|
Aerial Ace
|
Flying |
Physical |
60 |
100% |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
|
Aqua Tail
|
Water |
Physical |
90 |
90% |
10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
|
Assurance
STAB
|
Dark |
Physical |
60 |
100% |
10 |
This move's power is doubled if the target has already taken some damage in the same turn. |
|
Beat Up
STAB
|
Dark |
Physical |
— |
100% |
10 |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
|
Block
|
Normal |
Status |
— |
100% |
5 |
The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
|
Body Slam
|
Normal |
Physical |
85 |
100% |
15 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
|
Breaking Swipe
|
Dragon |
Physical |
60 |
100% |
15 |
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
|
Brick Break
|
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
|
Brutal Swing
STAB
|
Dark |
Physical |
60 |
100% |
20 |
The user swings its body around violently to inflict damage on everything in its vicinity. |
|
Bulk Up
|
Fighting |
Status |
— |
100% |
20 |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
|
Bulldoze
STAB
|
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
|
Close Combat
|
Fighting |
Physical |
120 |
100% |
5 |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
|
Crunch
STAB
|
Dark |
Physical |
80 |
100% |
15 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
|
Curse
|
Ghost |
Status |
— |
100% |
10 |
A move that has different effects depending on whether the user is a Ghost type or not. |
|
Cut
|
Normal |
Physical |
50 |
95% |
30 |
The target is cut with a scythe, a claw, or the like to inflict damage. |
|
Darkest Lariat
STAB
|
Dark |
Physical |
85 |
100% |
10 |
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. |
|
Dark Pulse
STAB
|
Dark |
Special |
80 |
100% |
15 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
|
Dig
STAB
|
Ground |
Physical |
80 |
100% |
10 |
The user burrows into the ground on the first turn, then attacks on the next turn. |
|
Double-Edge
|
Normal |
Physical |
120 |
100% |
15 |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Dragon Claw
|
Dragon |
Physical |
80 |
100% |
15 |
The user slashes the target with huge, sharp claws to inflict damage. |
|
Dragon Pulse
|
Dragon |
Special |
85 |
100% |
10 |
The target is attacked with a shock wave generated by the user's gaping mouth. |
|
Dragon Tail
|
Dragon |
Physical |
60 |
90% |
10 |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Earth Power
STAB
|
Ground |
Special |
90 |
100% |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
|
Earthquake
STAB
|
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
|
Embargo
|
Dark |
Status |
— |
100% |
15 |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
|
Endeavor
|
Normal |
Physical |
— |
100% |
5 |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
|
Endure
|
Normal |
Status |
— |
100% |
10 |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
|
Facade
|
Normal |
Physical |
70 |
100% |
20 |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
|
Fire Fang
|
Fire |
Physical |
65 |
95% |
15 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
|
Fling
STAB
|
Dark |
Physical |
— |
100% |
10 |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
|
Focus Blast
|
Fighting |
Special |
120 |
70% |
5 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
|
Focus Energy
|
Normal |
Status |
— |
100% |
30 |
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
|
Focus Punch
|
Fighting |
Physical |
150 |
100% |
20 |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
|
Foul Play
STAB
|
Dark |
Physical |
95 |
100% |
15 |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
|
Giga Impact
|
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
|
Grass Knot
|
Grass |
Special |
— |
100% |
20 |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
|
Gunk Shot
|
Poison |
Physical |
120 |
80% |
5 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
|
Helping Hand
|
Normal |
Status |
— |
100% |
20 |
The user assists an ally by boosting the power of that ally's attack. |
|
High Horsepower
STAB
|
Ground |
Physical |
95 |
95% |
10 |
The user fiercely attacks the target using its entire body. |
|
Hone Claws
|
Dark |
Status |
— |
100% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
|
Hyper Beam
|
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can't move on the next turn. |
|
Incinerate
|
Fire |
Special |
60 |
100% |
15 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
|
Iron Tail
|
Steel |
Physical |
100 |
75% |
15 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
|
Knock Off
STAB
|
Dark |
Physical |
65 |
100% |
