Abilities
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
View all Pokémon with this abilityIf the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
View all Pokémon with this abilityBoosts the Speed stat if the Pokémon has a status condition.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 78 | |
|---|---|---|
| Attack | 70 | |
| Defence | 61 | |
| Sp. Atk | 50 | |
| Sp. Def | 61 | |
| Speed | 100 | |
| Total (BST) | 420 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 20-42 | Grounded Natural | 3 |
Sky Light: 8–15
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| Common | Lv. 20-42 | Grounded Natural | 3 |
Sky Light: 8–15
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Common
Galarian form
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Lv. 20-42 | Grounded Natural Wild | 7.2 |
Sky Light: 8–15
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Item Drops & Player Interactions
Wild Item Drops (Max rolls: 1)
| Item | Quantity | Drop Chance |
|---|---|---|
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Start / 1 | Bestow | Normal | Status | — | 100% | 15 | The user passes its held item to the target when the target isn't holding an item. |
| Start / 1 | Growl | Normal | Status | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Start / 1 | Mud Sport | Ground | Status | — | 100% | 15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Start / 1 | Odor Sleuth | Normal | Status | — | 100% | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Start / 1 | Pin Missile | Bug | Physical | 25 | 95% | 20 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Start / 1 | Rototiller | Ground | Status | — | 100% | 10 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
| Start / 1 | Sand Attack | Ground | Status | — | 100% | 15 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Start / 1 | Slash STAB | Normal | Physical | 70 | 100% | 20 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Start / 1 | Switcheroo | Dark | Status | — | 100% | 10 | The user trades held items with the target faster than the eye can follow. |
| Start / 1 | Tackle STAB | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start / 1 | Tail Whip | Normal | Status | — | 100% | 30 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| 9 | Covet STAB | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target's held item. |
| 12 | Headbutt STAB | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 15 | Hone Claws | Dark | Status | — | 100% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| 18 | Fury Swipes STAB | Normal | Physical | 18 | 80% | 15 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| 23 | Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| 28 | Take Down STAB | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| 33 | Fling | Dark | Physical | — | 100% | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| 38 | Flail STAB | Normal | Physical | — | 100% | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| 43 | Belly Drum | Normal | Status | — | 100% | 10 | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| 48 | Double-Edge STAB | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam STAB | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Covet STAB | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target's held item. |
| Cut STAB | Normal | Physical | 50 | 95% | 30 | The target is cut with a scythe, a claw, or the like to inflict damage. |
| Dig | Ground | Physical | 80 | 100% | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double-Edge STAB | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Echoed Voice STAB | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade STAB | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | Dark | Physical | — | 100% | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fury Cutter | Bug | Physical | 40 | 95% | 20 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Giga Impact STAB | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | Grass | Special | — | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | Poison | Physical | 120 | 80% | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Headbutt STAB | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hone Claws | Dark | Status | — | 100% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Hyper Beam STAB | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice STAB | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Last Resort STAB | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Pin Missile | Bug | Physical | 25 | 95% | 20 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Retaliate STAB | Normal | Physical | 70 | 100% | 5 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Roar | Normal | Status | — | 100% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shock Wave | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Strength STAB | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fire | Status | — | 100% | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Super Fang STAB | Normal | Physical | — | 90% | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Surf | Water | Special | 90 | 100% | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift STAB | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tail Slap STAB | Normal | Physical | 25 | 85% | 10 | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. |
| Take Down STAB | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast STAB | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | Electric | Special | 110 | 70% | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Thunder Wave | Electric | Status | — | 90% | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Whirlpool | Water | Special | 35 | 85% | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Work Up | Normal | Status | — | 100% | 30 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Bestow | Normal | Status | — | 100% | 15 | The user passes its held item to the target when the target isn't holding an item. |
| Extreme Speed STAB | Normal | Physical | 80 | 100% | 5 | The user charges the target at blinding speed. This move always goes first. |
| Mud Sport | Ground | Status | — | 100% | 15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Pursuit | Dark | Physical | 40 | 100% | 20 | The power of this attack move is doubled if it's used on a target that's switching out of battle. |
| Simple Beam | Normal | Status | — | 100% | 15 | The user emits a mysterious psychic wave that changes the target's Ability to Simple. |
| Tickle | Normal | Status | — | 100% | 20 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Covet STAB | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target's held item. |
| Fury Cutter | Bug | Physical | 40 | 95% | 20 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Giga Impact STAB | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | Poison | Physical | 120 | 80% | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam STAB | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice STAB | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Last Resort STAB | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shock Wave | Electric | Special | 60 | 100% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Super Fang STAB | Normal | Physical | — | 90% | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Swift STAB | Normal | Special | 60 | 100% | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | Psychic | Status | — | 100% | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).