Abilities
The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
View all Pokémon with this abilityThe Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
View all Pokémon with this abilityBoosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 111 | |
|---|---|---|
| Attack | 83 | |
| Defence | 68 | |
| Sp. Atk | 92 | |
| Sp. Def | 82 | |
| Speed | 39 | |
| Total (BST) | 475 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Uncommon | Lv. 30-48 | Grounded Natural | 16 |
Weather: Rain
Sky Light: 8–15
|
|
| Common | Lv. 30-48 | Seafloor Water | 6 |
Sky: Outdoors (Can see sky)
|
|
| Common | Lv. 30-48 | Fishing | 10 |
Sky: Outdoors (Can see sky)
|
|
| Uncommon | Lv. 30-48 | Grounded Natural | 16 |
Except: Freezing
|
Weather: Rain
Sky Light: 8–15
|
| Common | Lv. 30-48 | Seafloor Water | 6 |
Sky: Outdoors (Can see sky)
|
|
| Common | Lv. 30-48 | Fishing | 10 |
Sky: Outdoors (Can see sky)
|
|
| Common | Lv. 30-48 | Fishing | 10 |
Sky: Underground / Indoors
Sky Light: 8–15
|
|
| Common | Lv. 30-48 | Fishing | 10 |
Sky: Underground / Indoors
Sky Light: 8–15
|
Item Drops & Player Interactions
Wild Item Drops (Max rolls: 3)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-2 | Guaranteed / Weighted | |
| 1 | 5% |
Riding & World Behavior
Mount / Riding Capabilities (Seats: 1)
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Harden | Normal | Status | — | 100% | 30 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Start / 1 | Mud Bomb STAB | Ground | Special | 65 | 85% | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. |
| Start / 1 | Mud-Slap STAB | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Start / 1 | Mud Sport | Ground | Status | — | 100% | 15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Start / 1 | Recover | Normal | Status | — | 100% | 5 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Start / 1 | Water Gun STAB | Water | Special | 40 | 100% | 25 | The target is blasted with a forceful shot of water. |
| 15 | Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 20 | Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| 25 | Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 33 | Muddy Water STAB | Water | Special | 90 | 85% | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| 39 | Earth Power STAB | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| 46 | Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| 53 | Memento | Dark | Status | — | 100% | 10 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Amnesia | Psychic | Status | — | 100% | 20 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Block | Normal | Status | — | 100% | 5 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brine STAB | Water | Special | 65 | 100% | 10 | This move's power is doubled if the target's HP is at half or less. |
| Bulldoze STAB | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Chilling Water STAB | Water | Special | 50 | 100% | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig STAB | Ground | Physical | 80 | 100% | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Earth Power STAB | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake STAB | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hail | Ice | Status | — | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Pump STAB | Water | Special | 110 | 80% | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Infestation | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Muddy Water STAB | Water | Special | 90 | 85% | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Mud Shot STAB | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud-Slap STAB | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | Rock | Physical | 25 | 90% | 10 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rock Tomb | Rock | Physical | 60 | 95% | 15 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | Rock | Status | — | 100% | 10 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sand Tomb STAB | Ground | Physical | 35 | 85% | 15 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Skitter Smack | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | Poison | Special | 90 | 100% | 10 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Wave | Poison | Special | 95 | 100% | 10 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Snowscape | Ice | Status | — | 100% | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum STAB | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. |
| String Shot | Bug | Status | — | 95% | 40 | The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf STAB | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Waterfall STAB | Water | Physical | 80 | 100% | 15 | The user charges at the target and may make it flinch. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Weather Ball | Normal | Special | 50 | 100% | 10 | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool STAB | Water | Special | 35 | 85% | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Acid Armor | Poison | Status | — | 100% | 20 | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Clear Smog | Poison | Special | 50 | 100% | 15 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Counter | Fighting | Physical | — | 100% | 20 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Fissure STAB | Ground | Physical | — | 30% | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Mirror Coat | Psychic | Special | — | 100% | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Mist | Ice | Status | — | 100% | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Mud Bomb STAB | Ground | Special | 65 | 85% | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. |
| Sludge | Poison | Special | 65 | 100% | 20 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Spit Up | Normal | Special | — | 100% | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Stockpile | Normal | Status | — | 100% | 20 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Swallow | Normal | Status | — | 100% | 10 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Trump Card | Normal | Special | — | 100% | 5 | The fewer PP this move has, the greater its power. |
| Yawn | Normal | Status | — | 100% | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Block | Normal | Status | — | 100% | 5 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Bulldoze STAB | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Dive STAB | Water | Physical | 80 | 100% | 10 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Earth Power STAB | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation STAB | Water | Physical | 85 | 100% | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mud-Slap STAB | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Skitter Smack | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | Poison | Special | 90 | 100% | 10 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Spikes | Ground | Status | — | 100% | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | Rock | Status | — | 100% | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum STAB | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | Rock | Physical | 100 | 80% | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| String Shot | Bug | Status | — | 95% | 40 | The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats. |
| Water Pulse STAB | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).