Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
View all Pokémon with this abilityWhen it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
View all Pokémon with this abilityRestores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 65 | |
|---|---|---|
| Attack | 50 | |
| Defence | 35 | |
| Sp. Atk | 115 | |
| Sp. Def | 95 | |
| Speed | 95 | |
| Total (BST) | 455 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Uncommon | Lv. 30-46 | Grounded Natural Urban | 11.84 |
Sky Light: 8–15
Nearby: Concrete Blocks
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| Uncommon | Lv. 30-46 | Grounded Natural | 11.84 |
Sky Light: 8–15
Structure: Village
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Item Drops & Player Interactions
Wild Item Drops (Max rolls: 1)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Copycat | Normal | Status | — | 100% | 20 | The user mimics the move used immediately before it. This move fails if no other move has been used yet. |
| Start / 1 | Double Slap | Normal | Physical | 15 | 85% | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Start / 1 | Heart Stamp STAB | Psychic | Physical | 60 | 100% | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. |
| Start / 1 | Lick | Ghost | Physical | 30 | 100% | 30 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| Start / 1 | Pound | Normal | Physical | 40 | 100% | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Start / 1 | Powder Snow STAB | Ice | Special | 40 | 100% | 25 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
| Start / 1 | Sweet Kiss | Fairy | Status | — | 75% | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Start / 1 | Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| Start / 1 | Wring Out | Normal | Special | — | 100% | 5 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. |
| 12 | Confusion STAB | Psychic | Special | 50 | 100% | 25 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| 16 | Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target's held item. |
| 20 | Sing | Normal | Status | — | 55% | 15 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| 24 | Fake Tears | Dark | Status | — | 100% | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| 28 | Ice Punch STAB | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 34 | Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| 40 | Lovely Kiss | Normal | Status | — | 75% | 10 | With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep. |
| 46 | Mean Look | Normal | Status | — | 100% | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 52 | Perish Song | Normal | Status | — | 100% | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| 58 | Blizzard STAB | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | 100% | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Aurora Veil | Ice | Status | — | 100% | 20 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. |
| Avalanche STAB | Ice | Physical | 60 | 100% | 10 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard STAB | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | Fighting | Physical | 75 | 100% | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target's held item. |
| Draining Kiss | Fairy | Special | 50 | 100% | 10 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Dream Eater STAB | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Encore | Normal | Status | — | 100% | 5 | The user compels the target to keep using the move it encored for three turns. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force STAB | Psychic | Special | 80 | 100% | 10 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | Dark | Status | — | 100% | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Flash | Normal | Status | — | 100% | 20 | The user flashes a bright light that cuts the target's accuracy. |
| Fling | Dark | Physical | — | 100% | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | Fighting | Physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Frost Breath STAB | Ice | Special | 60 | 90% | 10 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. |
| Future Sight STAB | Psychic | Special | 120 | 100% | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | Grass | Special | — | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Hail | Ice | Status | — | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Heal Bell | Normal | Status | — | 100% | 5 | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam STAB | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch STAB | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icicle Spear STAB | Ice | Physical | 25 | 100% | 30 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Icy Wind STAB | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Light Screen | Psychic | Status | — | 100% | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Magic Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Mega Kick | Normal | Physical | 120 | 75% | 5 | The target is attacked by a kick launched with muscle- packed power. |
| Mega Punch | Normal | Physical | 80 | 85% | 20 | The target is slugged by a punch thrown with muscle- packed power. |
| Metronome | Normal | Status | — | 100% | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Nasty Plot | Dark | Status | — | 100% | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Payback | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psychic Terrain | Psychic | Status | — | 100% | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psycho Cut STAB | Psychic | Physical | 70 | 100% | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Psych Up | Normal | Status | — | 100% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| Psyshock STAB | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Recycle | Normal | Status | — | 100% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Reflect | Psychic | Status | — | 100% | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Role Play | Psychic | Status | — | 100% | 10 | The user mimics the target completely, copying the target's Ability. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power STAB | Psychic | Special | 20 | 100% | 10 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Torment | Dark | Status | — | 100% | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | Psychic | Status | — | 100% | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Triple Axel STAB | Ice | Physical | 20 | 90% | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Wonder Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt STAB | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Captivate | Normal | Status | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Fake Out | Normal | Physical | 40 | 100% | 10 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Heart Stamp STAB | Psychic | Physical | 60 | 100% | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. |
| Lucky Chant | Normal | Status | — | 100% | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
| Meditate | Psychic | Status | — | 100% | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Miracle Eye | Psychic | Status | — | 100% | 40 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
| Role Play | Psychic | Status | — | 100% | 10 | The user mimics the target completely, copying the target's Ability. |
| Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| Wish | Normal | Status | — | 100% | 10 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | 100% | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Calm Mind | Psychic | Status | — | 100% | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target's held item. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force STAB | Psychic | Special | 80 | 100% | 10 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Focus Punch | Fighting | Physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heal Bell | Normal | Status | — | 100% | 5 | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam STAB | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch STAB | Ice | Physical | 75 | 100% | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind STAB | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Magic Coat | Psychic | Status | — | 100% | 15 | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Magic Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Psychic STAB | Psychic | Special | 90 | 100% | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Psycho Cut STAB | Psychic | Physical | 70 | 100% | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Recycle | Normal | Status | — | 100% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Role Play | Psychic | Status | — | 100% | 10 | The user mimics the target completely, copying the target's Ability. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | Psychic | Status | — | 100% | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Telekinesis | Psychic | Status | — | 100% | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Triple Axel STAB | Ice | Physical | 20 | 90% | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Wonder Room | Psychic | Status | — | 100% | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt STAB | Psychic | Physical | 80 | 90% | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).