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Hitmonchan

Gen 1 #0107
Hitmonchan is said to possess the spirit of a boxer who had been working toward a world championship. This Pokémon has an indomitable spirit and will never give up in the face of adversity.
  • Types fighting
  • Height / Weight 1.4 m (4′07″) · 50.2 kg (110.7 lbs)
  • Gender Ratio ♂ 100% / ♀ 0%
  • Catch difficulty Hard (45)
  • Training EV Yield +2 Sp. Def Leveling pace Average leveling pace
  • Egg groups Human Like · 25 egg cycles

Abilities

Evolution Chain

Tyrogue
Tyrogue#0236fighting
→
Lv. 20 · Defence > Attack
→
Lv. 20 · Attack > Defence
→
Lv. 20 · Attack = Defence

Base Stats

HP 50
Attack 105
Defence 79
Sp. Atk 35
Sp. Def 110
Speed 76
Total (BST) 455

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Uncommon Lv. 20-46 Grounded Natural 14.8
Hills
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Black BeltBlack Belt 1 5%
Payapa BerryPayapa Berry 1 5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner · Defends Self
  • Herd Size Up to 3

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Comet Punch Normal Physical 18 85% 15 The target is hit with a flurry of punches that strike two to five times in a row.
Start / 1 Drain Punch STAB Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Start / 1 Fake Out Normal Physical 40 100% 10 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Start / 1 Feint Normal Physical 30 100% 10 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Start / 1 Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Start / 1 Foresight Normal Status — 100% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Start / 1 Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Start / 1 Pursuit Dark Physical 40 100% 20 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Start / 1 Revenge STAB Fighting Physical 60 100% 10 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Start / 1 Sky Uppercut STAB Fighting Physical 85 90% 15 The user attacks the target with an uppercut thrown skyward with force.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
4 Mach Punch STAB Fighting Physical 40 100% 30 The user throws a punch at blinding speed. This move always goes first.
8 Vacuum Wave STAB Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
12 Detect Fighting Status — 100% 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
16 Bullet Punch Steel Physical 40 100% 30 The user strikes the target with tough punches as fast as bullets. This move always goes first.
21 Quick Guard Fighting Status — 100% 15 The user protects itself and its allies from priority moves.
24 Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
24 Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
24 Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
28 Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
32 Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
36 Close Combat STAB Fighting Physical 120 100% 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
40 Counter STAB Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
44 Focus Punch STAB Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Move Type Category Power Acc. PP Description
Agility Psychic Status — 100% 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Aura Sphere STAB Fighting Special 80 100% 20 The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
Baton Pass Normal Status — 100% 40 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break STAB Fighting Physical 75 100% 15 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulk Up Fighting Status — 100% 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Close Combat STAB Fighting Physical 120 100% 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punch STAB Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Fling Dark Physical — 100% 10 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast STAB Fighting Special 120 70% 5 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus Punch STAB Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Low Kick STAB Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep STAB Fighting Physical 65 100% 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mega Kick Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mega Punch Normal Physical 80 85% 20 The target is slugged by a punch thrown with muscle- packed power.
Metronome Normal Status — 100% 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Mud-Slap Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Power-Up Punch STAB Fighting Physical 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Retaliate Normal Physical 70 100% 5 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Revenge STAB Fighting Physical 60 100% 10 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal STAB Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Climb Normal Physical 90 85% 20 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash STAB Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Scary Face Normal Status — 100% 10 The user frightens the target with a scary face to harshly lower its Speed stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Swords Dance Normal Status — 100% 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Upper Hand STAB Fighting Physical 65 100% 15 The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Vacuum Wave STAB Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Work Up Normal Status — 100% 30 The user is roused, and its Attack and Sp. Atk stats are boosted.
Move Type Category Power Acc. PP Description
Bullet Punch Steel Physical 40 100% 30 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Counter STAB Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
Feint Normal Physical 30 100% 10 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
High Jump Kick STAB Fighting Physical 130 90% 10 The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Mach Punch STAB Fighting Physical 40 100% 30 The user throws a punch at blinding speed. This move always goes first.
Mind Reader Normal Status — 100% 5 The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Pursuit Dark Physical 40 100% 20 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Rapid Spin Normal Physical 50 100% 40 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Vacuum Wave STAB Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Move Type Category Power Acc. PP Description
Bulk Up Fighting Status — 100% 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Coaching Fighting Status — 100% 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Covet Normal Physical 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Drain Punch STAB Fighting Physical 75 100% 10 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Fire Punch Fire Physical 75 100% 15 The target is attacked with a fiery punch. This may also leave the target with a burn.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus Punch STAB Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can't move on the next turn.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Ice Punch Ice Physical 75 100% 15 The target is attacked with an icy punch. This may also leave the target frozen.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Laser Focus Normal Status — 100% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Low Kick STAB Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash STAB Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Role Play Psychic Status — 100% 10 The user mimics the target completely, copying the target's Ability.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Throat Chop Dark Physical 80 100% 15 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punch Electric Physical 75 100% 15 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Uproar Normal Special 90 100% 10 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Vacuum Wave STAB Fighting Special 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).