20 |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
|
Lash Out
STAB
|
Dark |
Physical |
75 |
100% |
5 |
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
|
Low Kick
|
Fighting |
Physical |
— |
100% |
20 |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
|
Low Sweep
|
Fighting |
Physical |
65 |
100% |
20 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
|
Mega Kick
|
Normal |
Physical |
120 |
75% |
5 |
The target is attacked by a kick launched with muscle- packed power. |
|
Mega Punch
|
Normal |
Physical |
80 |
85% |
20 |
The target is slugged by a punch thrown with muscle- packed power. |
|
Mud Shot
STAB
|
Ground |
Special |
55 |
95% |
15 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
|
Mud-Slap
STAB
|
Ground |
Special |
20 |
100% |
10 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
|
Outrage
|
Dragon |
Physical |
120 |
100% |
10 |
The user rampages and attacks for two to three turns. The user then becomes confused. |
|
Payback
STAB
|
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
|
Power-Up Punch
|
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
|
Protect
|
Normal |
Status |
— |
100% |
10 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
|
Rest
|
Psychic |
Status |
— |
100% |
5 |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
|
Retaliate
|
Normal |
Physical |
70 |
100% |
5 |
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
|
Revenge
|
Fighting |
Physical |
60 |
100% |
10 |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
|
Roar
|
Normal |
Status |
— |
100% |
20 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
|
Rock Slide
|
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
|
Rock Smash
|
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target's Defense stat. |
|
Rock Tomb
|
Rock |
Physical |
60 |
95% |
15 |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
|
Sandstorm
|
Rock |
Status |
— |
100% |
10 |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
|
Sand Tomb
STAB
|
Ground |
Physical |
35 |
85% |
15 |
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
|
Scale Shot
|
Dragon |
Physical |
25 |
90% |
20 |
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
|
Scary Face
|
Normal |
Status |
— |
100% |
10 |
The user frightens the target with a scary face to harshly lower its Speed stat. |
|
Scorching Sands
STAB
|
Ground |
Special |
70 |
100% |
10 |
The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
|
Shadow Claw
|
Ghost |
Physical |
70 |
100% |
15 |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Skitter Smack
|
Bug |
Physical |
70 |
90% |
10 |
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
|
Sleep Talk
|
Normal |
Status |
— |
100% |
10 |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
|
Sludge Bomb
|
Poison |
Special |
90 |
100% |
10 |
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
|
Smack Down
|
Rock |
Physical |
50 |
100% |
15 |
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
|
Snarl
STAB
|
Dark |
Special |
55 |
95% |
15 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
|
Snatch
|
Dark |
Status |
— |
100% |
10 |
The user steals the effects of any attempts to use a healing or stat-changing move. |
|
Spite
|
Ghost |
Status |
— |
100% |
10 |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
|
Stealth Rock
|
Rock |
Status |
— |
100% |
20 |
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
|
Stomping Tantrum
STAB
|
Ground |
Physical |
75 |
100% |
10 |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
|
Stone Edge
|
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
|
Strength
|
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. |
|
Substitute
|
Normal |
Status |
— |
100% |
10 |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
|
Superpower
|
Fighting |
Physical |
120 |
100% |
5 |
The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
|
Swagger
|
Normal |
Status |
— |
85% |
15 |
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
|
Take Down
|
Normal |
Physical |
90 |
85% |
20 |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
|
Taunt
|
Dark |
Status |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
|
Tera Blast
|
Normal |
Special |
80 |
100% |
10 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
|
Thief
STAB
|
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
|
Throat Chop
STAB
|
Dark |
Physical |
80 |
100% |
15 |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
|
Thunder Fang
|
Electric |
Physical |
65 |
95% |
15 |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
|
Torment
|
Dark |
Status |
— |
100% |
15 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |