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Litwick

Gen 5 Shoulder Mountable #0607
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
  • Types ghostfire
  • Height / Weight 0.3 m (1′00″) · 3.1 kg (6.8 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Easy (190)
  • Training EV Yield +1 Sp. Atk Leveling pace Slower early levels, catches up later
  • Egg groups Amorphous · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 50
Attack 30
Defence 55
Sp. Atk 65
Sp. Def 55
Speed 20
Total (BST) 275

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 3-28 Grounded Natural 9
Nether · Soul Fire
Any
Common Lv. 3-28 Grounded Mansion 45
Overworld
Time: Night Sky: Underground / Indoors Y-Level: ≥ 62 Structure: Mansion, Woodland Mansion Nearby: Mansion Blocks

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
CandleCandle 0-1 Guaranteed / Weighted
Dusk StoneDusk Stone 1 2.5%
Rawst BerryRawst Berry 1 2.5%

Riding & World Behavior

Behavior Traits

  • Immunity Fire / Lava Immune
  • Aquatic Swims in Lava
  • Sleep Sleeps (Day · Light 12-15)
  • Combat Defends Owner
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Astonish STAB Ghost Physical 30 100% 15 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Start / 1 Smog Poison Special 30 70% 20 The target is attacked with a discharge of filthy gases. This may also poison the target.
4 Ember STAB Fire Special 40 100% 25 The target is attacked with small flames. This may also leave the target with a burn.
8 Minimize Normal Status — 100% 10 The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
12 Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
16 Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
20 Flame Burst STAB Fire Special 70 100% 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
24 Fire Spin STAB Fire Special 35 85% 15 The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
28 Night Shade STAB Ghost Special — 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
32 Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
36 Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
40 Inferno STAB Fire Special 100 50% 5 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
44 Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
48 Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
52 Overheat STAB Fire Special 130 90% 5 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
56 Memento Dark Status — 100% 10 The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Burning Jealousy STAB Fire Special 70 100% 5 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Confuse Ray Ghost Status — 100% 10 The target is exposed to a sinister ray that causes confusion.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Embargo Dark Status — 100% 15 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blast STAB Fire Special 110 85% 5 The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Fire Spin STAB Fire Special 35 85% 15 The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
Flame Charge STAB Fire Physical 50 100% 20 Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz STAB Fire Physical 120 100% 15 The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
Flash Normal Status — 100% 20 The user flashes a bright light that cuts the target's accuracy.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heat Wave STAB Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Hex STAB Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
Imprison Psychic Status — 100% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Incinerate STAB Fire Special 60 100% 15 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Mystical Fire STAB Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Night Shade STAB Ghost Special — 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Overheat STAB Fire Special 130 90% 5 The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psych Up Normal Status — 100% 10 The user hypnotizes itself into copying any stat change made by the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Safeguard Normal Status — 100% 25 The user creates a protective field that prevents status conditions for five turns.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Taunt Dark Status — 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Temper Flare STAB Fire Physical 75 100% 10 Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.
Trick Room Psychic Status — 100% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-Wisp Fire Status — 85% 15 The user shoots a sinister flame at the target to inflict a burn.
Move Type Category Power Acc. PP Description
Acid Poison Special 40 100% 30 Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
Acid Armor Poison Status — 100% 20 The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
Captivate Normal Status — 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Clear Smog Poison Special 50 100% 15 The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
Haze Ice Status — 100% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Power Split Psychic Status — 100% 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Move Type Category Power Acc. PP Description
Ally Switch Psychic Status — 100% 15 The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Burning Jealousy STAB Fire Special 70 100% 5 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Calm Mind Psychic Status — 100% 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Flamethrower STAB Fire Special 90 100% 15 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Heat Wave STAB Fire Special 95 90% 10 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Mystical Fire STAB Fire Special 75 100% 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeist STAB Ghost Physical 110 90% 5 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Psychic Psychic Special 90 100% 10 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Shadow Ball STAB Ghost Special 80 100% 15 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shock Wave Electric Special 60 100% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spite Ghost Status — 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Telekinesis Psychic Status — 100% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Psychic Status — 100% 10 The user catches the target off guard and swaps the target's held item with its own.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).