Abilities
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
View all Pokémon with this abilityBoosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
View all Pokémon with this abilityDoubles the damage dealt to a target that has just switched into battle.
View all Pokémon with this abilityEvolution Chain
Base Stats
| HP | 80 | |
|---|---|---|
| Attack | 120 | |
| Defence | 90 | |
| Sp. Atk | 60 | |
| Sp. Def | 70 | |
| Speed | 85 | |
| Total (BST) | 505 |
Where to Find (World Spawns)
Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.
| Rarity Bucket | Levels | Context | Weight | Biomes | Conditions |
|---|---|---|---|---|---|
| Common | Lv. 30-51 | Grounded Natural Urban | 4.8 |
Sky Light: 8–15
Nearby: Concrete Blocks
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| Common | Lv. 30-51 | Grounded Natural | 4.8 |
Sky Light: 8–15
Structure: Village
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| Common | Lv. 30-51 | Grounded Natural Pillager Outpost | 80 |
Sky Light: 8–15
Y-Level: ≥ 62
Structure: Pillager Outpost
Nearby: Pillager Outpost Blocks
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| Common | Lv. 30-51 | Grounded Natural Mansion | 80 |
Sky Light: 8–15
Y-Level: ≥ 62
Structure: Mansion, Woodland Mansion
Nearby: Mansion Blocks
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Item Drops & Player Interactions
Wild Item Drops (Max rolls: 5)
| Item | Quantity | Drop Chance |
|---|---|---|
| 0-2 | Guaranteed / Weighted | |
| 0-2 | Guaranteed / Weighted | |
| 1 | 5% |
Riding & World Behavior
Behavior Traits
Moveset
| Lv. | Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|---|
| Start / 1 | Comeuppance STAB | Dark | Physical | — | 100% | 10 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Start / 1 | Leer | Normal | Status | — | 100% | 30 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Start / 1 | Scary Face | Normal | Status | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Start / 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 4 | Lick | Ghost | Physical | 30 | 100% | 30 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| 7 | Snarl STAB | Dark | Special | 55 | 95% | 15 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| 10 | Hone Claws | Dark | Status | — | 100% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| 14 | Bite STAB | Dark | Physical | 60 | 100% | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 18 | Roar | Normal | Status | — | 100% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 22 | Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 26 | Payback STAB | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| 34 | Crunch STAB | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 39 | Swagger | Normal | Status | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| 43 | Reversal | Fighting | Physical | — | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 48 | Jaw Lock STAB | Dark | Physical | 80 | 100% | 10 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| 55 | Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 60 | Outrage | Dragon | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charm | Fairy | Status | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Crunch STAB | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Curse | Ghost | Status | — | 100% | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dark Pulse STAB | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | Ground | Physical | 80 | 100% | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | Normal | Status | — | 100% | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | Physical | 70 | 100% | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | Dark | Status | — | 100% | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fire Fang | Fire | Physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hone Claws | Dark | Status | — | 100% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Fang | Ice | Physical | 65 | 95% | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Lash Out STAB | Dark | Physical | 75 | 100% | 5 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Outrage | Dragon | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Payback STAB | Dark | Physical | 50 | 100% | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | Normal | Status | — | 100% | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | Psychic | Physical | 85 | 100% | 10 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Rain Dance | Water | Status | — | 100% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Reversal | Fighting | Physical | — | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | Normal | Status | — | 100% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Scary Face | Normal | Status | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl STAB | Dark | Special | 55 | 95% | 15 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | Ghost | Status | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | Normal | Status | — | 100% | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fire | Status | — | 100% | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swagger | Normal | Status | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Take Down | Normal | Physical | 90 | 85% | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | Dark | Status | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief STAB | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Fang | Electric | Physical | 65 | 95% | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Trailblaze | Grass | Physical | 50 | 100% | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Destiny Bond | Ghost | Status | — | 100% | 5 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Dark Pulse STAB | Dark | Special | 80 | 100% | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Endeavor | Normal | Physical | — | 100% | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Fire Fang | Fire | Physical | 65 | 95% | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | Normal | Status | — | 100% | 20 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Fang | Ice | Physical | 65 | 95% | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Lash Out STAB | Dark | Physical | 75 | 100% | 5 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Outrage | Dragon | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Pain Split | Normal | Status | — | 100% | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Rest | Psychic | Status | — | 100% | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | Normal | Status | — | 100% | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl STAB | Dark | Special | 55 | 95% | 15 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | Ghost | Status | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Thunder Fang | Electric | Physical | 65 | 95% | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).