STAB | Water | Special | 80 | 100% | 10 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Work Up | Normal | Status | — | 100% | 30 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bestow | Normal | Status | — | 100% | 15 | The user passes its held item to the target when the target isn't holding an item. |
| Camouflage | Normal | Status | — | 100% | 20 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| Counter | Fighting | Physical | — | 100% | 20 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Mind Reader | Normal | Status | — | 100% | 5 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
| Mud Sport | Ground | Status | — | 100% | 15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Switcheroo | Dark | Status | — | 100% | 10 | The user trades held items with the target faster than the eye can follow. |
| Toxic Spikes | Poison | Status | — | 100% | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Water Sport | Water | Status | — | 100% | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Aerial Ace | Physical | 60 | 100% | 20 | The user confounds the target with speed, then slashes. This attack never misses. | |
| Bounce | Physical | 85 | 85% | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Gunk Shot | Poison | Physical | 120 | 80% | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Low Kick | Fighting | Physical | — | 100% | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Role Play | Psychic | Status | — | 100% | 10 | The user mimics the target completely, copying the target's Ability. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snatch | Dark | Status | — | 100% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Swift | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Water Pledge STAB | Water | Special | 80 | 100% | 10 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).