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Mudbray

Gen 7 #0749
Possessing mighty power, Mudbray can be loaded with 50 times its own body weight and will be totally fine.
  • Types ground
  • Height / Weight 1.0 m (3′03″) · 110.0 kg (242.5 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Easy (190)
  • Training EV Yield +1 Attack Leveling pace Average leveling pace
  • Egg groups Field · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 70
Attack 100
Defence 70
Sp. Atk 45
Sp. Def 55
Speed 45
Total (BST) 385

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 14-39 Grounded Natural 18
Badlands Grassland
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 4)

Item Quantity Drop Chance
LeatherLeather 0-1 Guaranteed / Weighted
Clay BallClay Ball 0-1 Guaranteed / Weighted
Light ClayLight Clay 1 2.5%
Passho BerryPassho Berry 1 2.5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Mud-Slap STAB Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Start / 1 Mud Sport Ground Status — 100% 15 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Start / 1 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Start / 1 Rototiller Ground Status — 100% 10 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
4 Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
8 Double Kick Fighting Physical 30 100% 30 The user attacks by kicking the target twice in a row using two feet.
12 Bulldoze STAB Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
16 Stomp Normal Physical 65 100% 20 The user attacks by stomping on the target with a big foot. This may also make the target flinch.
20 Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
24 Counter Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
28 High Horsepower STAB Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
32 Heavy Slam Steel Physical — 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
36 Earthquake STAB Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
40 Mega Kick Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
44 Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Move Type Category Power Acc. PP Description
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bulldoze STAB Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Close Combat Fighting Physical 120 100% 5 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Earth Power STAB Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake STAB Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Heavy Slam Steel Physical — 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
High Horsepower STAB Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep Fighting Physical 65 100% 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mega Kick Normal Physical 120 75% 5 The target is attacked by a kick launched with muscle- packed power.
Mud-Slap STAB Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sand Tomb STAB Ground Physical 35 85% 15 The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum STAB Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Move Type Category Power Acc. PP Description
Bide Normal Physical — 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Fissure STAB Ground Physical — 30% 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Magnitude STAB Ground Physical — 100% 30 The user attacks everything around it with a ground-shaking quake. Its power varies.
Mud Bomb STAB Ground Special 65 85% 10 The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Move Type Category Power Acc. PP Description
Bulldoze STAB Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Earth Power STAB Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
High Horsepower STAB Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Low Kick Fighting Physical — 100% 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Mud-Slap STAB Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum STAB Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).