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Pineco

Gen 2 #0204
Pineco hangs from a tree branch and patiently waits for prey to come along. If the Pokémon is disturbed while eating by someone shaking its tree, it drops down to the ground and explodes with no warning.
  • Types bug
  • Height / Weight 0.6 m (2′00″) · 7.2 kg (15.9 lbs)
  • Gender Ratio ♂ 50% / ♀ 50%
  • Catch difficulty Easy (190)
  • Training EV Yield +1 Defence Leveling pace Average leveling pace
  • Egg groups Bug · 20 egg cycles

Abilities

Evolution Chain

Base Stats

HP 50
Attack 65
Defence 90
Sp. Atk 35
Sp. Def 35
Speed 15
Total (BST) 290

Where to Find (World Spawns)

Click a spawn row to highlight matching biomes on the server map. Map = biome eligibility only; light / time / weather stay in the table.

Rarity Bucket Levels Context Weight Biomes Conditions
Common Lv. 4-29 Grounded Natural Treetop 90
Taiga
Sky Light: 8–15

Item Drops & Player Interactions

Wild Item Drops (Max rolls: 3)

Item Quantity Drop Chance
StringString 0-1 Guaranteed / Weighted
Occa BerryOcca Berry 1 2.5%
Iron BallIron Ball 1 2.5%

Riding & World Behavior

Behavior Traits

  • Sleep Sleeps (Any · Light 0-4)
  • Combat Defends Owner
  • Herd Size Up to 2

Moveset

Lv. Move Type Category Power Acc. PP Description
Start / 1 Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Start / 1 Tackle Normal Physical 40 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
6 Self-Destruct Normal Physical 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
9 Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
12 Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
17 Rapid Spin Normal Physical 50 100% 40 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
20 Bide Normal Physical — 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
23 Natural Gift Normal Physical — 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
28 Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
31 Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
34 Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
39 Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
42 Gyro Ball Steel Physical — 100% 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
45 Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Move Type Category Power Acc. PP Description
Autotomize Steel Status — 100% 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Body Slam Normal Physical 85 100% 15 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz STAB Bug Special 90 100% 10 The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Curse Ghost Status — 100% 10 A move that has different effects depending on whether the user is a Ghost type or not.
Dig Ground Physical 80 100% 10 The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge Normal Physical 120 100% 15 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drill Run Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Endure Normal Status — 100% 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Explosion Normal Physical 250 100% 5 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Facade Normal Physical 70 100% 20 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Gyro Ball Steel Physical — 100% 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Ice Spinner Ice Physical 80 100% 15 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Light Screen Psychic Status — 100% 30 A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lunge STAB Bug Physical 80 100% 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Payback Dark Physical 50 100% 10 The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Pin Missile STAB Bug Physical 25 95% 20 The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Pounce STAB Bug Physical 50 100% 20 The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Protect Normal Status — 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance Water Status — 100% 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Reflect Psychic Status — 100% 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Revenge Fighting Physical 60 100% 10 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal Fighting Physical — 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Blast Rock Physical 25 90% 10 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb Rock Physical 60 95% 15 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Sandstorm Rock Status — 100% 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sand Tomb Ground Physical 35 85% 15 The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Seed Bomb Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Self-Destruct Normal Physical 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beam Grass Special 120 100% 10 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Strength Normal Physical 80 100% 15 The target is slugged with a punch thrown at maximum power.
String Shot Bug Status — 95% 40 The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
Struggle Bug STAB Bug Special 50 100% 20 The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
Substitute Normal Status — 100% 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny Day Fire Status — 100% 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Down Normal Physical 90 85% 20 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blast Normal Special 80 100% 10 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Venoshock Poison Special 65 100% 10 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Move Type Category Power Acc. PP Description
Counter Fighting Physical — 100% 20 A retaliatory attack that counters any physical move, inflicting double the damage taken.
Flail Normal Physical — 100% 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Pin Missile STAB Bug Physical 25 95% 20 The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
Power Trick Psychic Status — 100% 10 The user employs its psychic power to switch its Attack stat with its Defense stat.
Sand Tomb Ground Physical 35 85% 15 The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Toxic Spikes Poison Status — 100% 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Move Type Category Power Acc. PP Description
Bug Bite STAB Bug Physical 60 100% 20 The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Drill Run Ground Physical 80 95% 10 The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Gravity Psychic Status — 100% 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Helping Hand Normal Status — 100% 20 The user assists an ally by boosting the power of that ally's attack.
Iron Defense Steel Status — 100% 15 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Pain Split Normal Status — 100% 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poison Jab Poison Physical 80 100% 20 The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Rest Psychic Status — 100% 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target's Defense stat.
Rollout Rock Physical 30 90% 20 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Seed Bomb Grass Physical 80 100% 15 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep Talk Normal Status — 100% 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spikes Ground Status — 100% 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Stealth Rock Rock Status — 100% 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
String Shot Bug Status — 95% 40 The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
Swift Normal Special 60 100% 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses.

STAB = Same Type Attack Bonus (~1.5× damage) when a damaging move matches this Pokémon’s type(s).