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Phanpy

Gen 2 #0231
Phanpy uses its long nose to shower itself. When others gather around, they thoroughly douse each other with water. These Pokémon can be seen drying their soaking-wet bodies at the edge of water.
  • Types ground
  • Height / Weight 0.5 m (1′08″) · 33.5 kg (73.9 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Medium (120)
  • Training EV Yield +1 HP Leveling pace Average leveling pace
  • Egg groups Field · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 90
Attack 60
Defence 60
Sp. Atk 40
Sp. Def 40
Speed 40
Total (BST) 330

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 8-33 Grounded Natural Wild 18
Badlands
Sky Light: 8–15
Common Lv. 8-33 Grounded Natural Wild 54
Savanna
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 2)

Item Quantity Drop Chance
Clay BallClay Ball 0-1 Guaranteed / Weighted
Passho BerryPassho Berry 1 2.5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Night · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 9

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Defense Curl Normal Status — 100% 40 The user curls up and boosts its Defense stat.
Start / 1 Growl Normal Status — 100% 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Start / 1 Odor Sleuth Normal Status — 100% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
6 Flail Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
10 Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
15 Natural Gift Normal Physical — 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
19 Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
24 Slam Normal Physical 80 75% 20 The target is slammed with a long tail, vines, or the like to inflict damage.
28 Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
33 Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
37 Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
42 Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bulldoze STAB Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charm Fairy Status — 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dig STAB Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Earth Power STAB Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake STAB Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
Echoed Voice Normal Special 40 100% 15 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Encore Normal Status — 100% 5 The user compels the target to keep using the move it encored for three turns.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heavy Slam Steel Physical — 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
High Horsepower STAB Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Mud Shot STAB Ground Special 55 95% 15 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud-Slap STAB Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Play Rough Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Roar Normal Status — 100% 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sand Tomb STAB Ground Physical 35 85% 15 The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Seed Bomb Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Down Rock Physical 50 100% 15 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Snore Normal Special 50 100% 15 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum STAB Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thief Dark Physical 60 100% 25 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Trailblaze Grass Physical 50 100% 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Counter Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Fissure STAB Ground Physical — 30% 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Head Smash Rock Physical 150 80% 5 The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Heavy Slam Steel Physical — 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
High Horsepower STAB Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Ice Shard Ice Physical 40 100% 30 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Play Rough Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Snore Normal Special 50 100% 15 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Move Type Category Power Acc. PP Description
Ancient Power Rock Special 60 100% 5 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Bulldoze STAB Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Earth Power STAB Ground Special 90 100% 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Endeavor Normal Physical — 100% 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Focus Energy Normal Status — 100% 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Gunk Shot Poison Physical 120 80% 5 The user shoots filthy garbage at the target to attack. This may also poison the target.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
High Horsepower STAB Ground Physical 95 95% 10 The user fiercely attacks the target using its entire body.
Hyper Voice Normal Special 90 100% 10 The user attacks by letting loose a horribly loud, resounding cry.
Iron Head Steel Physical 80 100% 15 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off Dark Physical 65 100% 20 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Last Resort Normal Physical 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Mud-Slap STAB Ground Special 20 100% 10 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Play Rough Fairy Physical 90 90% 10 The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Seed Bomb Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Snore Normal Special 50 100% 15 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrum STAB Ground Physical 75 100% 10 Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edge Rock Physical 100 80% 5 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Superpower Fighting Physical 120 100% 5 The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).